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Author Topic: (KICKSTARTER) Deadzone Kickstarter - Funding Successful  (Read 35647 times)

Offline Dr.Falkenhayn

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Re: Deadzone Kickstarter by Mantic
« Reply #60 on: 03 May 2013, 11:17:21 PM »
it all looks very snazzy indeed,yet Mantic Games feels a bit like Junkfood to me.you know its very fresh and hot but only for a short while,it will satisfy you but only for a few Hours ,until your Appetite returns  lol
that said i'm very pleased with the Mantic Minis i have,i would like to see them doing those Aircrafts popping up in Video  ;D

Offline rwwin

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Re: Deadzone Kickstarter by Mantic
« Reply #61 on: 03 May 2013, 11:24:57 PM »
it all looks very snazzy indeed,yet Mantic Games feels a bit like Junkfood to me.you know its very fresh and hot but only for a short while,it will satisfy you but only for a few Hours ,until your Appetite returns  lol

On some of the old stuff I'd certainly agree with you.  The Project Pandora game felt like that.  It was a nice rule set, but the missions were very ho-hum.  Hopefully Deadzone will build in more long term fun with free form play versus canned missions.

Offline Giger

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Re: Deadzone Kickstarter by Mantic
« Reply #62 on: 03 May 2013, 11:48:27 PM »
Not overly blown away with the campaign SG but the Helfather looks great and I'm sure something good will be coming up for the $350k or $375k SG

Offline kalamadea

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Re: Deadzone Kickstarter by Mantic
« Reply #63 on: 04 May 2013, 04:07:20 AM »
8x8, a 7x7 would only be 21". Somebody on Dakka pointed out that since the game uses D8s it's perfect for randomising squares for random effects/deployment/whatever. Trying to go over the rules, but my brain is pretty fried from work. Will try again after some sleep.
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Offline rwwin

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Re: Deadzone Kickstarter by Mantic
« Reply #64 on: 04 May 2013, 05:23:52 AM »
I just had a read through the rules and it's IGOUGO.  ARGH, why, why!  He tries to break it up with an overwatch and card mechanic, but it's still the same old clunky system that I haven't found fun since I tried my first alternating activation game.  IGOUGO works for traditional board games, but I find it very boring for skirmish type games.  What a bummer.
« Last Edit: 04 May 2013, 05:51:32 AM by rwwin »

Offline kalamadea

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Re: Deadzone Kickstarter by Mantic
« Reply #65 on: 04 May 2013, 04:58:15 PM »
On his blog Thornton talks a bit about why exactly he went with IGOUGO. Short version of it is he originally tried alternating activation and while it worked just fine but he didn't like how it felt. He does say he's developing a command stat to mitigate IGOUGO but it's nowhere near balanced enough for the alpha yet and I have no idea how it will play out. In his new post today he talks about feedback he's received just so far and he is actively listening and responding to it on his blog. Based on feedback he's now thinking about including an optional variant ruleset that uses alternate activating

I totally agree with Rwwin, I love alternate activation games (so long as there's a mechanism in place to balance out cheapy model activation sinks). I don't HATE IGOUGO per say, it's just nowhere near as interesting and I've always felt that simply changing any game to alternating order added a lot of tactical choice to any game that used it.

http://quirkworthy.com/2013/05/03/deadzone-alpha-rules/

At any rate, I've got a game later today with some friends using my Star Wars Minis. Stormtrooper Enforcers and Rebel Plague :D Wookies as Stage 2 beasties? oh HELLZ yes!

Offline Predatorpt

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Re: Deadzone Kickstarter by Mantic
« Reply #66 on: 05 May 2013, 02:30:05 AM »
Just saw this on Antenociti's Workshop FB page:

Quote
On my travels yesterday I visited Mantic games in Nottingham, whoa re currently running a Kickstarter project (http://www.kickstarter.com/projects/1744629938/deadzone-the-sci-fi-miniatures-board-game )

Amongst other things discussed I got to see the new gaming-mat that they have now just successfully funded, and amongst all the other great stuff they are doing, that gaming mat really stood out in terms of quality and functionality i.e. it looked great and felt like quality in a "material" that seemed perfect for the job. (see link)

http://www.deadzonethegame.com/kickstarter/mat-on-white.jpg

Its not often that I think "Wow, i'd really like to steal that idea!" but this is one of those times.

Offline rwwin

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Re: Deadzone Kickstarter by Mantic
« Reply #67 on: 05 May 2013, 04:18:32 AM »
It does look like a nice upgrade, but as my Secret Weapon Kickstarter pledge already gets me enough boards to make a 2'x3' setup, it's unimportant for me at the moment.

Offline tnjrp

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Offline mcfonz

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Re: Deadzone Kickstarter by Mantic
« Reply #69 on: 07 May 2013, 12:13:16 PM »
Hmmmm.

The matt idea is very nice, looks to be the same sort of material as some mouse matts in which case I can see the appeal.

However for me, it's not a goer.

I have played Dust Tactics and this just seems to be another take on using a grid system. If I am totally honest I don't think it suits 28mm. I think smaller squares or hexes even and it suits smaller scale miniatures.

The other thing I find hard about the squares is that terrain essentially has to fit it in some way or other, and that in most cases one square can only be occupied by one unit. I suppose it is a bit too abstract for me.

The terrain and miniatures look nice, so I am waiting to see the terrain deals before really considering whether to go in on this or not.

The secret weapon stuff is nice, but again, not interested in the boards so will wait to see if the detail bits they are suggesting at the moment, will meet my needs gaming wise.

All very nice stuff though. The miniatures on this one are for the most part very nice looking as is the terrain.

As others have said, igug rule systems tend to bore me a bit now. Having said that it's pretty easy to house rule and implement a card deck activation system.
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Offline Giger

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Re: Deadzone Kickstarter by Mantic
« Reply #70 on: 07 May 2013, 12:26:44 PM »
Quite a few SGs gone through this weekend with an extra model being added to each faction and looks like the long awaiting scenery SG and add-ons will be with us on Wednesday, better get my wallet ready.

Offline Andrew Rae

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Re: Deadzone Kickstarter by Mantic
« Reply #71 on: 07 May 2013, 12:39:31 PM »
However for me, it's not a goer.

I have played Dust Tactics and this just seems to be another take on using a grid system. If I am totally honest I don't think it suits 28mm. I think smaller squares or hexes even and it suits smaller scale miniatures.

The other thing I find hard about the squares is that terrain essentially has to fit it in some way or other, and that in most cases one square can only be occupied by one unit. I suppose it is a bit too abstract for me.

Read the rules, Matt and you'll see it's nothing like Dust Tactics. The squares are for movement, range and cover. Placement of the figure within that square is still very important for line of sight and there can be four regular sized figures per square. The squares mean no faffing about or disputes over eighths of inches for movement and range.

I'm interested to see the new activation system (Jake Thorton decided the IGOUGO system didn't scale for larger games) but it looks to be a great little set of rules.

Offline mcfonz

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Re: Deadzone Kickstarter by Mantic
« Reply #72 on: 07 May 2013, 12:55:48 PM »
I have downloaded them.

I guess it's just a wargamers mind or something but having a table all gridded up seems to not settle well with me.

I can understand the merits, and I understand it removes some elements of 'discussion' from a game. However, I have always felt that the points in game where there could be contention, really comes down to who you are playing rather than the rules.


Offline Torben

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Re: Deadzone Kickstarter by Mantic
« Reply #73 on: 07 May 2013, 02:10:28 PM »
Personally I think it looks fine and I am getting more and more intrigued by it (which probably means a Kickstarter pledge is just around the corner).

I've been playing a lot of Dust Tactics as of late and I can see the merits of having squares; but I still think that you could just as easily use measuring sticks and so forth. I.e. I haven't really experienced any hassle with measuring in any of the multitudes of games that I've played over the years.

I'm sort of wondering if it's something specific to tournament games?

Offline Giger

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Re: Deadzone Kickstarter by Mantic
« Reply #74 on: 07 May 2013, 08:40:27 PM »

 

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