*

Recent Topics

Author Topic: Future Noir: Blade Runner & The Department. Sep 26: A Doom mod!  (Read 36760 times)

Offline Knightofspades

  • Mad Scientist
  • Posts: 507
This looks amazing! Fantastic work and amazing style!

Offline sneakgun

  • Bookworm
  • Posts: 53
 :o Wow doesn't quite cover it! Nice!!

Offline krieghund

  • Scientist
  • Posts: 331
  • Beyond all Reason
Very impressive. :-*

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2516
Thank you all for the kind words ;)

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2516
Had another two games yesterday night. Two straight combat missions which ended our campaign successfully and left the mastermind behind the Fabricant Bombs dead in his underground compound.

Since I didn't want to build a ton of scenery for the indoor missions, I just made some floorplans and had them printed.


f.jpg


g.jpg


h.jpg


i.jpg

Raiding a synth-skin lab, trying to neutralize all suspects before they could destroy and evidence.


e.jpg


d.jpg

My personal highlight: Private Lebrowski forgot that all suspects could potentially be walking bombs and blow up if shot when he emptied his shotgun in a suspect at point-blank range... Of course it was a bomb and the explosion promptly K.O.ed him  lol


b.jpg


c.jpg

The "Bolivian Army Ending" straight from Butch Cassidy & The Sundance Kid... We tripped the alarm in the first turn and just when we tried to get out of the compound after eliminating the main suspect no less than 21 guards with Assault Rifles rushed from outside... While we were caught in the center elevator. We barely managed to escape. Epic!




« Last Edit: 28 December 2024, 11:49:21 PM by Cherno »

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2516
Re: Future Noir: Blade Runner & The Department. Nov 24: Second Game
« Reply #50 on: 11 June 2015, 12:21:47 PM »
Just reading through the rulebook again, I'm wondering if anyone else has played this game? I haven't heard a lot about it, maybe it's too niche :)

Offline fourcolorfigs

  • Mastermind
  • Posts: 1916
    • http://www.four-colorstudios.com/
Re: Future Noir: Blade Runner & The Department. Nov 24: Second Game
« Reply #51 on: 11 June 2015, 01:43:53 PM »
Brilliant stuff!  Love seeing Joe D.'s Department so lovingly and capably handled! Wow!
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline Malebolgia

  • Scatterbrained Genius
  • Posts: 3850
  • Lost in Cyberspace
    • Paintoholic
Re: Future Noir: Blade Runner & The Department. Nov 24: Second Game
« Reply #52 on: 11 June 2015, 07:12:33 PM »
Just reading through the rulebook again, I'm wondering if anyone else has played this game? I haven't heard a lot about it, maybe it's too niche :)

Read the rulebook for about 4-5 times now...but I still first need to finish my Cyberpunk table (which is taking ages...). But it WILL HAPPEN :P
“What use was time to those who'd soon achieve Digital Immortality?”

Offline Commander Roj

  • Mad Scientist
  • Posts: 935
Re: Future Noir: Blade Runner & The Department. Nov 24: Second Game
« Reply #53 on: 11 June 2015, 07:28:35 PM »
Read the rulebook for about 4-5 times now...but I still first need to finish my Cyberpunk table (which is taking ages...). But it WILL HAPPEN :P

Whatever happened to the miniatures line and the Ghosts of Hefei line that followed? Glad I got a pack of investigators when I did as they were lovely models.

Offline Malebolgia

  • Scatterbrained Genius
  • Posts: 3850
  • Lost in Cyberspace
    • Paintoholic
Re: Future Noir: Blade Runner & The Department. Nov 24: Second Game
« Reply #54 on: 11 June 2015, 09:03:31 PM »
Still incoming...it had lots of delays but the delivery is now closing in!

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2516
Re: Future Noir: Blade Runner & The Department. Nov 24: Second Game
« Reply #55 on: 26 September 2019, 08:45:52 PM »
I have been working on Doom mods for the last several years and recently I decided to convert some of the Future Noir stuff I made back :)


Offline verd

  • Scientist
  • Posts: 425
    • El Senyor Verd
Re: Future Noir: Blade Runner & The Department. Sep 26: A Doom mod!
« Reply #56 on: 27 September 2019, 12:17:26 PM »
Absolutely brill!!!

Offline sundayhero

  • Scatterbrained Genius
  • Posts: 2507
Re: Future Noir: Blade Runner & The Department. Sep 26: A Doom mod!
« Reply #57 on: 27 September 2019, 12:42:51 PM »
I especially like the artistic approach of this project. Inspiring.

Offline Sangennaru

  • Galactic Brain
  • Posts: 5780
  • The Lazy One
    • The Lazy Forger
Re: Future Noir: Blade Runner & The Department. Sep 26: A Doom mod!
« Reply #58 on: 27 September 2019, 01:24:17 PM »
Wow, that's very cool! :)

What are you using for the mod? Apart from your own artwork, of course.

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2516
Re: Future Noir: Blade Runner & The Department. Sep 26: A Doom mod!
« Reply #59 on: 27 September 2019, 01:31:54 PM »
Wow, that's very cool! :)

What are you using for the mod? Apart from your own artwork, of course.

I'm not sure I understand the question  ???
The mod was created by me and runs on the GZDoom source port.
The vehicles and city textures come from WorldWorksGames.

 

Related Topics

  Subject / Started by Replies Last post
4 Replies
5960 Views
Last post 21 January 2008, 01:11:30 AM
by revford
1 Replies
2464 Views
Last post 02 January 2012, 12:40:03 AM
by Dr Mathias
10 Replies
4853 Views
Last post 26 February 2012, 04:18:01 PM
by Marine0846
3 Replies
3714 Views
Last post 17 September 2012, 06:50:34 PM
by MrHarold
23 Replies
5759 Views
Last post 25 November 2013, 04:48:48 PM
by n815e