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Author Topic: Puppet's War Heavy Combat Armour  (Read 13746 times)

Offline tnjrp

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Re: Puppet's War Heavy Combat Armour
« Reply #15 on: 23 May 2013, 06:54:20 AM »
Do Robots (or Power Armor users) worry about armoring their... "cod..."
Presumably the crotch armour is there to protect the legs joints, not the dangly bitz of the wearer (if any) as such -- tho in this particular model the (hydraulic? electric?) tubing/wiring is a bit too exposed for that to make much difference if one gets really anal about "realism". Perhaps it indeed is assumed to do double duty as a riot shield.
« Last Edit: 23 May 2013, 06:55:55 AM by tnjrp »

Offline Glitzer

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Re: Puppet's War Heavy Combat Armour
« Reply #16 on: 23 May 2013, 07:17:45 AM »
Combinded with the oversized cod-piece I asume if you add some antenna (maybe Tau drone antennas) you could give the armour a very cockroach-like look. That might actually look pretty awesome.
« Last Edit: 23 May 2013, 09:36:12 AM by Glitzer »
Far less active than I used to...

Offline beefcake

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Re: Puppet's War Heavy Combat Armour
« Reply #17 on: 23 May 2013, 07:58:19 AM »
That's a very good point!


Offline Inso

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Re: Puppet's War Heavy Combat Armour
« Reply #18 on: 23 May 2013, 08:55:14 AM »
I have told Puppet's War about the cod-piece issue on Face Book... so they are aware. I have also suggested that the codpiece should be a separate piece.

Hopefully, they'll take it on board :)

Offline Vermis

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Re: Puppet's War Heavy Combat Armour
« Reply #19 on: 23 May 2013, 01:23:16 PM »
I'm sold on it if the codpiece is seperate. Looks like it possibly could be. Really hope it is, these are some of the better heavy/reinforced power armor designs out there. Look like the best parts of both the Starship Troopers Grizzly suits Mongoose made and the heavy armor for Sedition Wars.

QFT

Offline Glitzer

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Re: Puppet's War Heavy Combat Armour
« Reply #20 on: 23 May 2013, 10:32:47 PM »
Hm...  I begin to wonder where to mount addditional weapons onto that suit. I would like to combine them with geared up Anvil Industries rifles when the scale permits.

Offline fitterpete

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Re: Puppet's War Heavy Combat Armour
« Reply #21 on: 23 May 2013, 10:37:53 PM »
I like the codpiece.I think its what makes the model different from other offerings.

Offline Conquistador

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Re: Puppet's War Heavy Combat Armour
« Reply #22 on: 23 May 2013, 10:42:04 PM »
Hm...  I begin to wonder where to mount addditional weapons onto that suit. I would like to combine them with geared up Anvil Industries rifles when the scale permits.

That raise some interesting thoughts on designing Power Armor (PA) and weapons being integral (Like McEwan's Reviresco PA having a "pinkie Laser" to go with the carried Plasma gun) and attachment weapons (SST book flamer (not the hand flamer) and Mortar/Grenade Launcher etc.) but that should be another thread.

Gracias,

Glenn
Viva Alta California!  Las guerras de España,  Las guerras de las Américas,  Las guerras para la Libertad!

Offline Conquistador

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Re: Puppet's War Heavy Combat Armour
« Reply #23 on: 23 May 2013, 10:42:36 PM »
Something new in the pipeline from Puppetswar:



It looks great. It is similar to the Studio McVey suits but different enough to be cool :)



Weaponry?  One on the right hand.  The left hand looks like it is in a "closed" format (do weapons become available when the "fingers" open up?)  No other obvious ranged weapons that I can see.  No need for GW-ish oversized melee weapons if you have PA IMO.  A "10x" strength hit from a chunk of metal/ceramic/etc., armor should put all non-PA/Vehicle troops down for the count if not permanently.

Gracias,

Glenn
« Last Edit: 23 May 2013, 10:46:49 PM by Conquistador »

Offline Conquistador

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Re: Puppet's War Heavy Combat Armour
« Reply #24 on: 23 May 2013, 10:48:29 PM »
<snip> in this particular model the (hydraulic? electric?) tubing/wiring is a bit too exposed for that to make much difference if one gets really anal about "realism". Perhaps it indeed is assumed to do double duty as a riot shield.

I know where my weaponry is being focused...

The "armor" part of this PA needs some serious re-design for this figure IMO.

Gracias,

Glenn

Offline Grimmnar

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Re: Puppet's War Heavy Combat Armour
« Reply #25 on: 24 May 2013, 04:19:38 AM »
I dont recall all the negativity on the codpiece when the McVey one was released. :-)
And yes, first thing that i thought of when i saw the PW one was McVey's. 

Grimm

Offline tnjrp

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Re: Puppet's War Heavy Combat Armour
« Reply #26 on: 24 May 2013, 07:12:16 AM »
I suppose that could be, like, 'cuz their codpieces aren't quite as big as this one's?


And the newer Gnosis suited types obviously don't need to "compensate" much at all.
« Last Edit: 24 May 2013, 07:14:48 AM by tnjrp »

Offline tnjrp

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Re: Puppet's War Heavy Combat Armour
« Reply #27 on: 31 May 2013, 06:11:57 AM »
Even BOW doesn't get the flap:
http://www.beastsofwar.com/sci-fi-wargaming/pummel-puppets-war-power-armour/

For the sake of Puppets War getting my hard-earned cash, the model should still come with a closed "hatch" option as shown previously. Not keen on the idea that the wearer's head pokes out of the suit when he goes into battle.

Offline Glitzer

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Re: Puppet's War Heavy Combat Armour
« Reply #28 on: 31 May 2013, 10:48:08 AM »
For the sake of Puppets War getting my hard-earned cash, the model should still come with a closed "hatch" option as shown previously. Not keen on the idea that the wearer's head pokes out of the suit when he goes into battle.
That new helmet makes the suit look too much like "Germans in Space" to me. i would prefer both options and a removable interior helmet (giving us the option to recast the lid in transparent resin and include unarmoured pilot heads.

Offline robertsjf

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Re: Puppet's War Heavy Combat Armour
« Reply #29 on: 31 May 2013, 01:54:58 PM »
Do Robots (or Power Armor users) worry about armoring their... "cod..." - I mean if something penetrates the Power Armor it is going to bad things to all sort of parts (some - physically - more vital than that 1% of the human body.)

It's more psychological than anything else, but still important!

 

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