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Author Topic: M.O.O.S.(E). Ministry of Occult Studies (England): 12/10 Game shots  (Read 739060 times)

Offline DeafNala

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As usual, amazing stuff! I like the look of those bots as well...very much different than what I've seen out there.

Now, To Whom It May Concern: Rattrap doesn't sell any miniatures (anymore?) so who besides Bob Murch (http://pulpfigures.com/products/view/55) sells pulp robot figures?



I'm really glad you asked that. I knew I saw some Retro Robots so I checked out Old Glory; AND the Blue Moon's Aliens & Spacemen range have a Build Your Own Robot Pack that looks pretty cool:



Here's a link to the store:
http://www.oldglory25s.com/view_product.php?product=BMM144

AND one of our own L.A.Fers is planning on launching a line of his own Retro Robots:

http://leadadventureforum.com/index.php?topic=50095.0

Cool, eh?!
« Last Edit: 22 April 2013, 03:57:09 PM by DeafNala »
I'd NEVER join a club that would have me as a member.  G.Marx

Offline superflytnt

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I sure wish they had a shot of all the parts in that kit...

I forgot about Retro Raygun from Hydra too...really neat stuff, that is...




My only concern is making them look steam-powered, as much as I loathe all things steampunk, because in the time of Strange Aeons, I'm not entirely sure that anything else would make sense. Much more so for .45 Adventure or other systems, I reckon, but maybe the beauty of SA is that you can do what you like, as bizarre as you want:

 "Dr. Strangedong has opened a time portal and allowed monster robots into our timeline! You must close the portal!" ~ played in a 'Doomsday Device' scenario, but with cultists having opened a portal that need closing rather than something that will lay wholesale waste to Earth.

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Offline D@rth J@ymZ

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Now, To Whom It May Concern: Rattrap doesn't sell any miniatures (anymore?) so who besides Bob Murch (http://pulpfigures.com/products/view/55) sells pulp robot figures?

I originally purchased the Rattrap Robots from Brigade Games:
http://www.brigadegames.com/Rattrap-Miniatures_c_120.html
Now you see that evil will always triumph because good is dumb...
- Dark Helmet

Offline Mason

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I forgot about Retro Raygun from Hydra too...really neat stuff, that is...

Well, Pete, you should be happy to hear that five more Hydra 'Bots will be added very soon.
I would like to get my hands on some of those little ones too, but cannot find a UK supplier that has them.



"Dr. Strangedong has opened a time portal..........

That made me choke on my beer.... lol lol lol



I originally purchased the Rattrap Robots from Brigade Games:
http://www.brigadegames.com/Rattrap-Miniatures_c_120.html

Thanks for the link, Darth.
They would be perfect to add to this lot, especially if I cannot find the small Hydra fellas.



Offline superflytnt

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If you ever get stuck not being able to get something in the UK, I can always post it to you, mate. First Class International to UK is not all that terribly expensive to get what you absolutely must have.

Trust me, I've had more Waddington's and Parker Brothers UK-only games than I'd care to admit posted from the UK...I shudder to think what my retirement might have been had I not blown off all this coin on games...

UGH

Offline Diplomatist

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Well, Pete, you should be happy to hear that five more Hydra 'Bots will be added very soon.
I would like to get my hands on some of those little ones too, but cannot find a UK supplier that has them.

Here you are http://www.wargamesemporium.com/new/oscommerce-2.2rc2a/catalog/index.php?cPath=602_604_606&osCsid=65b0ecd99a629ffab1259bcdccdd869e


Offline superflytnt

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Nice stuff!

Mega Miniatures is going out of business, and they have all kinds of stuff for a very reasonable price. Lots of "ganger" stuff that would be applicable to Fallout Warfare, Nuke-Ren, Combat Zone, or our stuff, with modification. Not ~too many~ robots I'd want to use with this system, but nice stuff nonetheless.

Offline Mason

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Back to the gaming itself.

Legionnaire Bert has continued along the path set for him and has venture further into the Green and Unpleasant Land by playing the second scenario in this Black Dossier.

Having fought their way into the area and passed the hordes of the Restless Dead on the perimeter, they venture further towards their objective, whilst seeking some much needed supplies as, unfortunately, they had had to abandon their own earlier in their escape.

Finding a small settlement in a wooded clearing they saw their chance.

But the Restless Dead were everywhere...





Back later with the details of the second scenario: Supply Run.



Offline aggro84

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A lot of nice updates going on here Mason!
 :-*
Looks like we are in for another awesome battle report.
 :D

Offline DeafNala

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"Gawd! The Deadites have arrived first!" The Shambling Horde then goes into a Thriller style dance routine of the Beach Boys I Get Around... it's the Night of the Dancing Dead! Sorry that's what popped into my mind after reading the teaser & viewing the photos.

Offline Legionnaire Bert

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"Gawd! The Deadites have arrived first!" The Shambling Horde then goes into a Thriller style dance routine of the Beach Boys I Get Around... it's the Night of the Dancing Dead! Sorry that's what popped into my mind after reading the teaser & viewing the photos.

I find they dances better to the tune of a Tommy Gun or two  :D

Offline Mason

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A lot of nice updates going on here Mason!
 :-*
Looks like we are in for another awesome battle report.
 :D

I am glad that you like them, aggro.
Welcome back!



"Gawd! The Deadites have arrived first!" The Shambling Horde then goes into a Thriller style dance routine of the Beach Boys I Get Around... it's the Night of the Dancing Dead! Sorry that's what popped into my mind after reading the teaser & viewing the photos.

 lol
I am begining to worry about you again, my friend.
 ;)



I find they dances better to the tune of a Tommy Gun or two  :D

 lol
And then they go getting up again.....and cause you much angst and consternation.
Dont they, mate?
 :D




Scenario 2: The Supply Run

The second Scenario of This Green and Unpleasant Land sees the brave agents of the Ministry deep in infected lands and cut off from their supplies.

If they are to complete the mission they will still need to eat and drink.

Securing some much-needed victuals would have to take top priority as they could not go back to their transport for rations.
This would take far too long and they could become cut of by the roaming hordes of the dead.

Finding a Gamekeeper's hut in a clearing in the woods, they realised that this was an opportunity to get what they needed with a minimum of delay.

The only problem was the wandering infected dead surrounding the place....


The table set-up:




The Ministry team would be entering the table from the right hand side and would have to search the table for the neededsupplies.

There are six piles of supplies spread around the table, represented by the groups of barrels and crates.

Aubrey and his team would have to sucessfully search five of the piles, by spending two Actions, and recover the supplies found by transporting them to their deployment zone.

Each member of the team would be able to carry one set of supplies without penalty.


You can see the starting positions of both sides on the birds-eye view of the table, with the M.O.O.S.(E). team on the right.
The Lurkers began at the other end, and consisted of a swarm of Zombies, including two Leader (Queen) Zombies that have the Command Skill but could only nominate other Zeds.
There was also a Spawning Point on the far left where a new Zombie would appear each turn.

It was not going to be easy for Bert!


The Thames Valley team enter the compound approaching the nearest pile of supplies




While Aubrey led the majority of the team towards the piled up crates, Remington led Patrick, the recently discovered survivor down the main path.





Meanwhile, at the other end of the board, much moaning and groaning could be heard.
And some Zombies moved forwards...













The race was on...



Offline obsidian3d

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You know back when I started (yup with 40k 4th) I didn't see the big deal about fully painted figures and tables and terrain, I just wanted to play the game. However your stuff is a prime example of just how much better things are when it's done right. A great looking game is way more fun I think.

Offline aggro84

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looking good so far Mason!
 :-*
I am predicting a lot of dead agents in your next update though.
 :D

Offline Mason

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You know back when I started (yup with 40k 4th) I didn't see the big deal about fully painted figures and tables and terrain, I just wanted to play the game. However your stuff is a prime example of just how much better things are when it's done right. A great looking game is way more fun I think.

Thank you, obsidian3d!
I have to say that I do prefer a nice looking game over the alternative.... ;)



looking good so far Mason!
 :-*
I am predicting a lot of dead agents in your next update though.
 :D

Thanks, aggro!
We shall have to see, wont we...?




Scenario 2: The Supply Run (Pt 2)


The Thames Valley division were making their way across the clearing in their search for supplies as the Zombie horde made their groaning way towards them.
The team would have to be co-ordinated to both fend off the Zombies and search the crates in an efficient fashion.

Aubrey ordered the rest of the team forward to provide cover as Father deBetta approached the first pile of crates and began to search them.

Unfortunately for the good Father the crates and barrels already had an occupant.
An occupant who was very angry at being disturbed!




Poor Father deBetta had no chance.
Surprised by the vicious Giant Vermin he fell to the ground, screamed briefly and was then silent.

Could it have been any worse a start for the Agents of the Crown?
Unfortunately for them, the answer was: YES!

Seeing the spray of blood that erupted from the head of the faithful clergyman the rest of the team then failed their subsequent Resolve checks.
Yes, ALL of them!

This complete breakdown of nerve and disipline resulted in the entire team either screaming incoherently or laying catatonic on the ground.
Things were looking desperate!

The menacing jaws of the enormous rodent quickly closed on the nearest defiler of its den, clamping down on Agent Gloria Stitts and removing her from proceedings as well.
This also removed one of Bert's favoured Tommy-guns from the equation.

Two-nil to the forces of pestilence!

Bert had only one choice, as all of his team were laying on the ground in various states of mania, he activated Aubrey and charged the creature with his sword stick.




Aubrey made short work of the creature, his rage fuelled by the two inert forms of his colleagues laying on the ground.
He had no time to see to them now as he needed to get the rest of his team up onto their feet and in control of their fears.





There was no time to waste as they needed to be in a position to fend off the horde of Infected Dead that was steadily approaching!





The team were sufficiently recovered under the stern gaze of their embarassed leader as they reformed and began to seek more supplies.





From this point onwards, Aubrey and his team became much more methodical, advancing with Patrick the Postman searching for supplies whilst Aubrey and the rst of the team provided covering fire.
In fact they became so well drilled that they did not fail any further Resolve tests.

Each pile of crates that they came upon was efficiently searched by the Postie, his sorting skills obviously playing a major part in their sucess, and the contents ferried back to a point of safety.




Things did not go entirely their way, in fact they lost two more of their number to the clutches of the Infected, Randy and Patrick performing their allotted tasks valiantly to the end, before Remington and Aubrey himself carried the last two bundles of much needed supplies to safety.





It had been a close call, but the Agents of His Majesty won through in the end.

Well done, Bert.
It was a close run thing but the Thames valley Division came through in the end.




 

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