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Author Topic: Rogue Trader Gaming (With Nuclear Renaissance Rules)  (Read 4265 times)

Offline Jonas

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Rogue Trader Gaming (With Nuclear Renaissance Rules)
« on: July 29, 2013, 01:50:35 PM »
I think it comes as no surprise, if I tell you, that we are a couple of folks who really like the Warhammer 40K universe and the models (at least the old ones).On the other hand the rules doesn't really do it for us at all. I won't get into details about all the things we don't like about modern 40K gaming, but the main problems are the huge amount of models needed, the general tournament oriented attitude and competetive approach towards gaming.

We have previously tried out Rogue Trader by playing Battle at the Farm, the scenario included in the original rulebook. Things didn't really work out that well. The system is great in the ways that it is narative, very open and free, but the rules are heavy and kind of hard getting into. So before going back to Rogue Trader gaming we decided to try and play some games using Nuclear Renaissance from Ramshackle Games.

Priviously we have played some post apocalypse games using Nuclear Renaissance and that worked out really well. We already played these games using a mix off all sorts of miniatures, which also included old Rogue Trader models, so we knew it would be possible to at least play succesful games with the Nuclear Renaissance rules and after the succesful Kickstarter funding of Tome of Tridlins (Nuclear Renaissance expansion) it was time to give it a go again.

Since one of my usual gaming buddies, Thorbjørn, just painted up some Rogue Trader Orks (See more at Dr. The Viking's Miniature Games Hell) it was obvious that we should do a classic Marines vs. Orks game.

After re-reading the rules we worked out some profiles for the Marines, Orks, Gretchin and their weapons and then we plunged right into the game!

"A mysterious space craft has suddenly appeared by a small Imperial research facility in the wastes. Investigation has shown that the space craft was hostile and a small band of Ork pirates have taken over the settlement.
As the station is in posession of some very important research results a nearby scouting squad of World Eater marines is sent to recover the documents and anything else important. They are accompanied by a scientist who has been working on the secret project."



The Orky menace at the captured research facility.


The scientist accompanied by a squad of World Eater marines.


The Orks are allerted and move into positions for taking on the marines.


Marines slowly advancing towards the shuttle.


An ork sentry shoots the marine commander with a lucky bolter shot.


The marines loses his armor and at that point we decided to end the game.

Well, that was ceartainly something else. The game was a test to see if the rules would work out for Rogue Trader gaming and in conclusion we decided that the rules worked out fine. But we still had some troubles with the game. We had already chosen to ignore the part of the rules about how to build up your gangs, so when we when we chose the profiles and equipment of the characters we just chose whatever sounded like it was fitting for marines and orks and this didn't really work out. We made up power armor and bolters by mixing different weapon and armor profiles and upgrades and in the end I think some of those things was just too powerfull.

We have not given up on trying out Nuclear Renaissance for Rogue Trader gaming, but we do need to work on the profiles of the equipment and such.

The problems we did encounter was mainly my fault, since I was in charge of reading the rules and making the chracters, and generally I have no idea if rules and things work out before I have tried out a game or two. But I think this first game has given me a pretty good insight in what things we need to change and I am sure that next time we give it a go it will already be much better.

Doing a project like 40K in another set of rules is always going to be a matter of balancing fluff against what will make a fun game and in the end I hope we will be able to make ourself a Nuclear Renaissance list tweaked for our likings and list of profiles for standard marines, orks, eldar and the classic weapons like bolters, chainswords, shuriken catapults and so on.

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Offline Dr. The Viking

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Re: Rogue Trader Gaming (With Nuclear Renaissance Rules)
« Reply #1 on: July 29, 2013, 02:09:30 PM »
I was good fun to see the marines die to awesome ork bolter fire... or wait - was that the other way around.

I think when trying to adapt a rules set one has to be careful only to bend the rules and not break them.

Nuclear Ren is not aimed at gun toting (being post apocalypse and all that seems reasonable) and changing the game to one of lots of guns will require a bit more thought than we appreciated.

But we'll get there! Or die trying. Or wind up playing RT still. After all my only true gripe with RT is the turn sequence. And that is easily changed

But in true Random Encounters style, let's play all of it.. once!

:-D
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Offline Predatorpt

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Re: Rogue Trader Gaming (With Nuclear Renaissance Rules)
« Reply #2 on: July 29, 2013, 04:47:10 PM »
Great looking photos and even better figures! And I just love Ork ship, very Rogue Trader style indeed! Are those coffee capsules on top of it?

Offline Jonas

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Re: Rogue Trader Gaming (With Nuclear Renaissance Rules)
« Reply #3 on: July 29, 2013, 04:55:08 PM »
I believe they are cappucino capsules or such.

You can see more of the Orks and Space Ship in this thread http://leadadventureforum.com/index.php?topic=56381.0

Offline Ramshackle_Curtis

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Re: Rogue Trader Gaming (With Nuclear Renaissance Rules)
« Reply #4 on: July 29, 2013, 10:14:33 PM »
That is some awesome old school gaming!

Offline Dr. The Viking

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Re: Rogue Trader Gaming (With Nuclear Renaissance Rules)
« Reply #5 on: July 29, 2013, 10:30:52 PM »
Great looking photos and even better figures! And I just love Ork ship, very Rogue Trader style indeed! Are those coffee capsules on top of it?

They are indeed coffee capsules. Espresso...

I'm making a marine ship as well in the not too distant future I think. Hoping for a more inspiring container.

Offline Jonas

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Re: Rogue Trader Gaming (With Nuclear Renaissance Rules)
« Reply #6 on: July 29, 2013, 10:42:42 PM »
I have also been trawling the interwebs lately, to find inspiration for trash terrain... ehm I mean old school scratch build terrain..

It will be fun next time I go to the supermarket with the wife and I will be picking groceries based on the packaging it comes in...

"But honey,  you never liked that brand of yoghurt before?" "... Ehm... No, but, ehm... I suddenly felt the urge to try it again..."

 lol

Offline Predatorpt

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Re: Rogue Trader Gaming (With Nuclear Renaissance Rules)
« Reply #7 on: July 30, 2013, 01:52:37 AM »
You want some trash terrain? Here's some of mine  :P






Offline Predatorpt

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Re: Rogue Trader Gaming (With Nuclear Renaissance Rules)
« Reply #8 on: July 30, 2013, 01:56:00 AM »
And I forgot about these:


Offline Dr. The Viking

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Re: Rogue Trader Gaming (With Nuclear Renaissance Rules)
« Reply #9 on: July 30, 2013, 08:04:17 AM »
Ha! Come bac when you've painted it. I have much more trash terrain than that.  ;D

I really like the anti space guns though. Brilliant use of a vaporiser.

Offline Suber

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Re: Rogue Trader Gaming (With Nuclear Renaissance Rules)
« Reply #10 on: July 30, 2013, 09:53:34 AM »
All the stuff over here is fantastic!

RT has pros and cons, of course. Not an easy leading game, but the good part is that it gives you plenty of choices and a total freedom for doing anything. I hadn't thought of using other rules, but it looks like you worked it out quite fine! Love your minis and your setting.
I was playing back RT last year and now I'm on 2nd Ed again. I don't think I'm moving on further editions. I'm not going to make any 'OldSchool vs. Current 40K' allegation, but these are the games I feel comfortable with.

Keep going on, I'll follow all these experiments!

Offline Dr. The Viking

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Re: Rogue Trader Gaming (With Nuclear Renaissance Rules)
« Reply #11 on: July 30, 2013, 10:12:02 AM »
After several battles the pretorians have fought their way to the ork stronghold and are about to bleed them thin.

There were 1000 pts orks and 2000 pts guard. All orks had a -2 cover save bonus in the stronghold.



Here a demolisher is dragged with a traktor kannon towards the tankstraps


The armour of the tracks is breached with the collision and I roll 6 on the damage table! That yields another damage to the hull and I roll another 6! Explosion!!!!

How lucky can you be-


My dread finishes the hellhound - the most severe threat to my orks as it negates cover.


Pooof!



Overview. I had never imagined that there'd be any orks in turn2. But surprisingly a lot of them were still around.



The pretties (orksy for pretorians) breach the compound



Mag Uruk Thraka survives lasercannon shot after lasercannon shot. I really need to learn what to do with characters... I always buy them and never use them!


Offline Suber

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Re: Rogue Trader Gaming (With Nuclear Renaissance Rules)
« Reply #12 on: July 30, 2013, 10:35:33 AM »
Oooh, that's true love! Pure 40K essence, you really know how to make the most of it!

Offline Modhail

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Re: Rogue Trader Gaming (With Nuclear Renaissance Rules)
« Reply #13 on: July 30, 2013, 11:12:59 AM »
Brilliant!  :-*
40K as it should be: "more story", not "more models".
But now you've got me curious about Nuclear Renaissance.
I think I'll have a read tonight...
Once you have the kinks worked out, would you mind sharing what rule mods you made to make Nuclear Renaissance work for 40k RT? I'd like to give it a go too sometime.

Love your terrain by the way! Those half-dome buildings, did you make them by casting plaster in wet sand, as they describe somewhere in Rogue Trader?
(If so, extra kudos for doing "old school" so thoroughly.)

Offline Torben

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Re: Rogue Trader Gaming (With Nuclear Renaissance Rules)
« Reply #14 on: July 30, 2013, 12:51:32 PM »
Looks like it's time to dust off my old 40k miniatures then? ;)

Maybe I should get around to paint up my 2nd Edition-ish WH40k Space Marine force...! Lovely report by the way Jonas! Fancy giving 40k a whirl using Rosetta at some point? (that point being when I've worked out the rules once more, hehe)

 

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