This is our second game this week and follows up on the “Pulp Girl Must Die” game. We wouldn’t normally use the same table set up but for the story I had in mind it kind of makes sense.
We’re just doing a final run through of the basic scenarios for our Pulp Alley game, and we’re now up to scenario #5 titled THE TRAIL OF CLUES.
Frustrated over being bested by Pulp Girl twice, Baron Charnock plants a booby-trapped bomb and then sends his spies to set the trap.
In the middle of the night, Le Borgne of the Legion learns of saboteurs in the area and leads his men to investigate.
Pulp Girl is informed of a bomb planted somewhere in town and rushes to defuse it, unknowingly heading straight for Charnok’s cunning trap. The 5 plot points for this scenario are:
The Booby-Trapped Explosives:
this is the major plot point for this scenarioNervous Child:
he could know much but will he talk?Coded Letter:
if decoded, this scrap of paper could unravel the mystery of the gunrunners
Guard:
planted by Charnock to make sure Pulp Girl falls into his devious trapSecret Radio:
hidden away, what purpose could this radio have?In this scenario, we only get to start with 2 plot points in play. All the others must be discovered!
For the scenario events, I rolled “low visibility”. This is absolutely perfect for a night scenario. Dad got “delayed” and then rolled Charnock. His leader wasn’t deploy until the start of the second turn.
Somewhere along the Tunisian border, under dim stars…Pulp Girl is drawn to the faint crackle of a secret radio, not knowing it is part of Charnock’s trap.
You can go check out the rest of the story via the link below
http://pulpalley.com/viewtopic.php?f=19&t=38&sid=e2d323684b48cc241c86f6eb7d9c7171