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Author Topic: Smokezombies SA lurkers.(24/1/13 werewolf)  (Read 18620 times)

Offline Uncle Mike

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Re: Smokezombies SA lurkers. (updated 29/1012 poltergeist)
« Reply #45 on: 29 October 2012, 06:03:49 PM »
Great figure. I frequently obsess with the best possible model for this Lurker...this one is a good choice. As far as your 'mistake'...I'm guessing that it is the square base? All the others seem to have circle bases...

Offline smokezombie

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Re: Smokezombies SA lurkers. (updated 29/1012 poltergeist)
« Reply #46 on: 29 October 2012, 06:10:47 PM »
Thanks Uncle Mike. Yea you spotted it. Not sure how that happened, a momentary lapse of attention lol. I'm not too fussed, he's quite top heavy so I think it might help a little. I'm thinking of having some floating crates/ debris on the base too.. not sure if that would overcrowd it tho. I'll post your noprize in the morning.

 8) Cultist no 51 out  8)
"The sword sung on the barren heath,
The sickle in the fruitful field;
The sword he sung a song of death,
But could not make the sickle yield."
William Blake

Offline smokezombie

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Re: Smokezombies SA lurkers. (updated 29/1012 poltergeist)
« Reply #47 on: 30 October 2012, 04:11:07 PM »
Here's my scrawny one. I haven't flocked the base yet as I think my PVA is a bit old and might be responsible for the flocky mush on the zombies. I also intend to paint the villages name on the sign.
I tried something different with this mini as its soooo cool. I'm fairly pleased with him.


Offline Mason

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Re: Smokezombies SA lurkers. (updated 30/10/12 scrawny one)
« Reply #48 on: 30 October 2012, 06:05:44 PM »

I tried something different with this mini as its soooo cool. I'm fairly pleased with him.



 8) 8) 8)
It certainly is!
Great finish, mate.
 :-*

Scrawny One, eh?
Love the idea.
Consider it snaffled!
 :D



Offline superflytnt

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Re: Smokezombies SA lurkers. (updated 30/10/12 scrawny one)
« Reply #49 on: 30 October 2012, 06:09:08 PM »
Oh man, that is so damned cool looking. Great model.
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Board Game Reviews And Social Commentary At Its Finest

Offline smokezombie

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Re: Smokezombies SA lurkers. (updated 30/10/12 scrawny one)
« Reply #50 on: 30 October 2012, 07:25:18 PM »
Cheers superflynt. Of the 9 lurkers I've done now 5 are naked!  :o this guys creepy tho. I considered giving him human flesh tone but I seem to have a mental block on that at the moment so I thought I'd Try a bit of wet blending...or whatever it's called.

Mason fella. You can't snaff an idea that was yours to begin with!  lol
Sorry for stealing your mini.
Actually after you pointed it out I got two for myself I liked it so much. Not sure what to do with the other yet.

Offline Mason

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Re: Smokezombies SA lurkers. (updated 30/10/12 scrawny one)
« Reply #51 on: 30 October 2012, 07:38:22 PM »
Mason fella. You can't snaff an idea that was yours to begin with!  lol
Sorry for stealing your mini.

Ah, I meant the idea of using it as a Scrawny One.
It is perfect for that use, so that is what I am stealing!
 :D

I will paint it differently, though, so not stealing everything..... ::)


Offline Yetis Yell

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Re: Smokezombies SA lurkers. (updated 30/10/12 scrawny one)
« Reply #52 on: 30 October 2012, 08:10:53 PM »
Love your scrawny one fig and the paint is awesome. Really disturbing and otherworldly.
« Last Edit: 31 October 2012, 04:36:41 AM by Yetis Yell »
Check out my blog Sarcophagi: http://sarcophagi.blogspot.com/

Offline aggro84

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Re: Smokezombies SA lurkers. (updated 30/10/12 scrawny one)
« Reply #53 on: 31 October 2012, 12:56:23 AM »
Cool! I love that figure and you painted him up nice!  :-*

Offline smokezombie

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Re: Smokezombies SA lurkers. (updated 30/10/12 scrawny one)
« Reply #54 on: 31 October 2012, 09:46:37 AM »
Thanks Yetis and aggro  :D


...it still felt a little weird highlighting his testicles  :-X

Offline Roon

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Re: Smokezombies SA lurkers. (updated 30/10/12 scrawny one)
« Reply #55 on: 31 October 2012, 10:09:40 AM »
I love the colours used on the model, and the great way you spiced up the base. :) Good stuff!

Offline Mason

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Re: Smokezombies SA lurkers. (updated 30/10/12 scrawny one)
« Reply #56 on: 31 October 2012, 10:35:53 AM »

...it still felt a little weird highlighting his testicles  :-X

 :o
Well, that is something that I certainly was not expecting to read today!
 lol


Offline smokezombie

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Re: Smokezombies SA lurkers. (updated 30/10/12 scrawny one)
« Reply #57 on: 31 October 2012, 10:48:32 AM »
Yes well.... cough.... It's not something I have a lot of experience with.  lol

Time to get some minis that actually have some clothes.

Cheers Roon. Just a bit of balsa and a pin. I'm quite pleased with it.  Writing my cursed villages name might be a bit tricky tho. Not sure how I'm going to go about that.

Offline superflytnt

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Re: Smokezombies SA lurkers. (updated 30/10/12 scrawny one)
« Reply #58 on: 31 October 2012, 01:26:18 PM »
HA! With all of the striations on his body (or folds or whatever) I didn't even notice that his wee business was saggin! LMAO

Yeah, painting someone's frank n' beans had to be a little unnerving. Especially in that red tone!

Offline obsidian3d

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Re: Smokezombies SA lurkers. (updated 30/10/12 scrawny one)
« Reply #59 on: 31 October 2012, 09:56:23 PM »
I haven't checked your thread in a while and I've obviously been missing out on some really cool stuff here!

 

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