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Author Topic: The Oracle of Fire - AAR  (Read 2338 times)

Offline Thib-0

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The Oracle of Fire - AAR
« on: 21 August 2012, 01:33:09 PM »
The closing of our mini campaign: The Oracle of Fire will be attacked by the malicious Drunes. The Kelts must do everything in their power to prevent this from happening.

The other AAR can be found here :

The introduction : http://thenutoncave.blogspot.be/2012/07/act-1-journey-to-secret-language-of.html
The Ritual of Water : http://thenutoncave.blogspot.be/2012/07/act-1-ritual-at-struitem-aicdi.html
The Anger of Air : http://thenutoncave.blogspot.be/2012/07/act-2-taranis-anger.html
The Pillar of Earth : http://thenutoncave.blogspot.be/2012/08/act-3-tresim-ruamna-pillar-of-earth.html

The scenario:
The Oracle: The Kelt player has the Oracle on his side. He has no magical power but can command the magical fires surrounding him. He can disperse a total of 8" to move the fire counters (8 in total) in any direction he wants but no fire counter can move no more than 3". If a model makes contact with a fire counter, he loses 1 wound level and is pushed back 1". Models may not pass through the magical fires, but they can jump over it.

The Drunes can extinguish the magical fires by using water mana. One water mana annihilates one fire counter in contact. Shamans and familiars can pass one or more water mana stones to a friendly model just by making contact.


 The objective of the scenario: the Oracle of Fire.


The Oracle is protected by kelt warriors functioning as bodyguards and a wall of magical fire. A Keltic archer stays in cover and will work as a sniper to anyone approaching the Oracle.


A group of Fiannas, the Danu warrior and the Kelt giant, supported by Orhain the Erudite form an advanced guard to protect the Oracle.


 Taken by surprise by a Horned Raider's devastating charge, the rear left flank of the Kelts tries to recover itself and charges into the fray.


A lone Formor and Feylin charge the advanced guard hoping to cause maximum damage and create some diversion, but the Kelts stand their ground.


The horned raider finds himself engulfed in a three to one combat. Without the impetuosity of his cavalry charge, his situation becomes critical.


 A wounded Feylin disengages the Kelts and jumps over a wall of fire, extinguishing a sacred flame with corrupted water mana in the process. Charging the Oracle, she wounds him in the action.


The Danu warrior transforms after several hits taken by the Giant.


 Boosted by the shamanic powers of Orhain, the Fiannas hold their position.


 Due to the regenerating powers of the Soul Snatcher, the critically wounded Formor cannot win close combat with the Kelts and overcomes them.


The Oracle searches for safety in the stone circle. It's Morgwen's turn to enter the battle. Overwhelmed by a feeling of revenge she attacks but quickly joins her sister in death.


The battle of the titans continues as on their left, the Formor hears the screams of agony from the Soul Snatcher.


Exhausted, the Formor wins and pursues his mission.


 Strongly positioned, the defenders regroup around the Oracle.


Surrounded by the magical fires the demonic Formor abandons its prey, leaving victory to the Kelts.



Offline Funghy-Fipps

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Re: The Oracle of Fire - AAR
« Reply #1 on: 21 August 2012, 01:38:00 PM »
What a superb set-up.  Thanks for sharing!

Offline Dr. The Viking

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Re: The Oracle of Fire - AAR
« Reply #2 on: 21 August 2012, 06:30:50 PM »
Wow!

I love what you did with the rocks there! So simply and effective.  :o

And everything else is a blast too. Confrontation rules?!
My Empire - where everything I ever did is collected:

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Offline tomek917

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Re: The Oracle of Fire - AAR
« Reply #3 on: 21 August 2012, 07:02:21 PM »
Nice minis and terrain!

Where did you get those trees from?

Offline Thib-0

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Re: The Oracle of Fire - AAR
« Reply #4 on: 21 August 2012, 08:16:09 PM »
Thanks for the kind replies.

Quote
I love what you did with the rocks there! So simply and effective.

Indeed, simple stones. You have to press them or cut into the foam to have that effect. Then glue them and finish off with plaster.

Quote
Confrontation rules?!

Alkemy rules (they are more developed and ply faster). Although I love the conf' minis and background.

Quote
Where did you get those trees from?
I make them myself with branches, green stuff, wire and "forest in a box" from Antenociti's (check scratchbuilder's paradise) : http://www.antenocitisworkshop.com/

Offline Doomsdave

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Re: The Oracle of Fire - AAR
« Reply #5 on: 22 August 2012, 04:22:12 AM »
Beautiful game and minis.  Wonderful all around.
This is my boomstick!

Offline tomogui

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  • Treading softly.
Re: The Oracle of Fire - AAR
« Reply #6 on: 22 August 2012, 05:12:13 AM »
Beautiful minis and scenery! Just wow. I love the idea of the fire counters: giving magic a physical representation on the table. Excellent.

Offline dijit

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Re: The Oracle of Fire - AAR
« Reply #7 on: 22 August 2012, 10:50:42 AM »
Stunning minis and scernary. Looks to have been a good game too.

Offline Engel

  • Mastermind
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Re: The Oracle of Fire - AAR
« Reply #8 on: 22 August 2012, 03:40:15 PM »
Thats a real beutifull setup.

 

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