The Edge of th Empire, core rulebook and first part of the RPG trilogy that Fantasy Flight Games intends to release over the coming years. Edge of the Empire takes place around the time following the destruction of the first Death Star. So this is a original trilogy universe with no connections to the horrible prequels. The theme for the core rulebook is centered around the fringes of society, with outlaws, smugglers and all sorts of shady characters making their living at the edges of the Empire in the outer rim territories. The ongoing rebellion is going on in the background but should not be the primary concern of the adventures. Neither does the game feature the Jedi order or the Sith lords, though there is an option for "force sensitive" characters which I will talk about later. In essence this game allows you to play Han Solo type characters and exploring the Star Wars universe from a less heroic viewpoint which in itself should serve to create (imo) a lot more interesting adventures and stories.
The book itself is of amazing quality, money well spent if you hesitate about the price tag. The binding is superb, the quality of the print and the paper is also top notch and it's hardback. The book includes over 440 pages and has thirteen chapters of which twelve chapters are of rules and information needed to play games and one being a complete adventure for players to play.
1: Playing the game
2: Character creation
3: Skills
4: Talents
5: Gear and Equipment
6: Conflict and combat
7: Starships and vehicles
8: The Force
9: The game master
10: The galaxy
11: Law and society
12: Adversaries
13: Trouble brewing (complete adventure)
Check the full review of the book and the core rule mechanics and concepts over at my blog:
http://anatolisgameroom.blogspot.se/2013/07/star-wars-edge-of-empire-core-rulebook.html