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Author Topic: Escape from Cannibal Island Pt V (AAR)  (Read 1681 times)

Offline Legionnaire

  • Mad Scientist
  • Posts: 773
  • So many ideas, so little time for games...
Escape from Cannibal Island Pt V (AAR)
« on: September 01, 2013, 12:06:46 AM »
I've been playing an ATZ/CR PA-campaign for a while now, but it's been a while since I had an opportunity to continue. The other four parts can be found here:

http://s1.zetaboards.com/Post_Apoc_Wargames/forum/336627/




















"Who knows what Evil lurks in the heart of men?"
"The Shadow knows!!! Hahahahaha!"

Offline Brummie Thug

  • Scatterbrained Genius
  • Posts: 2631
    • Brummies Wargaming Blog
Re: Escape from Cannibal Island Pt V (AAR)
« Reply #1 on: September 01, 2013, 09:18:22 AM »
Nice battle report really enjoyed it. What rules have you decided to use for it? If your after German Shepherds, Miniature Mojo will be releasing one at some point (Being sculpted atm) Crooked Dice also do a Guard dog though its a slightly smaller.

Offline Legionnaire

  • Mad Scientist
  • Posts: 773
  • So many ideas, so little time for games...
Re: Escape from Cannibal Island Pt V (AAR)
« Reply #2 on: September 01, 2013, 11:33:13 AM »
Nice battle report really enjoyed it. What rules have you decided to use for it? If your after German Shepherds, Miniature Mojo will be releasing one at some point (Being sculpted atm) Crooked Dice also do a Guard dog though its a slightly smaller.

Cheers mate, ever since I got my hands on Two Hour Wargames ATZ (All Things Zombie) I've used them, combined with bits & bobs from Chain Reaction. Have to say THW's rulesets are very nice for my games, I also use their Six Gun Sound for my Old West campaigns.

So unless "Our Warlord" can convince me otherwise with Neutron York 3000 I'll stick to ATZ.

 

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