Regarding the War Rocket rules themselves:
This is a collaborative project and my main responsibility is to oversee the production of high-quality 6mm (1:285) pulp sci-fi spaceship models.
The rules development is the responsibility of Dave Pauwels. He just completed the basic mechanics, so we have to playtest them first. This usually means that the basic mechanics will go through several versions before they are settled.
The game is intended to be a beer 'n' pretzels space combat game similar in tone to GW's Man of War and Wessex Games' Aeronef. Each player will command a maximum of 6-12 spaceships. This is not intended to be a fleet action system.
The complete rulebook will include ship design rules, campaign rules with ship/crew advancements, and specific missions that focus on objectives rather than straight shoot to the death scenarios. In addition, there will be a bestiary of space-borne creatures and rules for different types of space terrain.
As the art director of this project, I research and design the models based on pulp covers, toys and movie props from the Golden Age of Sci-Fi. My talented brother Phil designs the ships with a 3D computer program. In teh game, there are 4 classes of spaceships ranging from Class 1 (fighter) to Class 4 (battleship.) Since there will be four main factions with one figure from each class, we are looking at a minimum of 16 ships. If the game and models are popular, we'd like to expand each of the fleets with additional variants of ships.
The first four factions will be: Galacteers (Galactic Space Patrol), Imperial Forces of Marduk the Tyrant, Zenithian saucer-men, and Space Pirates/Marauders. We may design new fleets for other forces such as the Robot Legion and the Demon Women of Deimos. We'll release the rules for these fleets as PDFs on our website.
I hope this gives you more information--sorry I can't be more specific about the rules themselves. I'll be able to discuss them in more depth after some additional playtesting.
Thanks,
Matt Beauchamp
Hydra Miniatures