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Author Topic: Anarchy Offline - Coloured streetlights + a portal to the Shadowlands (Page 37)  (Read 104279 times)

Online OSHIROmodels

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Re: Anarchy Offline - First game pics (Page 28)
« Reply #405 on: 28 September 2014, 10:14:05 AM »
A veritable feast for the eyes  8) 8) 8)

cheers

James

Offline Malebolgia

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Re: Anarchy Offline - First game pics (Page 28)
« Reply #406 on: 28 September 2014, 11:25:13 AM »
Stunning! 8)
“What use was time to those who'd soon achieve Digital Immortality?”

Offline matakishi

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Re: Anarchy Offline - First game pics (Page 28)
« Reply #407 on: 28 September 2014, 09:45:20 PM »
Right, my friend Kevin has sent me the pictures I took so I can show what happened. This si a selection, there's a full gallery here:
https://plus.google.com/photos/102655438736593856896/albums/6064217823401130017
and they'll all be up on my site once my hosting service pulls its finger out and lets me edit the page.

As I mentioned before, we played the Assassination mission.
My team contained a Doctor and a Fixer controlled by myself and an Engineer and an Enforcer controlled by Giro my team mate. We were opposed by Kevin, with a Bureaucrat and a Doctor, and Mark with his Soldier and a Fixer.

Mark's toons


Giro's force


Kevin's


Both our plans involved hoovering up the trash mobs, spiders, leets and some bot hackers, who were hanging around outside the camp to stop them interfering later and to get the equipment rewards into our inventories before the main assault on the camp itself.



Kevin's Crat charms a spider and uses it to destroy some leets


It took the first turn to kill everything outside the camp and then both sides regrouped for the main event.

Entering the camp from different sides we started taking down the smugglers in order to draw out our target. Giro's Enforcer, pumped up with buffs and lucky armour and weapons finds launched a devastating attack on Kevin's Bureaucrat totally destroying her.



At the beginning of the final turn Mark's Soldier, backed up by the team's Doctor ran into the centre of the smugglers trusting to his superior fire power and the Doctor's medical skills to keep him alive long enough to kill the main target who appeared from one of the buildings.
He did well until the Enforcer hammered him into bits as well incidently gaining back the initiative for my team.







Since the target had obligingly appeared right next to my Fixer I unloaded on him to claim the victory for the good guys.



Lots more pics in the gallery, do have a look :)
It was a fun game and captured the feel of its source material well. here's to a few more goes at BLAM!
« Last Edit: 28 September 2014, 09:48:33 PM by matakishi »

Offline Predatorpt

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Re: Anarchy Offline - Full game report and more pics (Page 28)
« Reply #408 on: 28 September 2014, 11:01:29 PM »
Congratulations to all involved on that game, it looked like a lot of fun! Nothing better than a good group of players and some stunning terrain and figures  :-*

Offline matakishi

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Re: Anarchy Offline - Full game report and more pics (Page 28)
« Reply #409 on: 30 September 2014, 08:13:47 PM »
The full game report is here:
http://www.matakishi.com/anarchyofflinegames.htm
with all the photos.

Also, I have added a PDF of the professions if any prospective players want to have a quick think about what they'd like to play before BLAM
http://www.matakishi.com/apps/documents/

For those who don't care for PDFs, here's a picture:


Offline Eric the Shed

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Re: Anarchy Offline - Full game report and profession details (Page 28)
« Reply #410 on: 30 September 2014, 09:22:42 PM »
So looking forward to this.....book me in for first game please

Offline Elk101

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Re: Anarchy Offline - Full game report and profession details (Page 28)
« Reply #411 on: 30 September 2014, 10:46:12 PM »
That's just too slick!  :-*

I'm rather drawn to the Fixer archetype.


Offline matakishi

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Re: Anarchy Offline - Full game report and profession details (Page 28)
« Reply #412 on: 30 September 2014, 11:58:13 PM »
These are the nano programs that each Fixer starts with:



Offline Elk101

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Re: Anarchy Offline - Full game report and profession details (Page 28)
« Reply #413 on: 01 October 2014, 07:17:24 AM »
It looks like the Fixer has some nice touches in terms of gameplay and potential interaction with teammates.

Offline matakishi

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Re: Anarchy Offline - Full game report and profession details (Page 28)
« Reply #414 on: 01 October 2014, 07:30:56 AM »
All the professions have interaction with their team mates, that was the starting principal. Consequently, no one can do everything on their own and so need team mates to fill the gaps in their abilities in order to succeed. The most obvious is the Doctor who provides healing for everyone and, in turn, relies on them to keep the Doctor safe.



Offline Elk101

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Re: Anarchy Offline - Full game report and profession details (Page 28)
« Reply #415 on: 01 October 2014, 07:36:55 AM »
It's a very nice idea, I like the team ethos.

Offline matakishi

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Re: Anarchy Offline - Full game report and profession details (Page 28)
« Reply #416 on: 05 October 2014, 12:15:22 PM »
Last night we played the Data Retrieval mission. this was designed to be the introductory mission to allow players to get a feel for the mechanics of the game and, more importantly, the essential teamwork that needs to be employed to succeed.



The game lasted four turns and took an hour and a half which is pretty good for a four player game. My team lost really, really, badly this time and it was all my fault too.
There's a full write up here:
http://www.matakishi.com/anarchyofflinegames.htm

Here are some sample pics of the action.











http://www.matakishi.com/anarchyofflinegames.htm

This will open the proceedings at BLAM so study it well and learn from my incompetance :)

Offline Eric the Shed

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Re: Anarchy Offline - 2nd game report (Page 29)
« Reply #417 on: 05 October 2014, 12:21:54 PM »
Loving this...roll on saturday

Offline Elk101

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Re: Anarchy Offline - 2nd game report (Page 29)
« Reply #418 on: 05 October 2014, 12:28:50 PM »
In fairness it also sounds like you were a bit unlucky!

Offline matakishi

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Re: Anarchy Offline - 2nd game report (Page 29)
« Reply #419 on: 05 October 2014, 12:35:39 PM »
The problem was not having enough points on my Doctor at the crucial moment, everything else was secondary, and that was entirely down to me not concentrating on the plan.
Having to cope with a crap Fixer was an added bonus too, but not a game loser.

 

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