*

Recent Topics

Author Topic: Tuesday Night Gentleman's Club: Kulten  (Read 38105 times)

Offline Mason

  • Elder God
  • Posts: 21228
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Tuesday Night Gentleman's Club: Kulten
« Reply #30 on: 30 October 2013, 01:23:09 PM »
Looking forward to them.
 :D


Offline commissarmoody

  • Galactic Brain
  • Posts: 8859
    • Moodys Adventures
Re: Tuesday Night Gentleman's Club: Kulten
« Reply #31 on: 30 October 2013, 02:49:13 PM »
As am I.  :)
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Elk101

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10792
Re: Tuesday Night Gentleman's Club: Kulten
« Reply #32 on: 30 October 2013, 04:28:30 PM »
This got me looking at the figures in Uncle Mike's shop; a bad move on my part! The cultists look great, as do the deep ones and the snake men. Postage to the UK is pretty reasonable too, providing customs don't hit it with a fee.

Offline Uncle Mike

  • Moderator
  • Scatterbrained Genius
  • Posts: 2595
    • Strange Aeons
Re: Tuesday Night Gentleman's Club: Kulten
« Reply #33 on: 01 November 2013, 03:18:11 AM »
The Chained Coffin



Two cults faced off amidst a backdrop of desolate back country, it was said that a chained coffin was located somewhere in the vicinity. But what did it contain? What? And well you may ask...and well I will tell you, later though... ;)

Offline Uncle Mike

  • Moderator
  • Scatterbrained Genius
  • Posts: 2595
    • Strange Aeons
Re: Tuesday Night Gentleman's Club: Kulten
« Reply #34 on: 01 November 2013, 05:00:10 PM »
The Chained Coffin-Part One

After a fairly straightforward set-up the board was peppered with eight graves...any one could contain the chained coffin! But where to begin...

The Dagonites move forward! Unfortunately (and hilariously!) the cult leader goes Face Up in Fear after getting a little too close to that giant Deep One.



The Serpent Worshipers also closed the distance toward their enemies. Hiding behind cover and moving into some good shooting positions.



After the last turn nominations were limited, the cult leader regains his composure and the Deep One moves ever closer to the enemy!



The lowly pistol cultist begins to desecrate a grave in hope of finding something useful and both cultists with bolt action rifles target and shoot the Deep One. Incredibly, both hit! More incredibly the Deep One dodges aside and evades both shots!



The Dagonites move into search the graves and begin their desecration.



Packin' 'em in...two to a grave stone!!!




The pistol cultist awakens a Restless Spirit! Booooooooooooooo! This unfortunate bit of dice rolling results in the pistol cultist running away!



...and the bolt action rifle guy frenzies and charges the ghost (ineffectually of course!)  Losing the high ground in the process...then shooting the Deep One and missing horribly...



The Deep One begins digging at a grave and the cultist with tommy gun shoots the serpent worshipers second in command...who is removed as a Major Injury...



...spraying the bolt action rifle cultist in blood and causing him to recoil in horror and go Face Up (even with the Demagogue right behind him). The Dagonites continue searching graves and find a middle-class corpse!



The pistol cultist returns fire but fails to hit the tommy gun cultist while the degenerate moves 'round the spooky old tree in order to get her hands on the grave.



The Deep One finds nothing...or possibly eats the corpse located in the grave and moves up; unperturbed by the ghost. The tommy gun cultist shoots down the pistol guy who was standing out in the open and the Dagonites continue ever closer!



The degenerate searches the grave and finds the chained coffin while the bolt action cultist sets his sights on the Dagonite cult leader...hitting but failing to wound him.

Would the Serpent Worshipers be able to drag the coffin to a safe place and search it before the Dagonites could get to it? What unhallowed reward awaited whichever side could pry the coffin open? And could a simple degenerate girl ever really love a Fishman?

The shocking answers to these questions...plus more that you didn't even think to ask...in the second thrilling installment of this spine-tingling epic! 


Offline Mr. Peabody

  • Scatterbrained Genius
  • Posts: 2223
  • Canuck Amok
Re: Tuesday Night Gentleman's Club: Kulten
« Reply #35 on: 01 November 2013, 05:10:18 PM »
Good epic. I even cackled a few times...

Face up in fear from his own Deep One..  lol ;D
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2010
Re: Tuesday Night Gentleman's Club: Kulten
« Reply #36 on: 01 November 2013, 05:48:28 PM »
Now that the new book is out I'll re-stat my lists. I'll also have to paint up the goat men figureI put together a while back. They're got to be cultists...they're goat men!

Offline D@rth J@ymZ

  • Runner-Up of the LPL
  • Mastermind
  • Posts: 1167
  • CotBG #5
Re: Tuesday Night Gentleman's Club: Kulten
« Reply #37 on: 01 November 2013, 07:07:45 PM »
Face up in fear from his own Deep One..  lol ;D

I laughed when it happened too, I'll admit. :)  During deployment, I set the Dagonites up carefully so that the Deep One was not in range of any of the humans (to avoid the Fear check).  The Fishman Demigogue is immune to psychology but he is Hideous, so no humans can go into base to base with him.

During my first couple of turns, I like to get my humans near any of my own models that cause Fear etc. and make sure that they are within 5" of the Cult Leader.  This way they can use his Resolve instead of their own.  I also make sure that if they fail, there's no enemy models closeby or that they aren't near the board edge thus ensuring that if they do fail their test, they'll still be around to fight in later turns.  Usually this works very well, I just didn't expect my own Cult Leader to fail!
Now you see that evil will always triumph because good is dumb...
- Dark Helmet

Offline D@rth J@ymZ

  • Runner-Up of the LPL
  • Mastermind
  • Posts: 1167
  • CotBG #5
Re: Tuesday Night Gentleman's Club: Kulten
« Reply #38 on: 01 November 2013, 07:22:12 PM »
I was pretty happy that my cultists were shooting well (hitting and wounding Mike's models).  Taking out his Cult Leader early really reduces his options going forward but he was ahead of me in terms of desecrating grave markers and was first to find the Chained Coffin.  Now that he's done the hard part (finding it), I'll just take it from him and get back to my deplyment zone to search it! Bwahahaha!!

Offline aggro84

  • Scatterbrained Genius
  • Posts: 2519
    • Noble Pursuits
Re: Tuesday Night Gentleman's Club: Kulten
« Reply #39 on: 02 November 2013, 02:19:05 AM »
What fun!
Very cool seeing the minis in action.
Good read too!
 :D

Offline styx

  • Scatterbrained Genius
  • Posts: 2972
Re: Tuesday Night Gentleman's Club: Kulten
« Reply #40 on: 02 November 2013, 03:02:03 AM »
I laughed.  lol
I cried.  :'(
I peed my pants!  :o
Great report! More!

Have to save some pennies up for the PDF!
Check out my blogs!

Warhammer 40k, Fantasy and more!: http://armyoftheweek.blogspot.com

Warhammer Historicals: Legends of the High Seas and Old West, Gladiator: http://diceoflegends.blogspot.com/

Strange Aeons: http://strangeraeonsadventures.blogspot.com

Offline Doomsdave

  • Scatterbrained Genius
  • Posts: 2208
Re: Tuesday Night Gentleman's Club: Kulten
« Reply #41 on: 03 November 2013, 09:30:55 AM »
Excellent report.  Your table looks really nice for this type of scenario too.  Who makes that giant deep one model?
This is my boomstick!

Offline Mason

  • Elder God
  • Posts: 21228
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Tuesday Night Gentleman's Club: Kulten
« Reply #42 on: 03 November 2013, 09:59:23 AM »
Great stuff!
 lol 8) lol


That is a cool looking set-up as well.
Looking forward to the next installment.
 :D



Offline Uncle Mike

  • Moderator
  • Scatterbrained Genius
  • Posts: 2595
    • Strange Aeons
Re: Tuesday Night Gentleman's Club: Kulten
« Reply #43 on: 03 November 2013, 02:09:21 PM »
Thanks guys! The Deep One is a Strange Aeons model...currently only available to Cult Of The Black Goat members, should be available to the general public some time next year.










Offline Marine0846

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6731
Re: Tuesday Night Gentleman's Club: Kulten
« Reply #44 on: 04 November 2013, 03:02:00 AM »
Love the story.
Can't wait till part 2.
Semper Fi, Mac

 

Related Topics

  Subject / Started by Replies Last post
9 Replies
3765 Views
Last post 19 September 2012, 01:48:04 PM
by DeafNala
2 Replies
1585 Views
Last post 12 January 2013, 02:07:06 PM
by Dentatus
15 Replies
3893 Views
Last post 21 April 2013, 04:00:51 PM
by The_Beast
6 Replies
3962 Views
Last post 29 September 2015, 04:55:31 PM
by SBRPearce
5 Replies
2689 Views
Last post 20 January 2016, 04:00:08 PM
by GeKi