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Author Topic: Apocalypse 1929 (This Green and Unpleasant Land) Spawning Point! (13/04)  (Read 16664 times)

Offline Blackwolf

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Re: Apocalypse 1929 (This Green and Unpleasant Land) More tea, Vicar?
« Reply #60 on: 30 January 2013, 09:36:08 AM »
Penny Black,wonderful :) lol
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Offline Arlequín

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Re: Apocalypse 1929 (This Green and Unpleasant Land) More tea, Vicar?
« Reply #61 on: 30 January 2013, 10:14:32 AM »
Penny Black,wonderful :) lol

He could have gone for Penny Redd, but she's a bit common and no lady!  ;)

Offline Mason

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Re: Apocalypse 1929 (This Green and Unpleasant Land) More tea, Vicar?
« Reply #62 on: 30 January 2013, 01:07:36 PM »
Penny Black,wonderful :) lol

Quality!
Love it!
 :-*

Hopefully your other staff will arrive before I next see you.
 :D


Offline smokezombie

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Re: Apocalypse 1929 (This Green and Unpleasant Land) More tea, Vicar?
« Reply #63 on: 31 January 2013, 11:51:51 PM »
Awesome game!

I bloody love zombies  :D
"The sword sung on the barren heath,
The sickle in the fruitful field;
The sword he sung a song of death,
But could not make the sickle yield."
William Blake

Offline Mason

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Re: Apocalypse 1929 (This Green and Unpleasant Land) More tea, Vicar?
« Reply #64 on: 01 February 2013, 10:42:29 AM »
Awesome game!

I bloody love zombies  :D

Glad you enjoyed it, mate.
I think the balance worked quite well.

Pics and a brief report later...


Offline Whiskyrat

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Re: Apocalypse 1929 (This Green and Unpleasant Land) More tea, Vicar?
« Reply #65 on: 01 February 2013, 01:10:40 PM »
Brilliant idea Paul - don't know how I missed your thread.

Pics and a brief report later...

Ok, now that I'm paying attention ....AND it is later .... c'mon where's the piccies?

Offline Legionnaire Bert

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Re: Apocalypse 1929 (This Green and Unpleasant Land) More tea, Vicar?
« Reply #66 on: 01 February 2013, 01:34:14 PM »
" Neither snow, nor rain, nor heat, nor gloom of night stays these courageous couriers from the swift completion of their appointed rounds "


And zombies won't stop them from having a well deserved cuppa either....the dirty rotters.



Nice one, Dave! I've known a few grumpy posties in my time who would definitely be a bit handy against the undead...

Offline Daeothar

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Re: Apocalypse 1929 (This Green and Unpleasant Land) Playtesting begins...
« Reply #67 on: 06 February 2013, 11:00:23 AM »
Took my time to reply to all of this goodness, but Grand it is for certain! 8)

It won't be long before I take up the DM hat once again, so my Interbellum project will sally forth once more, and your excellent work here is some top notch inspiration!

You've showcased the possibilities of the Modelmates products well enough for me to contemplate getting some as well. You make a convincing case, sir... ;)

And I'm not the only one who has master plans for using his minis in all matter of settings, now am I? :D Keep it up; we'll prove that the interwar years are not dead yet. Well, at least not entirely alive at any rate...
Miniatures you say? Well I too, like to live dangerously...


Offline Mason

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Re: Apocalypse 1929 (This Green and Unpleasant Land) Report and pics (14/02)
« Reply #68 on: 13 February 2013, 11:10:36 PM »
Ok, now that I'm paying attention ....AND it is later .... c'mon where's the piccies?

It is now MUCH later!

No full on AAR as I forgot to take too many pictures as we were rather involved in the rules as this was the first playtest.


Smokezombie had the dubious honour of being the first (and so far only...) one of us to attempt to lead his Survivor group to safety.
His guys and gals were all survivors from the local Post Office Sorting Depot and were playing the first scenario: Base Camp.

The Posties were looking for a 'safe' place to set up as a new home. One that could be easily defended from the roaming hordes of the Affected.
Maggits Farm should be perfect.
The only problem was that they would have to clean out the current inhabitants first!

We were using a 3x3 board, hence the masking tape marking the boundaries.





There were already almost a dozen zombies in the farm yard and most likely more in the buildings and surrounding fields.
This was not going to be easy...





smokezombie had opted to bring the group onto the board across the road from the farm, in full view of the shambling creatures in the yard, hoping to entice them forward so that the wall itself would provide a natural barrier and slow them down in order to pick them off.












At this point the camera was mostly forgotten as we tinkered with the rules for noise i.e. gunfire attracting more zombies from either the buildings or the surrounding fields.
This proved to be a careful balancing act, as at one point, the valiant posties looked like they would be overwhelmed after their gallant leader, (Sgt) Alfred Knight VC, was taken out of action in close combat!



After this, they decided to change tactics and slow down with the level of gunfire as it was just too risky making that much noise...


All in all, it was good fun and extremely tense at times.
After the use of guns was kept to a minimum, it fell to the careful 'herding' of the zombies into a confined space, followed by a nice accurate lob of a petrol-filled milk bottle, which seemed to take care of most of the problems faced by the Postal Service!

The 'zombie attraction table' has since been modified to stop guns being such a problem with their noise, and no doubt many more tweaks will follow as we work our way through the scenarios.

As it was the testing of the rules that was more important than the taking of pictures I cannot say anything else other than:- Sorry! for the rather naff report.
« Last Edit: 13 February 2013, 11:12:49 PM by Mason »

Offline Mason

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Due to a lack of interest from the rest of my gaming group this project has been absorbed back into my main Strange Aeons thread.
Unfortunately smokezombie was the only one suitably enthused to create a survivor group type game with me.
We may revisit it in the future when Mr smokezombie has more time as he is a very busy chap at the moment.

It will now take the form of a Black Dossier, a series of six linked missions where a team of Agents have to complete one scenario before they can progress to the next, building up to a grand finale.

Legionnaire Bert has volunteered to use his group as the guinea pigs for this and will be the main playtester.
We began this last week and the notes and a few pictures from these games are on the thread:
http://leadadventureforum.com/index.php?topic=39808.1500

One of the things that arose during the first set of test games was the need for at least one spawning point, which I had not made.
I quickly knocked a simple one up yesterday, as I would rather have something visual to represent it rather than an area of empty space.

Here is a picture of it as a bit of a reward for reading all the above drivel...




This project may return in full in the future, but for now it will be absorbed in the SA thread.
Feel free to take a look.
 :D


Offline pocoloco

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Sorry to hear about the lack of interest in the group Mason. Good thing though that you have Bert's team to sacrifice them for science and good gaming :)

Spawning point looks very good and sinister, no need to add Tamiya Red Clear to it unless you want to turn it into a Z feeding ground as well :D

Another possible future spawning point could a crashed 1920s autobus, would prolly be good without any bodies... well, maybe one or two leaning out of the windows perhaps.


Offline Mason

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Sorry to hear about the lack of interest in the group Mason. Good thing though that you have Bert's team to sacrifice them for science and good gaming :)

It is not a serious problem as they all still want to continue playing Strange Aeons, so the Zeds will just have to annoy them there!
Bert is only the first one who will be having problems with dead people.
 ;)


Another possible future spawning point could a crashed 1920s autobus, would prolly be good without any bodies... well, maybe one or two leaning out of the windows perhaps.

I did consider that idea and may still do it as I have some vehicles left over too.
I opted for this as it is fairly generic. The only recognisable figure (barely) in that pile is a British Bobbie.
That uniform did not change too much for 100 years or so.


Offline Rob_bresnen

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I like your spawning point- very good work all round. I hope I will get to see more in the future, as I have enjoyed this thread.

RB
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And for Ultra-modern Wargaming check out Hotel Zugando at http://ultramoderngaming.blogspot.co.uk/

Offline Thunderchicken

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That's a shame about the project matey  :( Pity you dont live near Shropshire.
Don't!

Offline Mason

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I hope I will get to see more in the future, as I have enjoyed this thread.

That's a shame about the project matey  :( Pity you dont live near Shropshire.

Thanks for the support, chaps.
It is not being abandoned completely, it is just being shortened to make it compatible with the Strange Aeons campaign.


Check out my SA thread now and then, as I will no doubt add things over time that could be used in this.

I may be able to come back to the bigger picture of a stand alone game/project later if the chaps show some interest in doing so.
 :)

 

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