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Author Topic: Tas's Strange Aeons works (Updated 2 Dec 24)  (Read 35559 times)

Offline styx

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Re: Tas's SA Works (Updated 1 Jan 13)
« Reply #60 on: January 01, 2013, 02:34:03 PM »
Great work! To be honest, I would hit a little edge highlight of a brighter color around instead and add some vines or moss to it to add some age effect.
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Offline Tas

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Re: Tas's SA Works (Updated 1 Jan 13)
« Reply #61 on: January 01, 2013, 07:57:37 PM »
The people have spoken - I shall push on!  :D
I guess it just didn't turn out how I had envisioned it, and being such a lovely piece I found that disappointing

To be honest, I would hit a little edge highlight of a brighter color around instead and add some vines or moss to it to add some age effect.

Do you mean highlighting the brickwork, the face detail or both?

Offline superflytnt

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Re: Tas's SA Works (Updated 1 Jan 13)
« Reply #62 on: January 02, 2013, 01:40:22 PM »
Looks good to me. I'm not keen on the purple lining myself; I'd take a 50/50 white/purple blend and put a line in the center of the pattern so it looks like energy glowing or something. Maybe.

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Offline styx

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Re: Tas's SA Works (Updated 1 Jan 13)
« Reply #63 on: January 02, 2013, 04:26:52 PM »
The people have spoken - I shall push on!  :D
I guess it just didn't turn out how I had envisioned it, and being such a lovely piece I found that disappointing

Do you mean highlighting the brickwork, the face detail or both?

mainly the face, you could hit around the brickwork but not all of it...just to bring out some accent tones.

Offline Tas

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Re: Tas's SA Works (Updated 3 Jan 13)
« Reply #64 on: January 03, 2013, 08:11:24 AM »
Thanks for the advice to push on gents, I quite like it now although it ended up different to my original intent (isnt that always the way!  ;D)

I've gone for the overgrown look but been careful not to overdo the vines and foliage - less is (usually) more right?
This has given the face a worn/almost forgotten look which the purple works for, rather than trying to make it pop.
I also added a gloss effect to look like water where there is slime/ooze coming out of the pyramid.









Now to progress the "Living Idol" which dwells within...

Offline Mason

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Re: Tas's SA Works (Updated 3 Jan 13)
« Reply #65 on: January 03, 2013, 08:44:34 AM »
 :o
Wow!

Yep, that certainly works for me.
It looks lovely.
An ancient monument containing a sinister secret, uncovered by the Cult.
 :-* :-* :-*


Offline pocoloco

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Re: Tas's SA Works (Updated 3 Jan 13)
« Reply #66 on: January 03, 2013, 08:52:42 AM »
Very nice terrain piece/objective... I just hope that the good guys and gals get there in time to stop the cultists!

Offline smokezombie

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Re: Tas's SA Works (Updated 3 Jan 13)
« Reply #67 on: January 03, 2013, 09:34:12 AM »
Top work Taz. Looks great.
"The sword sung on the barren heath,
The sickle in the fruitful field;
The sword he sung a song of death,
But could not make the sickle yield."
William Blake

Offline superflytnt

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Re: Tas's SA Works (Updated 3 Jan 13)
« Reply #68 on: January 03, 2013, 06:04:24 PM »
That's so friggin pretty, mate. Really, top marks on this one. It's about as perfect as I could imagine. The vines are great, just right, not too much.


Offline Tas

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Re: Tas's SA Works (Updated 3 Jan 13)
« Reply #69 on: January 04, 2013, 07:05:00 AM »
and what doth lie 'neath the cursed pyramid?
Within its slimy bowles the Cultists completed their quest, unearthing an ancient Horror...

Beware- viewing the following non Euclidean geometry may jeopardise your sanity
I took d6+1 insanity points just by painting this...



This 'beautiful' resin piece is again by Fenris Games and I have coveted it for a long time, its just perfect for the 'Living Idol' quest.  I went for a 'just waking up' look, with parts of the idol dormant in statue form, other bits alive, and a sort of transitional feel to it.  I was dreading doing the eyes and spent quite awhile looking a pics of eyes, but I'm really happy with how they came out.









The base was a spur of the moment thing, carved out of an mdf coaster.  
I left it detached so I can use it as a summoning circle or the like

« Last Edit: January 04, 2013, 07:56:17 AM by Tas »

Offline pocoloco

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Re: Tas's SA Works (Updated 4 Jan 13 - Living Idol)
« Reply #70 on: January 04, 2013, 08:24:13 AM »
Splendid!

I have been eyeing (heh heh) that resin piece for some time, looks like I need to fix my gaze on it again. Great idea and execution of the waking up / semi-dormant look with it.

Offline smokezombie

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Re: Tas's SA Works (Updated 4 Jan 13 - Living Idol)
« Reply #71 on: January 04, 2013, 09:27:40 AM »
Now this I like even more!!!

The summoning coaster is a wicked idea.

Offline Mason

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Re: Tas's SA Works (Updated 4 Jan 13 - Living Idol)
« Reply #72 on: January 04, 2013, 09:51:12 AM »
 :o

Bloody brilliant, Tas!
 :-*

You really nailed those eyes.
Very creepy.
 :-*

The coaster of Summoning is a great idea, too.


Offline Oldben1

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Re: Tas's SA Works (Updated 4 Jan 13 - Living Idol)
« Reply #73 on: January 04, 2013, 12:27:44 PM »
Nice work on everything. Fenris has some nice pieces and you've made everything look really sinister.

Offline superflytnt

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Re: Tas's SA Works (Updated 4 Jan 13 - Living Idol)
« Reply #74 on: January 04, 2013, 02:08:31 PM »
HA! Those teeth make him look a bit mental! He's like the Gomer Pyle of demons! LMAO

Great work, though. The paint is superb as always.

 

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