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Author Topic: VBCW- Subterranean Navy and Hercules Grytpype-Thynne  (Read 1798 times)

Offline 6milPhil

  • Galactic Brain
  • Posts: 4789
    • Slug Industries
VBCW- Subterranean Navy and Hercules Grytpype-Thynne
« on: December 18, 2012, 01:13:43 PM »
I've been finishing off a few pieces, namely the "Boring Machine" from Ramshackle games,
which I'm almost happy with...



More on that: http://6milphil.wordpress.com/2012/12/18/driller-killer/

Professional cad and part-time officer Hercules Grytpype-Thynne.



blah: http://6milphil.wordpress.com/2012/12/18/leaf-it-out/

Offline pocoloco

  • Scatterbrained Genius
  • Posts: 3848
Re: VBCW- Subterranean Navy and Hercules Grytpype-Thynne
« Reply #1 on: December 18, 2012, 06:54:18 PM »
Looking extremely good. How many vessels the Subterranean Navy will have?

Offline 6milPhil

  • Galactic Brain
  • Posts: 4789
    • Slug Industries
Re: VBCW- Subterranean Navy and Hercules Grytpype-Thynne
« Reply #2 on: December 18, 2012, 10:26:48 PM »
Looking extremely good. How many vessels the Subterranean Navy will have?

One. What normally happens with the big specials is they perform appallingly, get damaged, and then get captured or destroyed.



"Charlie and the Twins" First outing Battle of Herne Bay, Charlie, the big one, has trouble moving, fires one or two shots, gets disabled, crew rout and the regulars claim it. Only the AL did sneak back at night and tow it off. The two TKS' performed brilliantly.

The mechanised siege tower at least worked but now that the BUF occupy a lump of West Canterbury it's not of any use, as it's too tall to be able to enter the city.



We'll see how it goes.


 

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