I had been playing RT for a while, but in recent times I've been on 2nd Ed too. My bad, it seems I totally forgot about posting over here.
I needed
some preliminary small skirmish just to remember the rules and
to get back into the game, but once I started, everything came back more or less easily to mind.
We begun using the Armageddon booklet, but we quickly moved onto new things. A friend usually offers to act as a Game Master, as he was acting when playing RT; not that 2nd Ed needs that, but it gives depth and lots (tons!) of fun, as the things that happen in our games were never predicted by any of the players. We used my Raptors army, conducting a black op in Armageddon. So what you are about to read officially never happened

.
The Raptors have conducted a secretive operation behind Ork lines. Their target is retrieving sensible information that is kept in the memory data base of an isolated computer in a remote building. A small task force will escort a Techmarine, who will have to hack the computer and get the information.

But there are some nosy Orks in the area! They have just detected the Marines. But their intel reports (?) say nothing about Space Marines in camo pattern. So they easily mistake them for some Blood Axe Clan Orks (
Oh, those outlandish boyz, always dressing up in strange colourz... Dis is our neighborhood now! What ya say, boyz? Shuld we beat'em to a pulp?).

We used Mission Cards. Marines should have to 'Take and Hold' the destroyed Predator Tank to their left. Orks begun a 'Witch Hunt' to kill the enemy Psyker.
We also used Strategy Cards. Orks got the 'Delayed' card, so a Space Marine Tactical Squad was retrieved from the board and should come into it on their first turn.


Space Marines used their Strategy Card: Booby trap!

Hey, boyz, I have a headache, it's not time to play hide-and-seek! Where are you?During the Psychic phase, the Astropath opened a Portal through Warp:


As I was saying, when you have a genius GM, strange things begin to happen. Suddenly, the contendants discerned an electric flash within the defendants perimeter. Teleportation! But... who?

In this case, some Chaos Space Marines from the Night Lords Legion appeared, following their own secret agenda. Why were they in this place? Why precisely in the middle of a battle? Oh, questions that not even the wisest can answer...


So they begun their own battle:


We had strange moments, like the one when the Ork Dreadnought killed a Marine Squad but the Sarge; he destroyed the Dread, but it exploded, killing him and the Psyker in the fire!

I didn’t remember close combat was that never-ending phase. Both Marines and Orks are tough guys.

Maybe ones are a little bit tougher than others:

The Captain was moving the whole battle from here to there, he definitely was the man of the battle

Really, really fun. This is a full scale battle for me, though I’m aware it should be considered nothing more tan a skirmish with current rules. But I’m not fancy of playing further editions, so I’m OK with this. In fact, I think I enjoy even smaller games, but well, this was nice for a change.
Here you have the complete report:
http://oldschoolworkshop.blogspot.com.es/2013/07/playing-2nd-ed-black-op-in-armageddon.html