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Author Topic: Scavenge Skirmish Survive  (Read 164879 times)

Offline Silent Invader

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Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
« Reply #525 on: November 01, 2013, 06:53:57 PM »
For the game tomorrow.... A playable demo board

In no particular order .... And I'll leave you to wonder what is what!  ;)

































My LAF Gallery is HERE
Minis (foot & mounted) finished in 2025 = 74
(2024 = 38; 2023 = 151; 2022 = 204; 2021 = 123; 2020 = ???)

Offline v_lazy_dragon

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Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
« Reply #526 on: November 01, 2013, 07:18:18 PM »
That looks awesome Steve - truly insperational!
Xander
Army painters thread: leadadventureforum.com/index.php?topic=56540.msg671536#new
WinterApoc thread: leadadventureforum.com/index.php?topic=50815.0

Offline Silent Invader

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Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
« Reply #527 on: November 01, 2013, 07:51:10 PM »
Thanks Zander

I still have street lamps and shop signs to add at some point plus I want two more tiles - a demolished pair of houses and a single big house.

Then there are tentative plans to widen the board with some wrecked but otherwise inaccessible buildings in the middle.

Offline Constable Bertrand

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Re: Scavenge Skirmish Survive(demo board wip: the 7 new tiles 28/10)
« Reply #528 on: November 01, 2013, 07:58:24 PM »
Crikey Steve! You have amassed quite a bit of terrain there. The nice quality to your setting is that you don't need outside detail. Just inside detail and buckets of snow. ;) looking good, and there is a lot of cover and interesting search points.

Some Rule questions:

1- Could you clarify the mechanism of Initiative? Seems there are 9 cards. Those cards relate to player activation or figure activation. If I get the number 3 do I activate all my gang no matter where they are or do I only activate one group (6")?

The cards dictate turn sequence, and thus activates your turn. On your turn you can activate up to 2 groups of your figures. A group is all figures within a 6' diameter. Perhaps you have 1 squad, 2 squads, 1 man out on his own, or you may be in a situation where some figures cannot be activated that turn due to already using your "2 activations per turn' quota.


Quote
3- When fighting a group of dogs or Wolves do you roll for each animal? How is the fight against a pack of animals?

4- Dogs and Wolves also fight with D10 each of them?

Each animal has one D10, just like each figure has 1D10. The rules for multiple base contact would thus come into play. If a figure is in base contact with multiple enemies, their dice roll is divided between the opponents.

Thus a fig in base contact with 2 dogs, dogs get 3 and 4, the character gets 6. (6 / 2 =3) the fig is then injured by one dog (4), as they scored higher.

Perhaps Steve's answers will be more succinct.

Offline Silent Invader

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Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
« Reply #529 on: November 01, 2013, 08:04:15 PM »
Those are great answers  :D

I'm not ignoring the other questions, just battling time  :o

Offline Too Bo Coo

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Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
« Reply #530 on: November 01, 2013, 08:09:30 PM »
Those are great answers  :D

I'm not ignoring the other questions, just battling time  :o

RELEASE THE BUILDING KITS!!! :)

They look great Mate!
"A little nonsense now and then, is relished by the wisest men."
-Willy Wonka

Offline Eric the Shed

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Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
« Reply #531 on: November 02, 2013, 07:37:43 AM »
loving this - look forward to seeing this in the flesh

Offline crancko

  • Bookworm
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Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
« Reply #532 on: November 02, 2013, 05:04:30 PM »
IMpressive work!

Please post pictures of your demo gamesa at the convention

Offline Bullshott

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Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
« Reply #533 on: November 04, 2013, 08:39:54 PM »
It was indeed a great looking game. It was a real pleasure to play too :)
Sir Henry Bullshott, Keeper of Ancient Knowledge

Offline Bullshott

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Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
« Reply #534 on: November 04, 2013, 10:30:43 PM »
This game has got me thinking, so here are some further thoughts regarding guns in the UK.

After shotguns, ignoring modern military weapons (which would probably rapidly become unserviceable in untrained hands after being fires a few times in a winter environment), one of the most common weapons on circulation is the black powder musket. Held under shotgun licences by members of the re-enactment community, these would be a viable alternative if no modern firearms were available. There are a lot of these in circulation.

The most common types would be Brown Bess (in various models, most commonly the India Pattern) and French Charleville flintlock muskets, as used in re-enactments from the mid-18th century through to the Napoleonic Wars. However, there are also a good number of 3-band Enfield percussion rifles in circulation (made/converted as a smooth bore, so as to be treated as a shotgun for licencing purposes), as used by American Civil War re-enactors. Note that Matchlock weapons (used for ECW re-enactments) would probably be of little use, as any moisture in this winter survival environment would make the match cord unusable.

Ammunition supply - In the UK black powder is covered by an explosive licence and only a sub-set of musket owners are actually licensed to store black powder. However, most know someone in the re-enactment community who has a sizeable store of powder. For flints or percussion caps most re-enactors tend to horde a small store of their own. That just leaves something to fire. If you don't have any lead bullets, or the means to cast your own, the need to survive will soon provide you with an improvised means of casting something usable or with something else to put down the barrel (you don't have to use a single solid slug - small handful of loose shoot turns a large bore musket like a Brown Bess into a shotgun).

Effectiveness - Using home cast ammunition, accuracy will probably not be great, but we are talking short range survival weapons here, not long range marksmanship. Lets say an accurate range of no more than 30m (about the distance at which Nelson was shot). However, in practice this would be less with home cast slugs of a 'rolling fit'. A Brown Bess fires a solid lead slug of about 12 bore. If it hits you it is going to ruin your day. Reloading in a combat situation (moving and making use of cover to avoid being shot at) will probably take over 30 seconds, longer after a few shots (due to barrel fouling).

Maintenance - If you own a musket you will have a full cleaning kit and know how to maintain your gun. Once you have used up your supply of black powder solvent you might resort to Coca Cola or the traditional method of pissing down the barrel to flush out and break down the powder residue. As long as you have your cleaning kit and some oil the gun should keep in good working condition until you run out of flint, powder and slugs.

Other thoughts - Saw the barrel down and you have a short shotgun. Leave the barrel at full length and you can fit your bayonet to the musket (you can still load the musket with the barrel fitted), providing a good close combat weapon.

I live in a large village on the edge of the Dorset countryside. I own a Brown Bess and another flintlock musket of similar bore, have bullet making kit and know where I can locally source all the gunpowder I need. Although my first weapon choice would be to scavenge a shotgun (lots in our area), I would resort to my trusty reliable Bess in the absence of a modern gun and ammunition.

So what stats for muskets?

Offline Too Bo Coo

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Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
« Reply #535 on: November 04, 2013, 11:08:44 PM »
This game has got me thinking, so here are some further thoughts regarding guns in the UK.

After shotguns, ignoring modern military weapons (which would probably rapidly become unserviceable in untrained hands after being fires a few times in a winter environment), one of the most common weapons on circulation is the black powder musket. Held under shotgun licences by members of the re-enactment community, these would be a viable alternative if no modern firearms were available. There are a lot of these in circulation.

The most common types would be Brown Bess (in various models, most commonly the India Pattern) and French Charleville flintlock muskets, as used in re-enactments from the mid-18th century through to the Napoleonic Wars. However, there are also a good number of 3-band Enfield percussion rifles in circulation (made/converted as a smooth bore, so as to be treated as a shotgun for licencing purposes), as used by American Civil War re-enactors. Note that Matchlock weapons (used for ECW re-enactments) would probably be of little use, as any moisture in this winter survival environment would make the match cord unusable.

Ammunition supply - In the UK black powder is covered by an explosive licence and only a sub-set of musket owners are actually licensed to store black powder. However, most know someone in the re-enactment community who has a sizeable store of powder. For flints or percussion caps most re-enactors tend to horde a small store of their own. That just leaves something to fire. If you don't have any lead bullets, or the means to cast your own, the need to survive will soon provide you with an improvised means of casting something usable or with something else to put down the barrel (you don't have to use a single solid slug - small handful of loose shoot turns a large bore musket like a Brown Bess into a shotgun).

Effectiveness - Using home cast ammunition, accuracy will probably not be great, but we are talking short range survival weapons here, not long range marksmanship. Lets say an accurate range of no more than 30m (about the distance at which Nelson was shot). However, in practice this would be less with home cast slugs of a 'rolling fit'. A Brown Bess fires a solid lead slug of about 12 bore. If it hits you it is going to ruin your day. Reloading in a combat situation (moving and making use of cover to avoid being shot at) will probably take over 30 seconds, longer after a few shots (due to barrel fouling).

Maintenance - If you own a musket you will have a full cleaning kit and know how to maintain your gun. Once you have used up your supply of black powder solvent you might resort to Coca Cola or the traditional method of pissing down the barrel to flush out and break down the powder residue. As long as you have your cleaning kit and some oil the gun should keep in good working condition until you run out of flint, powder and slugs.

Other thoughts - Saw the barrel down and you have a short shotgun. Leave the barrel at full length and you can fit your bayonet to the musket (you can still load the musket with the barrel fitted), providing a good close combat weapon.

I live in a large village on the edge of the Dorset countryside. I own a Brown Bess and another flintlock musket of similar bore, have bullet making kit and know where I can locally source all the gunpowder I need. Although my first weapon choice would be to scavenge a shotgun (lots in our area), I would resort to my trusty reliable Bess in the absence of a modern gun and ammunition.

So what stats for muskets?

And for those games set in the US...  have at it Hoss! 


Offline Silent Invader

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Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
« Reply #536 on: November 04, 2013, 11:20:58 PM »
Thanks Dave .... Lots of thought there, that I shall reflect on as there will be a new version of the rules to reflect tweaks from the games that were played.  Thanks again for your interest in the project. Incidentally..... I had previously made a master for a Brown Bess!

Btw There are some great photos of and comment on the SSS games at BLAM and .... As I neglected to take photos... I am seeing if I can get them repeated here.   :D

Offline Silent Invader

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Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
« Reply #537 on: November 04, 2013, 11:25:51 PM »
RELEASE THE BUILDING KITS!!! :)

They look great Mate!

Well, now they've been eyeballed in the flesh and received approval, release certainly gets closer.  ;)

Offline Silent Invader

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Re: Scavenge Skirmish Survive(demo board wip: the 7 new tiles 28/10)
« Reply #538 on: November 04, 2013, 11:42:58 PM »
Some Rule questions:


2- Can you clarify the sentence for target when shooting. What does it means the 2inch diameter concept?

Say you have a double barrel shotgun, you can roll 2xD10.  Let's say you hit with your first D10, then your second can be used against another target that stands within 2" diameter of the first.

5- Is there any chance for Op Fire? How do you set on OpFire?

Hmmm.  I've thought of it previously but haven't found a mechanism that doesn't impede the flow of the game as driven by the activation system.  Do you have a mechanic in mind ?

Thank you and willing to see pics from BLAM and progress of this set!...

Offline Silent Invader

  • Galactic Brain
  • Posts: 9971
Re: Scavenge Skirmish Survive(demo board completed: lots images 1stNov)
« Reply #539 on: November 04, 2013, 11:44:16 PM »
Forgot to mention, the first game at BLAM had six players, the second seven, on a table 60cm by 150 cm

 

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