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Author Topic: Anarchy Offline - Coloured streetlights + a portal to the Shadowlands (Page 37)  (Read 103948 times)

Offline Elk101

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Re: Anarchy Offline - 2nd game report (Page 29)
« Reply #420 on: 05 October 2014, 12:38:06 PM »
The problem was not having enough points on my Doctor at the crucial moment, everything else was secondary, and that was entirely down to me not concentrating on the plan.
Having to cope with a crap Fixer was an added bonus too, but not a game loser.

Still,  30 attack dice, could you habe reasonably anticipated that?

Offline matakishi

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Re: Anarchy Offline - 2nd game report (Page 29)
« Reply #421 on: 05 October 2014, 12:52:16 PM »
Yes, I could see what gun he had, I knew what buffs he had and I knew that we only had to keep the Engineer alive long enough to make a single move and exit the table.
With all this in mind, I allocated 25 of my possible 50 dice to healing. Because....why? What was I thinking? Well I thought I might need a contingency plan involving some movement and some defence for me to get off the table. of course this was rubbish, I wasn't holding any of the data and so I could die where I was and we'd still win.
Total brain fart.

That's me there, watching victory walk off the table.


Offline Elk101

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Re: Anarchy Offline - 2nd game report (Page 29)
« Reply #422 on: 05 October 2014, 01:10:40 PM »
Ah, so you could have put most of your dice into healing to keep the engineer alive. Could the Fixer have stalled the enemy soldier for a turn?

Offline matakishi

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Re: Anarchy Offline - 2nd game report (Page 29)
« Reply #423 on: 05 October 2014, 01:18:51 PM »
The Fixer couldn't get away from the bloody sand worm  lol he had no LOS to the Soldier, they made sure of that.

Offline Elk101

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Re: Anarchy Offline - 2nd game report (Page 29)
« Reply #424 on: 05 October 2014, 01:28:32 PM »
The Fixer couldn't get away from the bloody sand worm  lol he had no LOS to the Soldier, they made sure of that.

That shows the required interaction nicely though, because if your Fixer had been supporting the engineer you could have won, so it was in the enemy team's interest to ensure that couldn't happen. It makes for a very tactical game. I hope we do see it on Sunday as I'd love to play.

Offline matakishi

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Re: Anarchy Offline - 2nd game report (Page 29)
« Reply #425 on: 05 October 2014, 01:43:12 PM »
I've updated the report with some more pictures of the early part of the game which got lost in the ether when Kevin sent them to me.
I'll post them all below:

The set up


Desert Nomads


The bloody sand worm


My team arrives


The Bureaucrat's sand worm eats stuff




The Engineer's robot arrives


Followed by the bloody sand worm


My Doctor is surrounded


My Doctor sorts out that attack with aplomb and then we resume our normal bumbling descent into, well, anarchy :)

Offline matakishi

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Re: Anarchy Offline - 2nd game report (Page 29)
« Reply #426 on: 05 October 2014, 02:39:27 PM »
I hope we do see it on Sunday as I'd love to play.

Well, I'll have it with me so if we can find an unused 4x4 space we're good to go.

As an aside, here are some slum runners (that glow in the dark) and some scooplets and a thumper. I have many more scooplets to base as well as a couple more thumpers.






Offline Ajsalium

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Re: Anarchy Offline - 2nd game report (Page 29)
« Reply #427 on: 05 October 2014, 03:00:05 PM »
Have you posted the rules here? Or will you offer them later?
From the game reports, the system is intriguing me...
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Offline matakishi

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Re: Anarchy Offline - 2nd game report (Page 29)
« Reply #428 on: 05 October 2014, 03:08:23 PM »
The rules will be available some time after BLAM, hopefully before Christmas.
I am attempting to secure a license from Funcom, the owners of Anarchy Online which is the setting that I'm using as the basis for my game. If I'm successful then Anarchy Offline will be published as it is. If not, then it'll still be published but the references to the world of Anarchy Online will be changed to more generic stuff.
Either way, the rules will be available before too long in one form or another for all to enjoy.

Offline matakishi

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Re: Anarchy Offline - 2nd game report (Page 29)
« Reply #429 on: 06 October 2014, 07:30:14 PM »
The BLAM schedule of games has changed and I'll have Anarchy Offline available on both Saturday and Sunday.

I have reconsidered my plans for running the game. If I bring both the Omni and Clan boards I'll be bringing too many boxes and my day will be spent moving and packing and unpacking, it takes about an hour and a half to set up the Omni city and plug all the lights in and I'd really rather play another game in that time.

I'm going to bring the Clan set up on its own which is the one shown in the two game reports so far and the Clan city.
This will let me run the following missions:





This is the introductory mission which I can run as often as necessary.





This is a light-hearted mission but characters really need to be a bit geared up to attempt it.





This is another mission suitable for beginners.





This is quite an involved mission and will likely be run on Saturday evening.





This is another simple mission with the potential to become a little chaotic.

I can also run the extraction mission from a Clan city instead of an Omni one so there's no real loss except the lighting from the Omni City board.

Best solution all round I think, more games means more people can play after all.

If you want to book a place, Eric has mentioned he'd like to be first, then let me know and maybe some of the team prep work can be done ahead of time.

Offline matakishi

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Re: Anarchy Offline - 2nd game report (Page 29)
« Reply #430 on: 15 October 2014, 07:15:43 PM »
I didn't take many photos at BLAM as I was busy running games and stuff. However, here's a collection from Dr De'ath who always comes through with the goods.
These are just a selection, there's a link to the gallery at the end.















Many more here, well worth a look:
https://plus.google.com/photos/102655438736593856896/albums/6070313911720743473

My report of the last game is on my site, brief but comprehensive, along with the rules changes that are going to be made.
http://www.matakishi.com/anarchyofflinegames.htm

The climactic struggle atop the city:


Offline OSHIROmodels

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Re: Anarchy Offline - BLAM pics (Page 30)
« Reply #431 on: 15 October 2014, 07:20:06 PM »
An enjoyable game but did take me a bit to get to know the rules (I'm a simple sole)  :)

cheers

James

Offline Elk101

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Re: Anarchy Offline - BLAM pics (Page 30)
« Reply #432 on: 15 October 2014, 07:28:41 PM »
The city looked amazing. We were pipped at the post by our opposition when they copied our plan but didn't run out of actions the way we did!  We thought we were being sooooo clever too  lol

Offline Dr DeAth

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Re: Anarchy Offline - BLAM pics (Page 30)
« Reply #433 on: 15 October 2014, 08:54:02 PM »
Great game with very elegant mechanics - wish I'd had time to play a few more games
Photos of my recent efforts are at www.littleleadmen.com and https://beaverlickfalls.blogspot.com

Offline Earther

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Re: Anarchy Offline - BLAM pics (Page 30)
« Reply #434 on: 15 October 2014, 09:23:07 PM »
Remarkable set-ups Paul! Absolutely stunning!!  :o

Have an A-Star! ;)

 

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