Hi,
Ok i made a major rules update:
I threw out the injury roll system, bur gave the crippled limb system a mjor role now. I hope this will feel more like Fallout (of course less than Mordheim)
I also changed the rules regarding the weapon level and their potential use.
the rules does allow to use now weapons with higher levels with a penalty. I find it "unrealistic", that without gun level 1 i know how to use a 9mm pistol but nor a 10mm pistol. Now it is just more difficult and dangerouse with explosives, because you may be not so sure what this lever on a frag grenade does

. So there is a risk that those explosives can explode in the hand of the user if he does not know what to do..
Additionally I adjusted the find ressources rules and the sell ressources table. I think to only give heroes which were not OOA a D6 to find ressources leads to a playing style which tries to save the heroes too much from danger. Now every heroe which was OOA and survives gives you a D2. This stands for the things the hero found before the skirmish battle.
Please also load the warband sheet, i was able to omplement a pipboy picture for the crippled limbs. Yeah nerd power!
Fallout Core rules 11.01.2014:
https://drive.google.com/file/d/0B7-UBqUOR3sVWmEzX3FBRFBBdU0/edit?usp=sharingFallout Warband rules 11.01.2014:
https://drive.google.com/file/d/0B7-UBqUOR3sVZm9HMHZIdVZiY2c/edit?usp=sharingFallout Warband sheet 11.01.2014:
https://drive.google.com/file/d/0B7-UBqUOR3sVT0wtdGRWaXNZX1E/edit?usp=sharingAdditional to the currently available Fallout warbands concept I am working on two more playing concepts:
Fallout Squads and Fallout Hardcore raw draft
https://drive.google.com/file/d/0B7-UBqUOR3sVWmEzX3FBRFBBdU0/edit?usp=sharing1) Hardcore mode: A singleplayer mode (and coop mode): You start as grunt with an ordinary profile M4 WS3 BS3 S3 T3 I3 A1 W2 Ld 7 grunt with one level 0 weapon (worth 5bc) and additional 1d6 bc. The value is around 50 bc
2) A single player or multiplayer coop experience were you start with a core troop which can lateron evolve as a warband but for now it is a very smal group of maximum 5 fighters with one more or less experienced leader as hero and henchman. The starting value is around 200 bc.
First raw draft of the rules:
https://drive.google.com/file/d/0B7-UBqUOR3sVT2hNV253RUY4UHM/edit?usp=sharing