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Author Topic: Tuesday Night Gentleman's Club: Kulten  (Read 38118 times)

Offline Uncle Mike

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #60 on: 13 November 2013, 09:04:46 PM »
Darth and I knocked out another game last night... The Orgy Of The Damned! Is it a wicked nasty as it sounds? You bet! Stay tuned for all the uncomfortable moments and slooshing sounds!!!  :P o_o

Offline Argonor

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #61 on: 13 November 2013, 09:34:51 PM »
Got my shiny new credit cards... now off to a full weekend of mayhem at  Horisont V Friday afternoon.

Maybe next week, I'll find time to get the supplies I needz from the Worldwide...  ::)
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Offline Uncle Mike

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Re: Tuesday Night Gentleman's Club: Orgy! Orgy! Orgy! Pt. 1
« Reply #62 on: 16 November 2013, 01:29:41 AM »
The Orgy Of The Damned




Without further adieu...This desolate compound is about to see unnatural acts so horrendous, so heinous...so...something beginning with 'H'...give me a minute. Hmmm...

The set up for this scenario sees both players pairing up Human models to 'get it on' asap. While the Lurkers with Hideous/Fear stand along, nobody would willingly 'orgy-up' with those fellows!  For those not familiar with the rules: both cults need to amass 10 Orgy Points to get a bonus to their Favour rolls later on. You get one OP when in base-to-base with a 'friendly' model and spending an action involved in Orgiastic Behavior and D6 OP if you win a round of close combat and elect to do some Orgiastic Behavior on your enemy instead of hurting them. Pretty simple really...let's 'get it on'!

Soon to follow...rubbing of parts! Naughty spankings! Inter-species relations?! Should games like this even be allowed to be made or should the creators be chemically sterilized? Who can say, but don't you need to see more?

You sick reprobate you!

Offline Mason

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #63 on: 16 November 2013, 01:42:59 AM »
Mike, you sick puppy!
 :o

Lets see the action.
 :D


Offline styx

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #64 on: 16 November 2013, 02:00:29 AM »
Whoot! Miniature porn! Models stroking one another! Dicegasams! Oh my, I may need a cold shower!  :o
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Offline Uncle Mike

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #65 on: 21 November 2013, 11:56:36 PM »
As you well know these orgies start up pretty fast. The first several turns saw both cults slowly moving up the board to reach the enemy while having a bit of 'rumpy-pumpy' amongst themselves. After a particularly raucous 'reach around' the Serpent Worshipers BAR cultist managed to cause a wound to the Deep One as it inexorably lurched forward.

Only to fail a Resolve test upon seeing the fishy horror up close...and Frenzy! Charging in lustful abandon...only to be 'rage humped' by the Deep One (generating 5 Orgy Points! That's some good lovin'!)



The Demagogue likes to watch! And in the fore-ground the cult leader 'takes communion' with a lowley cultist. I've heard it said that he likes a bit of buggery with his skullduggery!!!



The cults close the distance between each others (non)respective orgies and a vicious firefight ensues. When the smoke clears the Serpent  Worshipers are worse off with both BAR cultists injured and a wound on the Serpentman Warrior. The picture below shows the knife cultist employing a stack of boxes to enhance 'combat fellatio'. (Good for another 5 Orgy Points!!!)



Those sort of 'backdoor shenanigans' only work once thou! After unceremoniously opting to gut the Deep One The wounded Serpentman Warrior stalks closer...begging the question: 'do you wanna see snakey?'



In the end it was down to whoever lost the next model (this game ends when one cult reaches 50% casualties) the Fishman Demagogue charges the Warrior and is slashed down! That ended the game seeing the Serpent Worshipers victorious. All in all a pretty good orgy...but aren't they always?


The end game after I take a break...I'm exhausted Dahlings!...I need a smoke!

Offline commissarmoody

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #66 on: 22 November 2013, 03:23:30 AM »
That's some good orgy.  :D
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Offline D@rth J@ymZ

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #67 on: 22 November 2013, 02:00:14 PM »
All that excitement and good lovin'  8) has tired me out.  Methinks I'll have to go have a smoke too...
Now you see that evil will always triumph because good is dumb...
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Offline Mason

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #68 on: 22 November 2013, 04:43:41 PM »
Great stuff, Mike*.
 8)

One of the best things about seeing Cult Vs Cult action i sthe chance to ogle the way everyone else paints their cultists up.
These are two very nice looking groups of sick feckers.
 :-*





(ya sicko!  ;))

Offline Uncle Mike

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #69 on: 24 November 2013, 04:00:45 AM »
The End Game

The Serpent Worshipers (after taking a licking last game...) managed to hand out a fairly solid beating against their sworn enemies. But what of the inevitability of death? the harsh financial consequences? and did their gods love them...even a little bit?

Both the Deep One and the Demagogue went out with Major Injuries...but both made a Full Recovery without any permanent issues...how disappointing for the Serpent Worshipers!!! Meanwhile the snake friends walked (slithered?) away with a cultist with a Leg Wound and the Bolt Action Rifle cultist became Ballistophobic(sp?) after his dance with the Deep One...a pleasant end was not in store for at least one of these poor fellows... :-[

Both cults did manage to get a Skill advancement on one lucky cult member each. The Dagonites Rifle cultist and the Serpent Worshipers Degenerate...seems appropriate that a Degenerate would learn a new Skill at an orgy!  ;D

Having no Magus to generate resources the Dagonites just barely managed to pay their upkeep...but they did and that is all that matters! Broke but not any worse off for it they would live to orgy another day! The Serpent Worshipers are sitting on a pretty little nest egg...how will they spend their ill gotten gains? Only time will tell...

And finally: the great Snake Daddy smiles on his lowly, crumb-sucking toadies!  After sacrificing the now useless cultist with Ballistophobia the Serpent Worshipers gain a point of Favour!!! Even thou they had been beaten down previously the Serpent Worshipers they had plans. Big plans...involving snakes most likely. 

Both players walked away with muttered oaths and much fist shaking...the tension in the air was thick...like some sort of delicious custard.  :P


Offline D@rth J@ymZ

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #70 on: 25 November 2013, 12:20:43 AM »
Who would have thought that the Snakeman Warrior would be tough enough to take out a Fishman Demigogue?!  ::) :?

In hindsight, it was probably too aggressive a move that I normally would not have risked.  Normally, a "throw caution to the wind" type of move like this is Uncle Mike's style of play (rate of success = debatable  ;)).  I figured with the game on the line (next man out loses) and UM likely to charge in his next turn, I'd use my best remaining model to give me the best chance of eeking out a win.  Curses!  >:D

The lesson here is to keep your Magus alive!  In Kulten, the post-game relies heavily on the Magus' ability to generate Resource Points which can be spent in the Kult Management Phase to buy back lost mooks, congregation, weapons and gear.  I barely made enough to keep the Dagonites around...I had nothing to spend after the game!  So there will be no new members or gear joining me for my next game.  On the other hand, UM has enough Resource Points to throw a nasty surprise my way next time we play...

Now that Uncle Mike and I have completed our first 2 games, one of us will need to find another challenger before we play against each other again.  This comes as somewhat of a relief, because this game has left me a little sore  ;)

Offline Mason

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #71 on: 25 November 2013, 01:28:44 PM »
Interesting to see the post-game mechanics in action.
 8)

Offline D@rth J@ymZ

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #72 on: 25 November 2013, 05:44:43 PM »
Interesting to see the post-game mechanics in action.
 8)


I think this is where VUK really differentiates itself from SA (besides the obvious Kult vs. Kult dynamic).  The post game isn't just about re-equipping with whatever you need to beat a specific opponent or model (minding the overall list points or BP).  You have to be able to afford new or replacement cronies and equipment.  If your list gets decimated and you don't earn any Resource Points in the post-game or don't have a nest egg of RP stashed away, then you have to field your remaining list in the next game.  VUK is as much about managing your Kult as it is fighting, sacrificing, defiling etc.  8)

Offline D@rth J@ymZ

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #73 on: 25 November 2013, 05:53:27 PM »
Also, I might add that the Magus is the primary RP earner in the Kult list (up to D6 RP in the post game) while most other Kult members can earn 1 RP each if they roll 4-6 on a D6 in the postgame.  This applies only to models that were not removed from the game due to injury (of any type), so sometimes being cowardly and running away or failing a Kult Unity Test can be rewarding  ::)

Offline Basement Dweller

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #74 on: 26 November 2013, 06:20:28 AM »
So I couldn't let Mike and James have all the fun, so I got a cult together ready to cause chaos and death on Tuesday nights.

Here is my Death Cult...



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I'll add some details tomorrow about why I chose the Death Cult and the models I started with...and how they will deal with all the crazy snake and fish people that will be interfering with my nefarious plots...

leadadventureforum.com/gallery/16/1338_04_02_14_4_41_04_1.jpg

 

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