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Author Topic: Future Noir: Blade Runner & The Department. Sep 26: A Doom mod!  (Read 36805 times)

Offline Cherno

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Re: Future Noir: Blade Runner & The Department. Update: Vehicles!
« Reply #15 on: 24 September 2012, 09:47:26 PM »
I like pure b&w, it is more stylized and unique in my opinion :) And I love Sin City  :-*

The stark contrast helps the eye making out what each thing is supposed to be.

To each his own :)
« Last Edit: 24 September 2012, 09:49:10 PM by Cherno »

Offline Sangennaru

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Re: Future Noir: Blade Runner & The Department. Update: Vehicles!
« Reply #16 on: 24 September 2012, 10:05:22 PM »
One of the best paperworks I've ever seen, that's impressive! O.O

Offline Cherno

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Re: Future Noir: Blade Runner & The Department. Update: Vehicles!
« Reply #17 on: 25 September 2012, 08:42:56 PM »
Update: Standees

So here are a couple of the Standees I created. Most were just converted from stuff I already had. Thanks to all who made their images available to me, much appreciated!

Characters have their last names on their bases, while support NPCs have different symbols to better see who they are from a distance: A police star for state police, riot helmet for riot officers and a chemistry glass (?) for the lab technician.
The minor and major suspects all have a question mark on their bases but I haven't built any yet :)
There's also three rioters with a flame symbol. They are used in one particular scenario in which a mob protests outside a manufacturing plant and generates rioters.

The Fuzz! Most have names taken directly from crime films. Bonus points if you can recognize them ;)


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Support NPCs


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Rioters


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Suspects, actually some kind of hardened street gang or criminal posse


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Random civilians, can't have enough of them!


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« Last Edit: 28 December 2024, 11:50:13 PM by Cherno »

Offline area23

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Re: Future Noir: Blade Runner & The Department. Update: Standees!
« Reply #18 on: 26 September 2012, 09:25:16 PM »
Amazing! Photoshopping and printing pics of miniatures, never even thought of that!

There are masses of back catalogue figs on Solegends.com that could have this treatment! (40K pirates, 2000AD perps, 1980's cyberpunk figs of various makes and what not)
The strong black and white contrast works very well for the comix look. Possibly counters with splashes of red for more graphic effects might work?
If you don't believe in lead, you're already dead.
+++AREA23 BLOG+++

Offline Cherno

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Re: Future Noir: Blade Runner & The Department. Update: Standees!
« Reply #19 on: 26 September 2012, 09:41:07 PM »
Thanks :)
Yes, I am still trying to figure out how and where to include some color for accentuation, I have a chalk outline marker that is used in on scenario, that has a large blood pool on it, but otherwise it's not easy! ;)
It has been suggested to do any neon sings in bright colours, unfortunately I can't use them because the buildings are only one story high  ;)

I am currently going through the Department rulebook and writing down each roll, check, test to see which stats a character needs to fit a specific roll. I'm also busy building more vehicles, and today I finished to last of my Standees, but I might still need more civilians for that crowded look! Furthermore, I'm desperately looking for any sci-fi street props, so far I only got custom-made street lights, but I'd love to have some comm arrays or market stalls, maybe even that fast food vendor booth from beginning of Blade Runner.

Offline Cherno

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Re: Future Noir: Blade Runner & The Department. Update: Standees!
« Reply #20 on: 30 September 2012, 05:30:52 PM »
"If you want something done, do it yourself."
- Unknown

After desperately searching for sci-fi street props, I resorted to make my own. These are the first papercraft models I ever made, but luckily I already had some experience in 3d modeling so this wasn't too difficult. I'm still no artist though, so texturing is always a problem. Having everything in b&w certainly helps ;)

Bus Stop Shelter

This is actually from WWG's Street Props set. I just added two custom posters, bonus points to you if you can make out the homages, at least the one visible here should be obvious to all cyberpunk fans :)


RIMG3557.JPG

Street light

I'm very happy how this turned out, with nice gritty textures and the warning stripes that every sci-fi scenario seems to have in abundance! ;)

The design is also pretty ingenious (shameless self promotion here), it breaks down into three parts for easy storage, and most importantly, a small magnet can be inserted (and removed too) that slied through the pillar to the base, this way the whole streetlight can be attached to another magnet which is inserted into the ground tile. Should someone bump into the prop during play it will not fall over and in fact the tile with attached prop can be tilted 90 degrees sideways without coming off. Maybe I'll detail this system further in the future.


RIMG3558.JPG

Fast Food Vendor & Garbage pile

I took some inspiration from the asia food vendor from Balderunner when designing this, but it came out generic enough that it can be used in modern scenarios as well. It needs texturing of course, and I plan to add a big chinese dragon sign on top.

The garbage piles are my favourite prop, it helps clutter up the scenery and they look great in alleyways or just besides a building. Container is from Mega Miniatures and garbage cans are customized WWG items (the original ones are far too large).


RIMG3559.JPG

Billboard & Power Converter

The billboard is meant to have a concrete or metal base and a big holographic projection with a possibly animated advertising. Works great as cover!

The Power Converter is just something I made up, I wanted to have an interesting looking mdeisum sized structure. It could be anything really.


RIMG3560.JPG

Info Terminal

As seen on various Shadowrun rulebook (2nd and 4th edition I think), this is supposed to be a small computer terminal or ATM machine mounted to a central column with a small roof for protection from the acid rain. More terminals can be mounted if desired. It could also be a telephone/vidphone, but I have some dedicated phone booths in the works. Still needs texturing ;)


RIMG3561.JPG
« Last Edit: 28 December 2024, 09:26:41 PM by Cherno »

Offline aggro84

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Re: Future Noir: Blade Runner & The Department. Update: Street Props!
« Reply #21 on: 30 September 2012, 05:39:22 PM »
Very cool. I really love this project.

Offline Cherno

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Re: Future Noir: Blade Runner & The Department. Update: Street Props!
« Reply #22 on: 04 October 2012, 10:46:51 PM »
Another small update :)

I textured some props and modified the Diner, it now has the White Dragon neon sign above it from Blade Runner. I also coloured the bases of my Standees blue for cops and red for suspects. This should help quickly identifying figures on crowded tables.

Another advertising billboard, the image comes from the cover of Cyberpunk 2020's chromebook one. The telephone booths are from WWG.


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My textured terminal, I'm pretty happy how the computer looks ;)


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A small kiosk, from WWG's Mayhem Services set.


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The White Dragon Diner, the structure is pillshaped and has a small roof of corrugated sheet metal and a big neon sign on top. Inside, I glued a "noirified" photo of a bar to the backwall and put a Standee of a chinese chef in there, it amlost looks like in one of those fold-up books, or a theatre stage with 2d props.


RIMG3565.JPG

Now for something different, I mentioned that I use neodynium magnets to hold props in place, here's how it works.

I drill holes to the underside of the tiles in all places where I want "anchor points". I insert the round magnets (they can be removed) into the holes.


RIMG3566.JPG

Most props have either magnets inside or small pieces of metal on their undersides. The streetlights and terminals can be disassembled into three parts. A magnet can be inserted that will slide through the pillar. When everything is assembled again, the magnet can't fall out.


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The prop just snaps to the anchor point and will stay upright in place even when bumped against.


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As you can see, magnets are very useful for basically everything that should be removeable after or even during play. So far I have only seen it used with lager model's weapons (Warjacks in particular), but the possibilities are endless and the magnets are cheap enough that they can be used en masse... Depending on size, or course ;)

Here's another, older project that I used a lot of magnets in (it's now in possession of Vampifan).

Oldschool Mayhem City: Fun with magnets!

I hope you enjoy reading this and maybe I can inspire some fellow hobbyists to try something like this too. I'd certainly liked to be surprised by what others will do with thosestrange little metallic things!

F*cking magnets, how do they work?!?



« Last Edit: 28 December 2024, 09:32:46 PM by Cherno »

Offline spevna

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Im quite inspired to do something similar now.

It looks the mutt's nuts.

Offline James Holloway

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Absolutely gorgeous.

Offline verd

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I'm enjoying this thread; a lot!. Brilliant stuff!!  :-*

Offline Sangennaru

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that's sooo elaborate! The final effect rocks! Love the magnet part

Offline Cherno

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Cheers  8)

Hopefully I can get some games started soon!

Offline tnjrp

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  • The dog, the dog, he's at it again

Offline The_Beast

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  • As my grandchildren see me...
Just got here, and hate to sound like a broken record, but...

Oh

My

Gawd.

Doug

PS Every paper/card thing I touch goes all wobbly and deformed. I'm in awe of anyone that can tame that beast.  :o

 

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