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Author Topic: Project: Star Wars Incursion "MOD"  (Read 1095 times)

Offline Lord GreyWolf

  • Mad Scientist
  • Posts: 646
Project: Star Wars Incursion "MOD"
« on: October 11, 2013, 12:36:02 AM »
I have made the decsion to try and Mod the Incursion Game from Grindhouse Games into a Star Wars themed game for the kids and I to play. I love the Star Wars Universe and the kids can play Incursion [as they have played Space Hulk before and loved it]

ok here are some ideas on the different characters. Still in the early stages a lot of thx to the guys on the Grindhouse Games Forums for helping me so far. Just need more input from the Star Wars fanatics as to if the feel of each character is correct or not.

Luke Skywalker
Armaments:
Blaster -
Lightsaber - for each AP spent on HTH, roll 2 DD instead of 1. Can be used to open locked doors all AP must be used to do this task. -1 to all DD results from ranged attacks targeted at the wielder

Skills:
Jedi Master - As long as he is alive, Luke Skywalker adds 4 special CP to the CP pool that may only be used on any Rebel Troopers or Rebel Commandos to do Actions. These may be used for no other purpose and do not carry over turn to turn. In addition, Once per turn, Luke Skywalker may kill any Effect Card placed on him by spending 1 AP.
The Force - ROF of 2 (1 DD on Reaction Fire). A model within 6 squares is Knocked Down by the power of the force, is choked, or has been manipulated. On a DD roll of 4+ whether or not it suffers a DP. The model must pay 2 AP as the first action of its next Activation to shake of the effect of the force. This effect only lasts for the duration of the affected model's next activation after which it is assumed the model has regained its Senses. Knocked down models do not block LOS.
===========

Yoda
Armaments:
Lightsaber - For each AP spent on HTH, roll 2 DD instead of 1. Can be used to open locked doors all AP must be used to do this task. -1 to all DD results from ranged attacks targeted at the wielder.

Skills:
Jedi Master - As long as he is alive, Yoda adds 4 special CP to the CP pool that may only be used on any Rebel Troopers or Rebel Commandos to do Actions. These may be used for no other purpose and do not carry over turn to turn. In addition, Once per turn, Yoda may kill any Effect Card placed on him by spending 1 AP.
The Force - ROF of 2 (1 DD on Reaction Fire). A model within 6 squares is Knocked Down by the power of the force, is choked, or has been manipulated. On a DD roll of 4+ whether or not it suffers a DP. The model must pay 2 AP as the first action of its next Activation to shake of the effect of the force. This effect only lasts for the duration of the affected model's next activation after which it is assumed the model has regained its Senses. Knocked down models do not block LOS.
Agile - Yoda may make facing changes for free
Leap - May move through spaces occupied by other models if Yoda has the AP to do so. He may never end his activation on another model. CP may not be used to initiate or complete this movement.
===========

Darth Vader
Armaments:
Lightsaber - For each AP spent on HTH, roll 2 DD instead of 1. Can be used to open locked doors all AP must be used to do this task. -1 to all DD results from ranged attacks targeted at the wielder

Skills:
Sith Lord - As long as he is alive, Lord Vader adds 4 special CP to the CP pool that may only be used on Imperial Stormtroopers to do Actions. These may be used for no other purpose and do not carry over turn to turn. In addition, Once per turn, Lord Vader may kill any Effect Card placed on him by spending 1 AP.
The Force - ROF of 2 (1 DD on Reaction Fire). A model within 6 squares is Knocked Down by the power of the force, is choked, or has been manipulated. On a DD roll of 4+ whether or not it suffers a DP. The model must pay 2 AP as the first action of its next Activation to shake of the effect of the force. This effect only lasts for the duration of the affected model's next activation after which it is assumed the model has regained its Senses. Knocked down models do not block LOS.
Mask - Darth Vader ignores the “Rackley Hated His Mask” Battle Card.
===========

Princess Leia
Armaments:  
Blaster -

Skills:
????

===========

Han Solo
Armaments:  
Blaster -

Skills:
????

===========

Chewbacca
Armaments:  
Bowcaster -

Skills:
????

==========

Emperor Palpatine
Armaments:
Lightsaber - For each AP spent on HTH, roll 2 DD instead of 1. Can be used to open locked doors all AP must be used to do this task. -1 to all DD results from ranged attacks targeted at the wielder.

Skills:
Sith Lord - As long as he is alive, The Emperor adds 4 special CP to the CP pool that may only be used on Imperial Stormtroopers to do Actions. These may be used for no other purpose and do not carry over turn to turn. In addition, Once per turn, Lord Vader may kill any Effect Card placed on him by spending 1 AP.
Force Lightning - TBA
The Force - ROF of 2 (1 DD on Reaction Fire). A model within 6 squares is Knocked Down by the power of the force, is choked, or has been manipulated. On a DD roll of 4+ whether or not it suffers a DP. The model must pay 2 AP as the first action of its next Activation to shake of the effect of the force. This effect only lasts for the duration of the affected model's next activation after which it is assumed the model has regained its Senses. Knocked down models do not block LOS.
==========

I don't want to go into the prequel movies but rather from episode 4 to 6. As this is where my range of minis is from. I might eventually get some of the WoTC plastics to do the Clone wars but at the moment using the West End Games Metal range.

The Jedi and Sith are coming along well its those other characters like Princess Leia, Han Solo, Chewbacca, R2-D2, C-3PO, Imperial Officers, Stormtroopers, Rebel Troopers.

So any input into this project would be great thx in advance for any and all help given.

LGW

 

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