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Author Topic: Tuesday Night Gentleman's Club: Kulten  (Read 38095 times)

Offline Uncle Mike

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #90 on: 05 December 2013, 07:43:57 PM »
The Post Game

The Dagonites had a cultist gain Fear Of Monsters due to his injuries. While the Serpent Warrior ended up Dead after his tangle with the Deep One. Uncle Mike (after much deliberation...) decides to spend his point of Favour and change the result to a Full Recovery. The Warrior will live to slay another day, and at 9 points a worthy usage of a Favour point. Still, no Favour to hold over the other players heads... :?

The Magus of the Serpent Worshipers gains a Skill! No doubt it will be Command related to partially replace that dead Cult Leader from the other day...

Both cults get a free upkeep (they do not have to expend resources this game...) as they each managed to capture a delicious orphan each. Conversely, they are both considered to have lost the game...by not outdoing the other cult in children snatched. Neither gains any Favour...but dinner does taste better when you catch it yourself!



Krampus did very little against the combined hunger of these two cults and will lick his wounds (with that big gross tongue of his) until the next time...usually he will be killed multiple times and re-appear randomly to cause much merry havoc. The Deep One was worth every point this game; using its Throw ability to slow down Krampus without removing him and simultaneously preventing the aforementioned game dynamics from happening.  :-[

As an added bonus here is the recipe:

Orphan Pie
Feeds one cult

Ingredients: One orphan (as fresh as possible), 12 pie shells, two cloves of garlic (undead should replace this with a couple clods of dirt), a cauldron of scalding water, salt and pepper to taste.

Directions: Scald the orphan until a tender pink hue is reached, remove from cauldron and set aside. Add garlic, salt and pepper to cauldron. Reduce. Chunk orphan into bite sized bits and return to cauldron. Simmer and reduce over medium heat until a rich, lumpy porridge consistency is reached. Remove from heat and distribute between pie shells. Place pies in a large earthen oven and cook for 45 minutes or until a golden brown. Cool, serve and eat. Yummy!

Offline D@rth J@ymZ

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #91 on: 05 December 2013, 11:16:19 PM »
Sounds like some good eatin' for sure!  ;) ::)
Now you see that evil will always triumph because good is dumb...
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Offline Mr. Peabody

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #92 on: 08 December 2013, 09:12:32 PM »
So much fun! Brilliant frosty Sunday reading and a super AAR. VUK has such rich potential, everyone should be playing it.  :-*
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Offline Argonor

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #93 on: 09 December 2013, 09:42:32 AM »
I finally ordered a bunch of stuff a couple of minutes ago, getting ready to don some robes again ;)

Products
------------------------------------------------------
1 x Cult of the Black Goat Membership (SA-BG2013)  = $60.00
Size X-Large
Download PDF (ZIP Archive)
1 x Morbid Adventures (SA-032)  = $24.95
1 x Shocking Tales of Madness and Mayhem, Issue No. 3 (SA-037)  = $19.95
------------------------------------------------------

Printing VUK as I write (hoping my ink will last  :o ), and eagerly awaiting all the other stuff to arrive to get my SA collection complete once more  ;D
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline D@rth J@ymZ

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #94 on: 09 December 2013, 03:31:02 PM »
I've always thought that cultist robes go rather well with a good fez.

You should fit in nicely  ;) Welcome aboard Argonor.

Regards,
#5

Offline Argonor

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #95 on: 09 December 2013, 07:46:45 PM »
I've always thought that cultist robes go rather well with a good fez.

You should fit in nicely  ;) Welcome aboard Argonor.

Regards,
#5

Thanks, I really never left, just took a leave  ;)

Offline D@rth J@ymZ

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #96 on: 09 December 2013, 10:47:45 PM »
Good point.  I think your seat is still warm.  Plus I think you left a tenticle behind, so no one has dared claim your spot either... ;)

Offline obsidian3d

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #97 on: 16 December 2013, 06:16:45 PM »
Arcane Seekers



These seekers of dark magical power are new to the local cult scene. Shortly after stealing a book of power from a Threshold archive Eva Schwül, a former (obviously) Threshold agent joined their ranks. The high priest quickly became enamoured with her... No one knows now where the true power lies.

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obsidian3d


I braved arctic temperatures, a 90+ minute trip on roads covered with ice and snow, and a liquor store full of ravening holiday drunks to make the game you're about hear of possible. I truly must be addled by the cult kool-aid.
« Last Edit: 16 December 2013, 06:26:54 PM by obsidian3d »

Offline styx

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #98 on: 16 December 2013, 07:02:01 PM »
Arcane Seekers



These seekers of dark magical power are new to the local cult scene. Shortly after stealing a book of power from a Threshold archive Eva Schwül, a former (obviously) Threshold agent joined their ranks. The high priest quickly became enamoured with her... No one knows now where the true power lies.

Player Profile
obsidian3d


I braved arctic temperatures, a 90+ minute trip on roads covered with ice and snow, and a liquor store full of ravening holiday drunks to make the game you're about hear of possible. I truly must be addled by the cult kool-aid.

There should be no excuse then if the beer isn't cold enough!
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Offline D@rth J@ymZ

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #99 on: 16 December 2013, 08:19:40 PM »
There should be no excuse then if the beer isn't cold enough!

Damn straight!

Offline Argonor

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #100 on: 16 December 2013, 09:52:59 PM »
Those are cool. I've just begun painting Bob Murch's 'Crimson Scorpion' to blend in with my purple hooded minions, but haven't decided on the cult type, just yet (haven't finished reading VUK, as Christmas preparations are taking up most of my time off work right now).

I hope to be able to stage a game of VUK at my first 'Argonor's Attic Attack' which is sceduled to happen when I get my garage attic ready for gaming purposes  :)

Offline Uncle Mike

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #101 on: 18 December 2013, 10:04:36 PM »
The Summoning!

An ancient (and evil...obviously!) triangle of summoning has existed here since before man built an asylum on the very spot. Madness and murder ensue as the Serpent Worshipers and the new kids on the block (no, not the band...) the Arcane Seekers  fight it out within the confines of the black triangle and the asylum. Would enough blood be spilled to summon forth a Daemon or a god?



This picture will have to hold you over until I've shoveled the walk...ah, Canuckistan in the winter...

Offline Mason

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #102 on: 18 December 2013, 10:41:25 PM »
 :o :o

I remember this!
So, you have finished it and gotten it onto the table.
It looks great!
 :-* :-*

Close-up shots, please, Mike.
 :D


Offline D@rth J@ymZ

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #103 on: 18 December 2013, 10:44:52 PM »
Close-up shots, please, Mike.

Plenty of those are included in the upcoming AAR;)

Offline Mason

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #104 on: 18 December 2013, 10:49:53 PM »
Plenty of those are included in the upcoming AAR;)

Lovely!
 :D


 

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