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Author Topic: The Doomsday Device  (Read 1870 times)

Offline superflytnt

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The Doomsday Device
« on: October 15, 2012, 07:24:45 PM »
Well, as usual I've taken things further than they needed to go...but first, let me explain.

I love the Doomsday Device scenario. It's the most hectic, frenzied race against time in SA, in my opinion, and it's also the most fun. But I was sick of using a crappy prop and a D10 next to it in order to track the countdown, and since I was out of casting material to use with my Hirst Arts Sci-Fi molds and I didn't want to spend money on a pre-made toy....

I made a machine, of sorts. Not sure how it works, but in involves mixing the contents of a green egg (perhaps the one of Dr. Seuss fame) with some grape jam via a computer console. The scale is a bit large, too, as if it wasn't actually built for a human sized model....

...but there's more. Since anything that isn't part of the scenery on the table is an affront to the awesomeness of the scenery, the die couldn't be integrated. And I hate writing crap on a scrap of paper, so....

....I put a wheel on the doomsday device to track its progress toward unleashing Cthulhu. It has 11 positions (D6+3, and an extra 1 in case I houserule something and the "DOOM" station.) and rides on a bearing so the sculpture doesn't wear over time.


This is unassembled, and before I dip-coated it in lacquer to keep it pretty much indestructable.

This is assembled, after lacquer but before dullkote. Note the crate 'o people in the background. I didn't want to spend 20$ on one, so I made it out of some sculpey, a few bits of cardstock painted black, and some spare arms and legs from some Heroscape figures, painted fleshtone. It's not done completely, but it's very close.

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Offline styx

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Re: The Doomsday Device
« Reply #1 on: October 15, 2012, 08:12:16 PM »
Not bad! Very unique.
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Offline Mason

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Re: The Doomsday Device
« Reply #2 on: October 15, 2012, 08:24:02 PM »
Good idea!

I like it.
 :)


Offline styx

  • Scatterbrained Genius
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Re: The Doomsday Device
« Reply #3 on: October 15, 2012, 09:11:44 PM »
I had to double take the second picture, I thought for a moment you was a twisted fellow with a baby in a crate!  ;D

Offline superflytnt

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Re: The Doomsday Device
« Reply #4 on: October 15, 2012, 10:25:32 PM »
LOL, not this time.

And FTR: I am not an able sculptor, nor do I play one on TV.  I am a mechanical engineer (well, used to be) and so making moving parts work is easy for me...making them pretty is not.

Offline cuchulain23

  • Scientist
  • Posts: 350
Re: The Doomsday Device
« Reply #5 on: October 17, 2012, 06:14:16 AM »
That is a really cool idea, you can use it for quite a number of different games as well.

Offline superflytnt

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Re: The Doomsday Device
« Reply #6 on: October 17, 2012, 04:28:58 PM »
That's kind of why I added the extra positions. IT can handle 11 positions, essentially 10-X. Were I smarter I'd have added an 11 station and it could've covered 2D6 positions.

I'll probably make another out of MDF and really made it look nice next time. I'm an able caster, and I make a lot of Hirst Arts models of plastic or dental stone, so I can certainly devise a nice looking doomsday device and use a woodburner to mark the positions on the dial. Next time I'm adding a wheel on the top with an ON and OFF position as well, much smaller wheel.

Offline Yetis Yell

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Re: The Doomsday Device
« Reply #7 on: October 17, 2012, 05:02:34 PM »
This is great, thanks for sharing.
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