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Author Topic: The LAF Games Workshop Discussion Thread  (Read 1741986 times)

Offline wolfen

  • Scientist
  • Posts: 290
Re: The LAF Games Workshop Discussion Thread
« Reply #4905 on: May 07, 2016, 01:32:42 AM »
Anyone seen this yet?


Offline nic-e

  • Scatterbrained Genius
  • Posts: 2073
    • Mystarikum
Re: The LAF Games Workshop Discussion Thread
« Reply #4906 on: May 07, 2016, 01:36:40 AM »


Warhammer quest.silver tower.
We have a stormcast, a human warrior, a dwarf, a priest of sigmar and a whole bunch of chaosy gribbles in the teaser vid.
never trust a horse, they make a commitment to shoes that no animal should make.

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Offline Elbows

  • Galactic Brain
  • Posts: 9494
Re: The LAF Games Workshop Discussion Thread
« Reply #4907 on: May 07, 2016, 02:11:40 AM »
Four minutes separation...good posting guys.  lol

Also, just take the "s" off of https, and you can insert the video here into the forum.  I would be more excited about this if I thought it was going to be a real genuine replacement for Warhammer Quest.  I highly, HIGHLY suspect this is just using the name to make a new board game. 
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Offline beefcake

  • Galactic Brain
  • Posts: 7467
Re: The LAF Games Workshop Discussion Thread
« Reply #4908 on: May 07, 2016, 03:34:28 AM »
Yep, I hope they have put a lot of groundwork into the rules of this. I may just spring for this. $250 I bet though (NZD)


Offline Elbows

  • Galactic Brain
  • Posts: 9494
Re: The LAF Games Workshop Discussion Thread
« Reply #4909 on: May 07, 2016, 03:38:44 AM »
I will be shocked if it is a heavy box with a seriously in depth game.  I very much imagine this will be on the level of Betrayal at Calth, or Deathwatch etc.  Again, I'd love to be proved wrong...but the original was a hell of a lot of game for the money (including a 192 page roleplay book!).  I just don't think the company would put out a game like that.

And I feel if they were going to release a huge serious second edition of Warhammer Quest it would be released with more...fan fare.

Offline von Lucky

  • Galactic Brain
  • Posts: 8796
  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: The LAF Games Workshop Discussion Thread
« Reply #4910 on: May 07, 2016, 03:39:41 AM »
Also, just take the "s" off of https, and you can insert the video here into the forum.

Most useful - thanks.
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Offline beefcake

  • Galactic Brain
  • Posts: 7467
Re: The LAF Games Workshop Discussion Thread
« Reply #4911 on: May 07, 2016, 03:46:46 AM »
I will be shocked if it is a heavy box with a seriously in depth game.  I very much imagine this will be on the level of Betrayal at Calth, or Deathwatch etc.  Again, I'd love to be proved wrong...but the original was a hell of a lot of game for the money (including a 192 page roleplay book!).  I just don't think the company would put out a game like that.

And I feel if they were going to release a huge serious second edition of Warhammer Quest it would be released with more...fan fare.

Agreed. I'm actually now thinking that the resurrection of specialist games is going to be through small boxed sets that may have little to no expansion to them. We'll see though.
Warhammer Quest Silver Tower sounds more like an expansion to me.

Offline Queeg

  • Scientist
  • Posts: 218
Re: The LAF Games Workshop Discussion Thread
« Reply #4912 on: May 07, 2016, 07:27:50 AM »
Overall, for me, take away the twinkly effects and it looks like they've done a great job of capturing the tabletop game.
... which means they're taking all these fantastic futuristic guns and lining up to shoot eachother from a dozen metres away, over an area the size of a football pitch.

TL;DR: the Verhoeven SST effect.

My thoughts exactly, the screenshots are just like the local 4x4 table games of Apocalypse (better painted though).

There is a reason for the very short ranges of the 40k 'verse of course. Physics! Penetration drops off with range obviously due to gravitational and atmospheric drag (amongst other things), but more in the future because of scarce resources and STC construction techniques making all weapons only really effective at point blank ranges ....
 

Offline Modhail

  • Mastermind
  • Posts: 1287
    • http://modhails-meanderings.blogspot.com/
Re: The LAF Games Workshop Discussion Thread
« Reply #4913 on: May 07, 2016, 07:31:02 AM »
As much as I love Warhammer Quest, while happy with this news, I'm reluctant to get very excited by this. We have no idea what the actual content will be, I fear it will be only an Execution Hour styled self-contained box with nailed-shut gameplay instead of the glorious open ended expansiveness of the original. Plus it is set in Age of Sigmar, a setting I find as inspiring as moldy toast...
I'm really hoping it's good though (and not too pricey).

Offline Tactalvanic

  • Mastermind
  • Posts: 1585
Re: The LAF Games Workshop Discussion Thread
« Reply #4914 on: May 07, 2016, 07:53:53 AM »
My thoughts exactly, the screenshots are just like the local 4x4 table games of Apocalypse (better painted though).

There is a reason for the very short ranges of the 40k 'verse of course. Physics! Penetration drops off with range obviously due to gravitational and atmospheric drag (amongst other things), but more in the future because of scarce resources and STC construction techniques making all weapons only really effective at point blank ranges ....
 

Yes. Exactly.

That's why  a big Hammer or Sword are just as effective a weapon in futuristic apocalyptic combat as any ranged weapon - everything is a point blank weapon...


Offline throwsFireball

  • Scientist
  • Posts: 369
Re: The LAF Games Workshop Discussion Thread
« Reply #4915 on: May 07, 2016, 08:58:51 AM »


Warhammer quest.silver tower.
We have a stormcast, a human warrior, a dwarf, a priest of sigmar and a whole bunch of chaosy gribbles in the teaser vid.


Man, the Chaos guys look pretty cool.

Offline throwsFireball

  • Scientist
  • Posts: 369
Re: The LAF Games Workshop Discussion Thread
« Reply #4916 on: May 07, 2016, 11:10:33 AM »


GW is just throwing their IP away.

Offline The Voivod

  • Mad Scientist
  • Posts: 844
Re: The LAF Games Workshop Discussion Thread
« Reply #4917 on: May 07, 2016, 11:36:14 AM »
I really don't know what to make of the warhammer quest AoS box.
I haven't played the origional but I know it was pretty indebt and open.

If this offers the same, with possibilies to play elves, dwarves and other heroes as well as add different monsters in the mix.

I suppose the things I don't like are easily replaced (Sigmarine exchanged for a generic paladin type model.)
Definitly not on my short list, but I'll be watching....

And decide if I have room for another dungeoncrawl.
'Mercy? I am far to brave to grant you mercy.'

Offline Sir_Theo

  • Mastermind
  • Posts: 1266
Re: The LAF Games Workshop Discussion Thread
« Reply #4918 on: May 07, 2016, 11:55:29 AM »
I really don't know what to make of the warhammer quest AoS box.
I haven't played the origional but I know it was pretty indebt and open.

If this offers the same, with possibilies to play elves, dwarves and other heroes as well as add different monsters in the mix.

I suppose the things I don't like are easily replaced (Sigmarine exchanged for a generic paladin type model.)
Definitly not on my short list, but I'll be watching....

And decide if I have room for another dungeoncrawl.

This is just a hunch bit I reckon it will be WQ in name only.  Just as Lost Patrol wasn't a reissue of that game but a new thing with a similar theme. It'll be a simple streamlined game more in line rules wise with the old game Mighty Warriors.

Still, the minis will be nice and people will buy it anyway.

Offline FunkyBrush

  • Scientist
  • Posts: 254
    • FunkyBrush's Painting Blog
Re: The LAF Games Workshop Discussion Thread
« Reply #4919 on: May 07, 2016, 12:44:03 PM »
Sigmarines in my warhammer quest? ??? :'(
http://miniatures-painting.blogspot.com/

What a fascinating modern age we live in

 

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