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Author Topic: Fallout Mordheim Mod - picture heavy with rules, TNT multiplayer battle 03.2017  (Read 50448 times)

Offline SerialMoM

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  • Posts: 299
  • War never changes
Thanks pals, although i am only the ownernot the artist.

@messyart: I really need some Deathclaws of yours to put a real threat in these ruins.

And if you visit Germany you are very wellcome to visit me for a game or two.
Please help me with my Fallout rules, picture heavy!!
leadadventureforum.com/index.php?topic=47609.0


Offline Messyart

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  • Posts: 457
  • Repopulating the Wasteland, one corpse at a time.
Thanks pals, although i am only the ownernot the artist.

@messyart: I really need some Deathclaws of yours to put a real threat in these ruins.

And if you visit Germany you are very wellcome to visit me for a game or two.

:D
Did you get hold of the rules I sent you?
If you'd like an apocalyptic monster in 28mm, throw me a PM and I'll think it over.

Offline SerialMoM

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  • Posts: 299
  • War never changes
:D
Did you get hold of the rules I sent you?

I just looked again in my email account. Unfortunately i did not get it. Could you try it again?

Thanks

Offline Messyart

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  • Posts: 457
  • Repopulating the Wasteland, one corpse at a time.
I just looked again in my email account. Unfortunately i did not get it. Could you try it again?

Thanks
Did you check junk mail?
I'll send it again, if it you don't see one by tomorrow, tell me and I shall host them somewhere for you to download!

Offline SerialMoM

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  • Posts: 299
  • War never changes
Hey pals,

i found some other fine Fallout stuff:

This time it is a coproduction of mine and the artist who did make the industrial scenery:

Highway commercials!!!:









Surprise attack:



Backside with gangway for more fun:






Basically it was my idea, and i serches for the pictures. The transaltion of my idea in physical reality was done by my artist.

More pictures

some additional tanks:





and small defense towers (can ideally be combined with the fences you can see pictures of the industrial ruin)





I hope some of you are jealous because of the highway commercials ;)

Enjoy!
« Last Edit: 31 October 2013, 06:27:35 PM by SerialMoM »

Offline aggro84

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    • Noble Pursuits
Nice additions all around!
 :-*

Offline tradgardmastre

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  • Posts: 164
  • Courage is found in unlikely places. J.R.R.Tolkien
Great pictures.
I too would be interested in the rules...
You are welcome to visit my Duchy of Tradgardland blog at:
http://tradgardland.blogspot.com/ and my 20th century gaming blog at : http://armyredwhite.blogspot.com/
New interwar imaginations blog at:
http://interbellumimaginations.blogspot.com/

Offline SerialMoM

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  • Posts: 299
  • War never changes

Thank you

Great pictures.
I too would be interested in the rules...

 here they are

First the rules document:  https://docs.google.com/file/d/0B7-UBqUOR3sVems3dVJqdkptbG8/edit?usp=sharing

Second the Warbands section: https://docs.google.com/file/d/0B7-UBqUOR3sVcHNvT2xEVmVNNXM/edit?usp=sharing
In the second document the rules for 7 different warbands are available. NCR, Brotherhood of Stell, vault Exploration team etc..

I would be very happy about yourfeedback. I know it is a lot to read, but maybe i am lucky and i can ignite your fire.

Offline luidinuovo

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looking great and hope test it very soon.
Saluti

Offline Not yet dead

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    • Not Yet Dead Miniatures - Surviving the Zompoc in miniature
very nice table top scenery :-)...love those Billboards...
Not Yet Dead Miniatures - Surviving the Zompoc in miniature... http://www.nyd-miniatures.com

Offline mattblackgod

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  • Posts: 985
  • Post Apocalyptic Nut Job
    • Post Apoc Wargames Forum
How did I miss this thread?? Amazing collection of terrain and minis. Keep them coming.  :-*
Mattblackgod's world - Games and minis blog.

Offline Suber

  • Supporting Adventurer
  • Scatterbrained Genius
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  • Posts: 2313
This.
You have an impressive, amazing display here! Truly great. :-*

Offline SerialMoM

  • Scientist
  • Posts: 299
  • War never changes
Thank you pals.

I hope to play a round of Fallout soon.

Offline SerialMoM

  • Scientist
  • Posts: 299
  • War never changes
Hi,

Ok i made a major rules update:

I threw out the injury roll system, bur gave the crippled limb system a mjor role now. I hope this will feel more like Fallout (of course less than Mordheim)

I also changed the rules regarding the weapon level and their potential use.
the rules does allow to use now weapons with higher levels with a penalty. I find it "unrealistic", that without gun level 1 i know how to use a 9mm pistol but nor a 10mm pistol. Now it is just more difficult and dangerouse with explosives, because you may be not so sure what this lever on a frag grenade does :D. So there is a risk that those explosives can explode in the hand of the user if he does not know what to do..

Additionally I adjusted the find ressources rules and the sell ressources table. I think to only give heroes which were not OOA a D6 to find ressources leads to a playing style which tries to save the heroes too much from danger. Now every heroe which was OOA and survives gives you a D2. This stands for the things the hero found before the skirmish battle.

Please also load the warband sheet, i was able to omplement a pipboy picture for the crippled limbs. Yeah nerd power!

Fallout Core rules 11.01.2014: https://drive.google.com/file/d/0B7-UBqUOR3sVWmEzX3FBRFBBdU0/edit?usp=sharing

Fallout Warband rules 11.01.2014: https://drive.google.com/file/d/0B7-UBqUOR3sVZm9HMHZIdVZiY2c/edit?usp=sharing

Fallout Warband sheet 11.01.2014: https://drive.google.com/file/d/0B7-UBqUOR3sVT0wtdGRWaXNZX1E/edit?usp=sharing

Additional to the currently available Fallout warbands concept I am working on two more playing concepts:

Fallout Squads and Fallout Hardcore raw draft https://drive.google.com/file/d/0B7-UBqUOR3sVWmEzX3FBRFBBdU0/edit?usp=sharing

1) Hardcore mode: A singleplayer mode (and coop mode): You start as grunt with an ordinary profile M4 WS3 BS3 S3 T3 I3 A1 W2 Ld 7 grunt with one level 0 weapon (worth 5bc) and additional 1d6 bc. The value is around 50 bc

2) A single player or multiplayer coop experience were you start with a core troop which can lateron evolve as a warband but for now it is a very smal group of maximum 5 fighters with one more or less experienced leader as hero and henchman. The starting value is around 200 bc.

First raw draft of the rules: https://drive.google.com/file/d/0B7-UBqUOR3sVT2hNV253RUY4UHM/edit?usp=sharing

« Last Edit: 12 January 2014, 07:12:54 AM by SerialMoM »

Offline SerialMoM

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  • Posts: 299
  • War never changes
Re: Fallout Mordheim Mod - picture heavy with rules- updated rules 11.01.2013
« Reply #104 on: 12 January 2014, 03:43:56 PM »
Ok the rules are not so exciting.  ;D Maybe the pictures and battle report from a Fallout Squads battle will interest you more. But for that you need some patience.

Let´s see: I post the same minis as in the painting club.

My first vault exploration team heroes:

Brad, Mary and Lee: Fallout Vault exploration team (Manufacturer McVey miniatures, Sedition Wars):

URL=http://www.imgbox.de/][/URL]







Maybe they need some correction on the eye paintjob. But today my hand was not calm enough.

Hope you like them nevertheless.

« Last Edit: 12 January 2014, 03:47:41 PM by SerialMoM »

 

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