Excuse me -2 games 2 victories last time out for the Thames Valley Division!
(that's cursed it
)
Now, now, dont get upset.
I was referring to the fact that, at that point, the last four games played ended in Lurker victories.
None of which you participated in, of course.

Enough of games that took place a while ago, back to the present.
(Well, last night, anyway).
Four games took place during the evening.
First up was The Lockswin and his Irish Boys, who took on the Asylum Staff in the Escape into Danger scenario.
After a seriously hairy moment involving a Maniac, his favourite (

) type of Lurker,
his boys managed to redeem themselves after their last outing, escaping off of the board with three of his lads and claiming victory.
The clever use of his Lucky Hat to modify the dice roll of the injected Zombie, making him into a Runner instead of a Construct certainly helped too!
His only Major Injury (on his newly-painted Agent, of course), resulted in a Full Recovery and two Map Pieces were in the bag.
Result!
Next up was Bullock, with his team from the Devon Division.
This was his first game with a new team, so it was a standard 15BP Fight scenario to break the ice.
He was up against a group of basic Cultists controlled by The Lockswin.
A fairly straightforward victory for the Ministry men from the South West, with the Captain and his service-issue sword proving decisive.
No major injuries were sustained, and the Devon Yeomanry were up and running!
Following on from that was smokezombie and his Character going off on a Trophy Hunt.
He was fully kitted-out with his trusty dynamite, Luck Kilt and Tight Sporran, but it proved to be to no avail, as the wandering Shambler that had been praying on the area took him out of action with a Major Injury!
Luckily for the stalwart leader he emerged Hardened from his Injury Roll, no longer affected by Fear and better off for the experience.
The final game again featured smokezombie, as the last one was so short (about 5 minutes!), this time with the entire well equipped team from Scotland (35BP!) also attempting to Escape into Danger.
It was a seriously hair raising experience for the team from north of the border, as the experienced Cultists tried their hardest to pin the Ministry team at the Docks.
It came down to one man standing on each side, with Big Al finishing off the final Cultist in vicious hand to hand combat.
So a victory for the Scottish Division, but at some cost as they lost another Agent and returned to base to re-equip again.
An entertaining evening with plenty of critical moments.
Looking forward to next week's games.
Off to paint something up....