*

Recent

Author Topic: Scavenge Skirmish Survive  (Read 164370 times)

Offline v_lazy_dragon

  • Scatterbrained Genius
  • Posts: 2033
Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
« Reply #120 on: December 20, 2012, 05:29:28 PM »
The new additions look good, but IMO the faces aren't as well done as the chaps... not going to stop me buying them though!
Xander
Army painters thread: leadadventureforum.com/index.php?topic=56540.msg671536#new
WinterApoc thread: leadadventureforum.com/index.php?topic=50815.0

Offline v_lazy_dragon

  • Scatterbrained Genius
  • Posts: 2033
Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
« Reply #121 on: December 21, 2012, 02:25:18 PM »
One other thing I would add is that - to me - the faces look tired and worn, which is what I wanted them to be.   With the men, a straggly beard can go a long way towards portraying this but for the smooth-cheeked female survivor a furrowed brow and tired eyes will make for an unattractive look.

Based on this, and looking back over the figures, I think you're right. Certainly the eyes will probably look tired due to the way they are sculpted. We've been so spoilt by 'model looks' on our survivors, I hadn't thought about it from a realism angle. I think a good paint-job (obviously something which will have to wait until after casting) will go a long to improving market reaction...

Offline Bugsda

  • Scatterbrained Genius
  • Posts: 3586
Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
« Reply #122 on: December 21, 2012, 04:49:41 PM »
Well i can tell they're Essex girls because they're all f*cking ugly!
 ;)

 lol lol lol

One man's meat is another man's pikey slapper  ;)

Good sculpts Steve, I like the bird with the hunting rifle but I think I once went out with hammer skank.
 ;)
Well I've lead an evil life, so they say, but I'll outrun the Devil on judgement day.

Offline CptJake

  • Mastermind
  • Posts: 1432
  • Hooah!
Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
« Reply #123 on: December 21, 2012, 05:23:05 PM »
lol lol lol

One man's meat is another man's pikey slapper  ;)
 

I'm not really sure what a pikey is, but I assume slapping one's pikey is frowned upon, at least in public.
Every time a bad person dies, a Paratrooper gets his wings.

Offline Lowtardog

  • Galactic Brain
  • Posts: 8262
Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
« Reply #124 on: December 21, 2012, 05:48:29 PM »
I'm not really sure what a pikey is, but I assume slapping one's pikey is frowned upon, at least in public.
Pikey = Gypsy, Traveller, Tinker and I supose could be loosely Trailer Trash :D ;D

Offline Bugsda

  • Scatterbrained Genius
  • Posts: 3586
Re: Scavenge Skirmish Survive (Helloooo Ladies! Update 19-12)
« Reply #125 on: December 21, 2012, 09:58:21 PM »
I'm not really sure what a pikey is, but I assume slapping one's pikey is frowned upon, at least in public.

I suppose slapper aproximates to skank

Offline Commander Vyper

  • Galactic Brain
  • Posts: 8130
  • Remember Reach.
Re: Scavenge Skirmish Survive (More comparison images 21-12)
« Reply #126 on: December 21, 2012, 11:09:22 PM »
Sorry Steve, totally appreciate were your going with these ladies but sorry not convinced.  HF female heads would be my preference.
Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline v_lazy_dragon

  • Scatterbrained Genius
  • Posts: 2033
Re: Scavenge Skirmish Survive (More comparison images 21-12)
« Reply #127 on: December 28, 2012, 02:28:22 PM »
I hope to have another 8 minis added to the range, which will bring in crossbows, spears, PA shotguns and revolvers.

A double barrel shotgun sprue is being produced by another LAFer, post apoc children are available from HF (and 1 from LAM), while TAG make minis with assault rifles that will work with the range. With all these extras already being available elsewhere, I shall focus my budget on the 8 minis mentioned above plus dogs and casualties.

However, as previously discussed I will also be making some specific game objectives (supplies, shopping trolley, bottles, etc) of which more news soon.

Sounds (very) good to me - A few more melee weapons would definitely be on my preferred list as these seem to be hard to track down :)

Offline Marauderman

  • Librarian
  • Posts: 190
Re: Scavenge Skirmish Survive (More comparison images 21-12)
« Reply #128 on: December 30, 2012, 10:14:22 AM »
Like the work on the greens, Steve ( Silent Invader ). I have been looking for some more realistic type survivers and the ones with the rifles really hit the nail. Just one thing, please tell us will they be made in lead free pewter or will they be a lead based mix of alloys. Thanks for getting this one off the ground, looking forward to seeing the finished casts.

Offline Marauderman

  • Librarian
  • Posts: 190
Re: Scavenge Skirmish Survive (More comparison images 21-12)
« Reply #129 on: December 31, 2012, 08:54:38 AM »
Thanks Steve for update, I hope Lead Free is the way you go, I know I will be getting some of these Miniatures if thats the case. I can see some new characters for my post apocalyptic and also for my Zombie games.

Offline Elk101

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10792
Re: Scavenge Skirmish Survive (More comparison images 21-12)
« Reply #130 on: January 06, 2013, 10:41:20 AM »
I like the emphasis on scavenging and survival. My own take on modern zombie rules is based on players accumulating 'survivor points' for scenarios which are earned by accomplishing scenario objectives and finding useful stuff. The rules are table heavy as they are meant to allow for solo play (my group don't do non-historicals, VBCW might as well be orcs and elves to them!). I find it a nice change from games based solely on destruction (though I must confess to heavy use of proxies since I've not painted any zombies up yet!).

I'm looking forward to seeing more of this, especially on your new sewer table.

Offline chicklewis

  • Mad Scientist
  • Posts: 640
Re: Scavenge Skirmish Survive (More comparison images 21-12)
« Reply #131 on: January 07, 2013, 03:26:29 AM »
I think the faces on the ladies are PERFECT ! 

Please do not for one second consider changing them.

Wonderful line of figures !
"Sufficient for the day is the evil thereof."

Offline v_lazy_dragon

  • Scatterbrained Genius
  • Posts: 2033
Re: Scavenge Skirmish Survive (More comparison images 21-12)
« Reply #132 on: January 08, 2013, 12:09:56 PM »
Any news on how casting/etc is going? My monthly gaming fund is burning a hole in my pocket lol!

Offline v_lazy_dragon

  • Scatterbrained Genius
  • Posts: 2033
Re: Scavenge Skirmish Survive
« Reply #133 on: January 11, 2013, 06:59:41 AM »
That does sound promising! :) I'm happy to proof read/etc if you want someone to take a look over them at some point?

 

Offline akodo

  • Bookworm
  • Posts: 54
Re: Scavenge Skirmish Survive
« Reply #134 on: January 14, 2013, 06:52:49 PM »
I think this looks GREAT, so take my next comments as attempting to give constructive criticism.  (Note I think this game looks so promising that I decided to finally register and post)

Sometimes you cite the need for cross-over sales potential for being less 'true' to your scenario.  I believe this was about ripped clothing and a more weathered look.  Yet other times when people suggest better looking woman's faces you cite that in this survival situation they'd all look haggard.

You may want to consider which is your primary goal.  You may also want to consider that things like the fact that a standard condition clothing and good looking face can easily be painted to be worn and world-weary, but creating a model with torn clothing and a world-weary (ugly) face isn't something that can be reversed with paint.

Second, it looks like many of your survivors have bare faces.  Are these people choosing to not scrounge for food but instead look for fresh razors, cream, and hot water to shave daily?  I think your full bearded guys look great.  You don't have to go for wild unkept beards, full beards will give the survivors a great look yet still allow them to be used as generic survivors by others.

...although, with all these 'hipsters' and their wild unkept beards, wild unkept beards may not be deal breakers as long as they are on just a few of the men. 


A lot of your characters look 'wide' which is good.  If you were scavaging your body would be very thin but you'd probably not find a nice perfectly fitting 'arctic explorer grade' winter jacket.  You'd probably instead be wearing 3 or 4 sweatshirts as layers (and because these are very common) and a just average winter coat.  This doesn't change the look enough to make these miniatures unappealing to other games and genre.

Now, on to weapons.

As I understand it you are coming from a UK and European angle.

Whatever you do, don't give any future models Mac-10s!

Your sticking to shotguns and rifles (and 1 pistol) makes sense.  It also makes sense that you'd have double barrel shotguns.  In addition to them being probably the most common shotgun in the UK, a double barreled shotgun would be one of the easiest guns to build from scratch (second only to single barreled shotgun, and zip guns of course)
(for some great zip gun images look here http://www.thefirearmblog.com/blog/2012/06/15/artsy-zip-guns/ )

HOWEVER I am glad to hear that you are including some pump shotguns in your next set of minis.  I would also include the following:
-Revolvers: Specifically the Webly Mark IV and the Smith and Wesson Model 10.  Stay away from making short barreled versions of them.  Here is my logic behind this choice.  For starters, from about 1899 to 1970 these were EXTREMELY common guns.  Second, both guns were common in cold places...like Canada, Norway, etc. Heck the Smith and Wesson model 10 was still in use by the Norwegian police until 1990!  These guns would look very 'in place' in many of the cold settings your models may be purchased for.  Second, TONS of these guns are in the UK because of world war 1 and world war 2 production/usage.  Half a million of the Smith and Wessons were given out in the 'lend-lease' program.  Mac-10s get all the news mention in the UK (the vast majority of which aren't really Mac-10s) but it's old WW2 era revolvers that really are the common handguns.  This fits the UK scrounger look wonderfully.
(http://www.dailymail.co.uk/news/article-1262314/Facebook-girl-jailed-posing-machine-gun-mobsters-moll.html)
-Bolt action hunting rifles WITHOUT SCOPES:  Scopes can be quite fragile. Those that aren't cost more than your average rifle.  Scopes tend to have problems fogging up in very cold conditions unless they are always left out in the cold.  Rifles without scopes would be more common in scavanger type settings as well as in a non-scavanger timeframe where double barreled shotguns are so prevalent.  Of course rifles without scopes would necessitate you adding a front sight on the brass tube barrel.
Enfield Rifle: Specifically the SMLE No. 1 Mk III and No. 4 Mk I.  Both guns are very UK, very distinctive looking, and there are tons in back sheds and attics.  Also, as with the revolvers mentioned above, these were common guns in Canada and other cold places.
Military assault rifle:As others had mentioned military bases will be scavenged and so you should expect to see at least the occasional M-16 or SA-80 in the hands of survivors.  I'd suggest NOT example in your next batch of figures but instead if you ever do a third batch, do one with every model having a modern weapon (M-16, SA-80, AK-47, MP-5) and a small rules addition to deal with these.

I like the melee weapons.  You have a pick-ax handle, so how about a pick?  You have a hatchet/hand-axe.  I'd like to see more of these, plus more full sized 'lumberjack' or 'fire' type axes.  Hand axes like you already have are going to be one of the easiest weapons to make, as well as a very useful tool for a scavenger.  Others have suggested it and I will second the notion of a spear being a great choice, especially if that spear is obviously a mob or broom handle with a large kitchen knife lashed onto the end.


I do hope that whoever you have paint these knows about how when you are out in the bitter cold your own breath causes your beard (and other facial hair) to develop ice.





Finally, regarding your rules, looking at the mechanics of 'stand up fight or a bug hunt'...

I really like the simplicity of your rules, and I really really like how for each gun at max range there is a VERY SMALL chance to hit but up close there is a VERY GOOD chance to hit.

I'd tweak your rules a little bit for guns.  Not all guns are equally effective at taking out the person hit.  I am guessing you have people rolling 2d10 for the SMG and pulse rifle to simulate taking multiple shots.  However extra die is also a great way to represent more potent weapons.

For this new game I'd suggest:

Pistol - 1d at all ranges, 2-10, 9-10 (same as you have it)
Shotgun - 3d at first range, 2d at 2nd range, 1d at final range.  (Shotguns are devastating at close range, more dice means higher chance of getting at least one hit, and possibly many hits due to many projectiles) 4-10, 6-10, 9-10
Sawn Off Shogtun - 3d at first range 1d at 2nd range.  3-10, 8-10.  (spread at close range makes it very slightly more effective but becomes a huge hindrance at even medium range)
Hunting Rifle - 2d at all ranges.  This represents the power of the rifle more than it does multiple shots.  I'd suggest a range like the carbine or sniper rifle.  Maybe incorporate a +1 to each roll for the scope for ranges 12" and beyond.

Note I am assuming the hunting rifle is something a deer hunter or the equivalent would use, NOT a 22 for shooting rabbits and squirrels.

For casualty and moral I'd say introduce the rule:
Pistols (and SMGs if added later) +1 to your dice roll
Hunting Rifles (and sniper rifles if added later) -1 to your dice roll
Shotguns (and assault rifles if added later) would be unmodified.

You could also do this with different melee weapons.
Everyone without an obvious melee weapon will be assumed to have a kitchen knife or something similar in a pocket, but be at +1
Most bludgeoning weapons would be unmodified
a few especially effective weapons like axe and machete would be -1 to your dice roll.

 

Related Topics

  Subject / Started by Replies Last post
2 Replies
1939 Views
Last post February 05, 2013, 03:53:14 AM
by Silent Invader
11 Replies
3641 Views
Last post February 14, 2013, 09:45:35 PM
by Elk101
7 Replies
2869 Views
Last post July 04, 2013, 12:25:48 PM
by Silent Invader
30 Replies
9744 Views
Last post November 02, 2013, 06:45:51 AM
by Silent Invader
30 Replies
8121 Views
Last post December 03, 2013, 05:59:38 AM
by Dr. The Viking