Well for this week's game at my club I ran another game of Fallout (no crap, that is the name of this thread). Not many pictures as its a tad awkward doing that during a game.
Scenario: A group of Mercenaries are contracted to blow their way into a Vault. They must plant the explosives on the central ring of the Vault elevator and have it explode. Additionally they recquire that at least half their number survives in order to hold the position so that nobody makes it into the Vault and tampers with it before them. However the Vault's located on the territory of the local Raider gang. Its their objective to kill at least half the Mercenaries number and have at least half of their own survives so they can oust the intruders. Whether the Vault is blown up or not doesn't matter to the Raiders (though it might if weird crap starts pouring out of it...).




The Mercenaries were made up of six models. One leader armed with an AK. Two veteran mercs with SMGs, and three regular mercs with Semi-Auto Rifles. All of them were wearing body armour and one of the veterans was carrying the explosives to blow into the Vault.

Meanwhile the Raiders had nine models. Their leader was kitted out in a suit of Power Armour and carried a flamethrower. One Raider had body armour and an Auto-Axe. Another had an SMG. The remaining six were a mixture of baseball bats and pistols, and compared to the other Raiders only had one hitpoint each.

The Mercenaries deployed along the board edge to the right of the Vault (referencing the first image). The Raiders were on the left, but could place a third of their men inside the Diner. I was playing the Raiders and my opponent was the Mercenaries (but obviously he knew how bent guns were and I'd give one side a crap ton of them).
I won the first ton so moved first. Being fairly close to the enemy and armed with close combat weapons the Raiders inside the Diner spread out. One armed with a shotgun, and as the first action of the game, somehow nailed one of the mercenaries who was covering behind a car. The mercenaries returned fire and killed the guy with the shotgun and another Raider, as the rest of their number moved into cover around the Vault. The next turn the mercenaries strengthened their position and laid down some fire on the advancing Raiders, wounding one, but not downing him.
Following that the Raiders gained the initiative and the Mercenaries Diner flank started to crumble as their men were assaulted in close combat. The Power Armoured Raider approached moving between the cover along the mesh fence. This was noticed however, and though missing him, the baseball bat wielding Raider beside him went down. After this things didn't look good for the Mercenaries. They lost a guy to the Auto-Axe Raider on the Diner side and moved in another to cover. The flamethrower wielding Raider had moved close enough to fire his weapon and easily burned one of the Mercenaries to a crisp.
By the Vault the Mercenaries had decided that their position was untenable and so the guy holding the explosives ran to set them up (using a special ability to move further than he was supposed to that turn). With no hope of disarming the explosives, or rather not caring about them, one Raider jumped the barricade he was behind to shoot the Mercenary in the back as he retreated. As he moved forward the explosives went off and he was turned into paste.
Despite blowing open the Vault things just weren't going their way. Another Mercenary went down in the melee on the Diner side. As the explosives Mercenary retreated more Raiders moved up on his position. Their leader laid down some more fire and wounder the enemy leader, but he quickly hurtled towards her. Power Armour enhanced strength doesn't suit well with a regular human in Combat Armour and he yanked her up by the head and well ...crunch. At that point both sides had lost more than half their starting numbers and the game had run on for about five or six turns. The Vault had been opened, but neither side could hold the position. As a result it was declared a minor victory for the Mercenaries, but with nobody around to secure the Vault anybody could come along in the meantime before another group of Mercenaries could be funded.
Meh, a silly little scenario that was an excuse to use the newer terrain that I'd made. What did I take away from it? That I should make some hills and dirt track roads so that I can run a proper wasteland game instead of having them always tied to civilization. That's fine as I already have a hill with a bunker inside of it, though I'm not quite as enthusiastic about making generic terrain like that as I am regular miniatures as they have less character. That I need to put more effort in to learn the This is Not a Test ruleset was something on my mind as well, though I'm begrudged to read the thing off a tablet during games rather than a hard copy.
Anyhow, what am I up to? The Brotherhood Humvee's being painted at the moment. There's rubble piles in my to do pile, though yet again the Enclave are being put on a back burner as I reprioritise (they'll be painted one day...). In the S.T.A.L.K.E.R. world I've put more work into the wooden house I was making, though as usual I've ran out of balsa to make that (eugh, silly me forgot that I was making the whole thing out of one size of wood, but I'd been buying the same amount of all the sizes I used instead of just that).