*

Recent Topics

Author Topic: DeepWars and ShadowSea (08-25 Coyotl Warriors)  (Read 13474 times)

Offline Thantsants

  • Scatterbrained Genius
  • Posts: 2142
    • Somewhere the tea's getting cold...
Re: DeepWars and ShadowSea (01-20 - Hirst Arts Ruin finished)
« Reply #45 on: 21 January 2013, 10:10:45 PM »
Ah - actually it was Demons of the Deep, another Fighting Fantasy gamebook.

I was inspired to dig it out of the bookshleves after reading this playthrough.

Offline Timbor

  • Mastermind
  • Posts: 1404
Re: DeepWars and ShadowSea (01-20 - Hirst Arts Ruin finished)
« Reply #46 on: 21 January 2013, 11:07:42 PM »
The whole terrain piece turned out great! It will be a great centerpiece for the game. I'm curious about the aquarium store clam. How much did that one cost? I want to produce the Doom clam but not if the aquarium one is cheap and looks good.

I will post a picture tonight.  I think it was about $9CAD or so.  I know I did not spend more than $10 on it.  It will probably get a drybrush and be added to a base.  Its supposed to be a Tridacna clam, perhaps a T. maxima or T. crocea for those interested.  I was hoping for more of a T. Squamosa look, as they have awesome ridges on their shells:

Paint log - leadadventureforum.com/index.php?topic=36840.0

Blog - My life in Millimetres

Offline Timbor

  • Mastermind
  • Posts: 1404
Re: DeepWars and ShadowSea (01-21 - Draconid Shaman finished)
« Reply #47 on: 22 January 2013, 02:48:21 AM »
As promised, here are some pictures of my Draconid Sea-Demon Shaman:









A very fun miniature to paint, things went more quickly than for my Dagathonan - mostly since I just used block colours rather than patterns.  I gained a new appreciation for blacklining when I was doing the crest.  At first I found the red and ochre did not mix well, but some black ink helped it transition nicely.  I usually forego blacklining, instead relying on my washes and shading to help the colour transition.  I think I will give the blacklining a try more often...

Other than that, my only gripe/suggestion was that this model would be very tricky to assemble well without pinning to the base.  With just one spot on the tail connecting the model, it makes for a nice dynamic pose, but makes it likely to be broken loose without much effort.  It seems nice and stable with a pin though.  Just all part of modelling metal miniatures!

I have a couple more thoughts and pictures on my blog for those interested.

I took some pictures of my aquarium ornament collection so far... will get them posted up tonight as well.
« Last Edit: 22 January 2013, 02:51:23 AM by Timbor »

Offline Timbor

  • Mastermind
  • Posts: 1404
Re: DeepWars and ShadowSea (01-21 - Draconid Shaman finished)
« Reply #48 on: 22 January 2013, 03:09:55 AM »
For Antimatter:  Here is what I have for aquarium ornaments, with a focus on the clam:









The detail on the clam is pretty good, but the mantle is very shiny, which I will have to tone down, as well as perhaps add a few details here and there.  Also, for those with any knowledge of marine invertebrates, the Tridacna clams derive over 90% of their nutrition from photosynthesis, due to symbiotic algae in the mantle (the colourful fleshy tissue hanging out of the shell).  The rest is from filtering particulate matter from the water.  So, to use it as a carnivorous clam requires a certain suspension of disbelief for the well educated  ;)

Online beefcake

  • Galactic Brain
  • Posts: 7707
Re: DeepWars and ShadowSea (01-21 - Draconid Shaman finished)
« Reply #49 on: 22 January 2013, 03:35:26 AM »
Great work. Excellent flesh tones. The base has a brilliant amount of detail on it as well.
 :-*


Offline Cherno

  • Scatterbrained Genius
  • Posts: 2516
Re: DeepWars and ShadowSea (01-21 - Draconid Shaman finished)
« Reply #50 on: 22 January 2013, 11:14:13 AM »
I just love those pastel colors. Just masterful. And the little terrain bits make for great cover and of course eyecandy, especially the coral shrubbery (?) and the smoker =)

I'd like to see it all assembled with figures on your gaming mat :)

Edit: Maybe add a sunken shipwreck too, there must be some out there for cheap! So many possibilities...
« Last Edit: 22 January 2013, 11:15:48 AM by Cherno »

Offline Timbor

  • Mastermind
  • Posts: 1404
Re: DeepWars and ShadowSea (02-18 - Clal-Chk Scientist)
« Reply #51 on: 19 February 2013, 03:21:50 AM »
I finished my Clal-Chk scientist a few weeks back, and here are the photos.  I was trying out some settings on my camera, rather than just auto-mode, and it seems to have made the pictures worse.  Maybe I will take more pictures of this guy later... maybe not!  I still have 2 more guys to go from my starter set, but got distracted with some coreheim and historical painting, which I will post later.







a bit more of a writeup on my blog: http://mylifeinmm.blogspot.ca/

Also, in other news DeepWars has been picked up by Cool Mini Or Not, so hopefully that will get some more interest in the game everywhere!

Offline Timbor

  • Mastermind
  • Posts: 1404
Re: DeepWars and ShadowSea (04-17 Kelp Forest)
« Reply #52 on: 18 April 2013, 02:56:38 AM »
Life has been quite busy around the Timbor household of late.  That is primarily due to the arrival of a new little goblin, thanks to the hard work of my wife!  The family is well and fine, but it does leave less time for hobby work.

That being said, I managed to finish something fun this week - another piece of scenery for DeepWars!

I was out at my local Petsmart, and they had a bunch of aquarium plants on sale, so I picked up a few for the various DeepWars terrain that has been floating in the back of my mind for some time now.

The Kelp Forest terrain is used in games set in the Shallow Sea environment, and provide cover for your troops while also counting as a difficult terrain (I can imagine a massive tangle of kelp would be hard to navigate if you are not an otter).  These pieces were pretty easy to manage, so it should not be too hard to recreate if you so desire.

To start, here is a nice group shot with some of my Scaly Horde figures hiding amongst the leafy branches.



I made two pretty much identical pieces.  The materials used:

- plastic aquarium plants
- green floral wire
- sand borrowed from nature
- hot glue and PVA glue
- large tree base from 4ground terrain
- a few crystals from Anarchy models
- some craft paint

A couple closeups:







I really like the 4ground tree bases, as the plants are removable for ease of use during gameplay:



So there you have it, I hope you enjoy my latest addition to the DeepWars table I am making!

Offline Mason

  • Elder God
  • Posts: 21228
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: DeepWars and ShadowSea (04-17 Kelp Forest)
« Reply #53 on: 18 April 2013, 09:11:46 AM »
 :o :o :o

Simply stunning, Timbor!

There are quite a few updates on this project that I have missed.
What a treat it was to catch up with everything.
It all looks amazing so far, your brushwork, choice of colours and scenery all look top drawer.

Well done, mate.
Keep it up!
 :-* :-* :-*


Offline Cherno

  • Scatterbrained Genius
  • Posts: 2516
Re: DeepWars and ShadowSea (04-17 Kelp Forest)
« Reply #54 on: 18 April 2013, 10:20:51 AM »
I love that forest  :-*

[/hippie]

Offline DeafNala

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10334
Re: DeepWars and ShadowSea (04-17 Kelp Forest)
« Reply #55 on: 18 April 2013, 01:55:54 PM »
As a Fan of unusual settings, I LOVE what you've done with the Kelp Forest & all your other Aquatic Terrain. WONDERFULLY IMAGINATIVE WORK!
I'd NEVER join a club that would have me as a member.  G.Marx

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2516
Re: DeepWars and ShadowSea (04-17 Kelp Forest)
« Reply #56 on: 18 April 2013, 04:33:14 PM »
I think the local fish tank supplies owner is also very happy with your project :)


Offline Timbor

  • Mastermind
  • Posts: 1404
Re: DeepWars and ShadowSea (04-17 Kelp Forest)
« Reply #57 on: 19 April 2013, 02:06:35 AM »
Thanks, folks!

I think the local fish tank supplies owner is also very happy with your project :)



Well, considering how hard and time consuming it would be (and how much worse it would likely look) to make kelp from scratch, I am happy to give them the business.  All told, I think this project only took about 4 hours or so...

Offline von Lucky

  • Galactic Brain
  • Posts: 8794
  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: DeepWars and ShadowSea (04-17 Kelp Forest)
« Reply #58 on: 19 April 2013, 11:09:08 AM »
Inspiring stuff - giving me ideas for Aquanef.
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline James Holloway

  • Mad Scientist
  • Posts: 753
Re: DeepWars and ShadowSea (04-17 Kelp Forest)
« Reply #59 on: 20 April 2013, 08:32:17 AM »
This project looks amazing. Undersea terrain is often very hard to get to look right -- somehow the implied lighting looks wrong, as if the piece were under direct sunlight rather than light passing through water -- but your tower looks just perfect.

 

Related Topics

  Subject / Started by Replies Last post
8 Replies
2812 Views
Last post 19 July 2012, 09:14:57 PM
by antimatter
9 Replies
2167 Views
Last post 30 May 2013, 04:51:50 AM
by Constable Bertrand
1 Replies
1232 Views
Last post 01 October 2013, 09:01:39 PM
by Timbor
0 Replies
942 Views
Last post 30 July 2017, 08:13:53 PM
by dagerg
3 Replies
1217 Views
Last post 01 August 2017, 05:30:54 PM
by dagerg