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Author Topic: The LAF Games Workshop Discussion Thread  (Read 1733902 times)

Offline Elbows

  • Galactic Brain
  • Posts: 9487
Re: The LAF Games Workshop Discussion Thread
« Reply #5895 on: January 27, 2017, 08:53:30 PM »
I like the new beastie (the rider still looks...awful) but the only thing I find odd is the choice of cracking colour scheme on the flanks.  Get that beastie some lotion!
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Offline Ray Rivers

  • Galactic Brain
  • Posts: 5928
Re: The LAF Games Workshop Discussion Thread
« Reply #5896 on: January 28, 2017, 04:13:15 AM »
Edit: pic not showing?

Here you go:



Makes me smile.

But then again... it would.

Offline Westfalia Chris

  • Cardboard Warlord
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  • Elaborate! Elucidate! Evaluate!
Re: The LAF Games Workshop Discussion Thread
« Reply #5897 on: January 28, 2017, 06:44:31 AM »
You know, I never quite got into those AoS aesthetics despite some interesting aspects, but I really like that specific griffon.

Offline Shub-Nullgurath

  • Bookworm
  • Posts: 91
Re: The LAF Games Workshop Discussion Thread
« Reply #5898 on: January 28, 2017, 06:45:29 AM »
More and more I think GW are trying to make an anime-themed game and just don't know how to do it.

Offline thenamelessdead

  • Scientist
  • Posts: 292
  • I've made a huge mistake...
Re: The LAF Games Workshop Discussion Thread
« Reply #5899 on: January 28, 2017, 10:19:45 AM »
BB Dwarfs already sold out?! Does anyone know GW's release strategy for BB?

Offline majorsmith

  • Scatterbrained Genius
  • Posts: 3773
Re: The LAF Games Workshop Discussion Thread
« Reply #5900 on: January 28, 2017, 10:38:48 AM »
I like that griffon rider, real nice creature, the rider needs a head swap though, would look better bare headed

Offline Ray Rivers

  • Galactic Brain
  • Posts: 5928
Re: The LAF Games Workshop Discussion Thread
« Reply #5901 on: January 28, 2017, 10:39:56 AM »
More and more I think GW are trying to make an anime-themed game and just don't know how to do it.

For me, this new world is far more dynamic and creative. I could never get into the old warhammer because, well, for example, Bretonnians were just medieval troops in a fantasy setting.

But now they are going to town with some really amazing (at least to me) concepts backed by superb miniatures.

With the General's Handbook folks now have a rule set for competitive gaming and from what I can see, they are moving away from the initial "skirmish" concept back to mass battles.

There is a nice web site devoted to the AoS which seems to be doing quite well... The Grand Alliance Community. If you have any interest in AoS, I think it is worth a visit.

Offline majorsmith

  • Scatterbrained Genius
  • Posts: 3773
Re: The LAF Games Workshop Discussion Thread
« Reply #5902 on: January 28, 2017, 10:49:02 AM »
Love this guy, in fact a demon army is really tempting from this range, except the cultists

Offline grant

  • Galactic Brain
  • Posts: 4167
Re: The LAF Games Workshop Discussion Thread
« Reply #5903 on: January 28, 2017, 02:52:31 PM »
Love this guy, in fact a demon army is really tempting from this range, except the cultists

Where is the pic of the cultists? I went back a few pages and didn't see them. Just curious.
It’s a beautiful thing, the destruction of words - Orwell, 1984

Offline Andrew Rae

  • Mad Scientist
  • Posts: 701
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Re: The LAF Games Workshop Discussion Thread
« Reply #5904 on: January 28, 2017, 03:18:38 PM »
These guys: https://www.games-workshop.com/en-GB/Kairic-Acolytes

Obviously the aesthetics are a matter of taste, but for all that they're ridiculously exaggerated, inhuman and daft I reckon they're the best muscly dudes, multi-option kit GW have done, much improved over the Khorne equivalent. I think they could benefit from a less stark painting technique though.

Offline majorsmith

  • Scatterbrained Genius
  • Posts: 3773
Re: The LAF Games Workshop Discussion Thread
« Reply #5905 on: January 28, 2017, 03:20:47 PM »
I think I'm going to use artizan miniatures moors with some other bits for my human elements, but really love the daemons from this range

Offline Elbows

  • Galactic Brain
  • Posts: 9487
Re: The LAF Games Workshop Discussion Thread
« Reply #5906 on: January 28, 2017, 05:58:23 PM »
I think the entire Tzeentch release set is pretty fantastic so far (both AoS and 40K).  It's all quite cohesive and well done.

Offline grant

  • Galactic Brain
  • Posts: 4167
Re: The LAF Games Workshop Discussion Thread
« Reply #5907 on: January 29, 2017, 10:09:43 AM »
These guys: https://www.games-workshop.com/en-GB/Kairic-Acolytes

Obviously the aesthetics are a matter of taste, but for all that they're ridiculously exaggerated, inhuman and daft I reckon they're the best muscly dudes, multi-option kit GW have done, much improved over the Khorne equivalent. I think they could benefit from a less stark painting technique though.

Thanks

Quote
They walk amongst the unsuspecting, remaining covert, waiting patiently until the correct time to strike.


How? They're bigger than Arnold Schwartzenagger, and wear face masks ā la 50 Shades of Tzeentch.

They do look tough though.

Offline The Voivod

  • Mad Scientist
  • Posts: 842
Re: The LAF Games Workshop Discussion Thread
« Reply #5908 on: January 29, 2017, 10:58:24 AM »
To be fair, everyone looks like Swarzenegger in AoS, so they'll blend right in.

I actually like the models though. Not the first thing I'd think of for Tzeench, but I like the desisgn of them.
Several of this new range (such as the sorcerer above) are quite nice.
'Mercy? I am far to brave to grant you mercy.'

Offline nic-e

  • Scatterbrained Genius
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    • Mystarikum
Re: The LAF Games Workshop Discussion Thread
« Reply #5909 on: January 29, 2017, 02:31:06 PM »
Thanks


How? They're bigger than Arnold Schwartzenagger, and wear face masks ā la 50 Shades of Tzeentch.

They do look tough though.

In fluff terms they wait in their normal bodies until the right time, then they call on the power of change to swell their bodies. It isn't even clear if thy actually are strong, or if it's all an illusion.
never trust a horse, they make a commitment to shoes that no animal should make.

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