The skeletons with their red spears and shields felt a little bit out of place, but I simply love tables full of terrain you can barely see the ground. :love:
Those are old minis I got in a trade years ago and haven't bothered to re-paint. My pulp collection is slowly growing but still has gaps so I'm forced to come up with ideas based on the largely fantasy collection I have. Outside of fantasy the only other large collection I have is my Star Wars collection which it not too helpful for Pulp games either. I do however enjoy playing Pulp games in settings other than Egypt, the jungle, or China so a bunch of medieval skeletons roaming an ancient graveyard in France seem just as setting appropriate as a mummy in and Egyptial pyramid. If I ever turn this into a convention game I may change those to unarmed and unarmored skellies but I don't own any at the moment so I went with what I had.
I'm of the thinking that you put as much terrain down as the game system and setting can handle. I know certain types of wargamers we won't mention here (Games Workshop Tournament dudes) seem to enjoy playing over a flat table. They say the terrain gets in the way. I say the smater player will exploit the terrain to their advantage. The smaller the forces, in number of figs, the more terrain you need to make the game interesting.