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Author Topic: Army Builder  (Read 1830 times)

Offline gates_c

  • Lurker
  • Posts: 2
Army Builder
« on: June 26, 2013, 09:43:13 PM »
Just curious if anyone has done any work in creating a data set for Strange Aeons for Lone Wolf Dev's Army Builder program?  Not really necessary as SA is fairly simple to put together teams for, but it would simplify the process and make tracking/rule compliance much easier.  Having never tried to implement one of their data sets, I am not sure how difficult it would be.  So I thought I would ask here to see if anyone has already considered it?

Thanks in advance

Offline superflytnt

  • Mad Scientist
  • Posts: 558
  • Cthulhu. Cthulhu never changes.
    • Superfly Circus - Board Games And Social Commentary
Re: Army Builder
« Reply #1 on: July 03, 2013, 04:58:03 PM »
I wish.

I had toyed with building an excel spreadsheet that you could checkmark things and whatnot and have it output to a second sheet with a 'proper' list, but then I realized that it's time that could be spent painting, building, and playing, so I shelved it.

If enough people wanted it, I'd do it.
www.superflycircus.blogspot.com
Board Game Reviews And Social Commentary At Its Finest

Offline Mr. Peabody

  • Scatterbrained Genius
  • Posts: 2223
  • Canuck Amok
Re: Army Builder
« Reply #2 on: July 03, 2013, 05:53:20 PM »
I keep old Lurker lists, as a 'stable' of handy threat to throw about when needed. Lists at different strengths that can be reworked at a moments notice so minis can be thrown down pronto.

Hardly calculation, and can lead to some repetition, but speedy.
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline Mason

  • Elder God
  • Posts: 21228
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Army Builder
« Reply #3 on: July 03, 2013, 11:13:33 PM »
I keep old Lurker lists, as a 'stable' of handy threat to throw about when needed. Lists at different strengths that can be reworked at a moments notice so minis can be thrown down pronto.

Hardly calculation, and can lead to some repetition, but speedy.

Mr P: That is a great idea.
I have something very similar in operation with the Cultists, which form the mainstay opposition at the beginning of most of my players games (I am usually a GM for the players, playing Lurkers on 95% of occasions), where I have a base 15 BP that I just add nastiness to as required.

I have several different Lurker groups, Cult, Asylum, Wildlings, Scarecrows, Rogue Agents etc where this works.
It is always good fun to try and make some really nasty stuff for a change, though, as I am usually quite nice to the players early on.


 

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