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Author Topic: Future Tank concept - PL-01  (Read 9136 times)

Offline Predatorpt

  • Scatterbrained Genius
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Re: Future Tank concept - PL-01
« Reply #15 on: 13 December 2013, 09:51:12 PM »
oh and you should be congratulated for actually finding something on TMP. lol

And the best part - it wasn't posted by Tango01  ;)

Offline Mr. Peabody

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Re: Future Tank concept - PL-01
« Reply #16 on: 13 December 2013, 09:57:17 PM »
Hmm.. haven't really given A3 much of a go since beta. Looks like I'm overdue for some fun in the sandbox.
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline Elbows

  • Galactic Brain
  • Posts: 9971
Re: Future Tank concept - PL-01
« Reply #17 on: 13 December 2013, 11:41:00 PM »
Yep, they're still releasing stuff every couple of weeks (new weapons, optics, vehicles, helos etc.).  They're on break for holiday, but released a new MBT, APC and helo for the AAF faction.  Constant improvements thus far.  My buddies and I have more time in on that than I care to admit... lol
2025 Painted Miniatures: 348
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Offline Elbows

  • Galactic Brain
  • Posts: 9971
Re: Future Tank concept - PL-01
« Reply #18 on: 14 December 2013, 01:29:52 AM »
Hmmm, I suppose that's a bit of a tough question.  lol

I'd say it rates as semi-difficult, mainly due to the realism and expanded coverage you get.  It is inherently more "sim" than a normal Xbox or Playstation game (read: Call of Duty, Battlefield etc.).  ARMA 3 is as close to a modern combat "simulation" as you're likely to get.  While the game has a campaign, the franchise has always been one thing: a gigantic sandbox.  By gigantic, we mean...gigantic.  There are two maps provided, the larger of which features over 200 square kilometers of actual terrain.  It's a fake gigantic post-colonial island in the Mediterranean (think Corsica/Malta?).

Here is a picture to demonstrate the scope (compared to other games shown below)



Due to the size of the map and the simulation nature, engagements tend to happen at more realistic differences (infantry engagements at 200-400 yards, tanks can engage each other at over 2800 yards etc.).  The game includes aviation units (helicopters and ground attack aircraft), boats (attack boats, patrol boats, combat divers, submarines etc.), infantry, civilian vehicles (cars, trucks, etc.), light armored vehicles (MRAPs, humvee-style vehicles etc.), artillery (self propelled guns, MLRS systems), armor (MBT, armored anti-aircraft tanks, BMP-style vehicles etc.).  Weapons and equipment are 100% adjustable, with packs/belts/backs holding X amount of gear.

Weapons can have suppressors, PEQ (lasers), magazines, optics etc. installed on them.  Weapons have accurate select-fire controls.  Most combat optics feature magnified optics and single-power optics which you can switch between on the fly.  You can adjust the zero in 100 yard increments as you wish etc.  Smoke grenades, rifle grenades, flares, etc etc etc.  The list of equipment, options and material is pretty mind-boggling.

Putting all of this material into the hands of the gamers is pretty intimidating...but with the advent of Steam, you can download pre-made missions from other players.  You simply click one button and it downloads the mission to your computer.

The game is definitely far more difficult than Battlefield of Call of Duty because of the increased realism.  Carrying too much kit?  You'll get tired quick - try aiming your rifle when your heart is pounding and you can't catch your breath.  Rifles have real genuine recoil (ie. shooting while standing or kneeling is tough beyond 50 yards).  Distance becomes important too.  Unlike the common FPS, you can and will be shot at from 300+ yards away.  The high-power sniper rifles can hit out to 2000+ yards just like in real life.

Now a disclaimer: I don't play the game multiplayer/adversarial.  I play co-op missions with buddies of mine against the AI which I've scripted into missions.  It provides a lot of pants-pissing moments (a tank firing near you will damn near blow out your ear-drums).  It's not uncommon for a single mission of ours to run for 2 hours or so - only engaging a couple of dozen enemies. 

Add on top of this a fully realistic weather/time system and you can see you'll get immersed in it pretty quick (fog, lightning, rain, wind, waves, etc.).  It's a phenomenal game if you can sort out missions.  It's just not for the feint of heart (or the person who wants to pick up a controller, kill a dozen people in 5 minutes and then go on about his business).

 lol

Offline Mr. Peabody

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Re: Future Tank concept - PL-01
« Reply #19 on: 14 December 2013, 02:30:49 AM »
Love the co-op stuff. Used to play A2 co-op all the time. The AI performance in the Arma series is frighteningly effective.

Offline von Lucky

  • Galactic Brain
  • Posts: 8794
  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: Future Tank concept - PL-01
« Reply #20 on: 14 December 2013, 05:47:50 AM »
I played Arma II, and even that blew me away (I'm a simple man).
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline Elbows

  • Galactic Brain
  • Posts: 9971
Re: Future Tank concept - PL-01
« Reply #21 on: 14 December 2013, 07:14:50 AM »
Yep, I will say ARMA III fixed 90% of the problems I had with ARMA II.  Well worth it if you're into the genre.  Not to mention my buddies and I got in when it was only $32 for the pre-order.  Best money I've spent on games in a long time.

Offline Antenociti

  • Scientist
  • Posts: 221
    • Antenociti's Workshop
Re: Future Tank concept - PL-01
« Reply #22 on: 14 December 2013, 07:37:29 PM »
Roy, who does the vast majority of our casting, is an ARMA nut... his personal PC is insanely top-end...like INSANE... and he plays ARMA with everything on ultra and out to the full horizon at about 70 - fps which he thinks is pants... He ditched a Titan as it "wasnt fast enough" for him and ahd to revert to twin 690s (iirc) ...   meanwhile, my PC could, maybe, see 3 miles at low-res... at about 5 fps   lol

I am going to slap him though for not pointing out those new armour designs  ;)

That PL-01 is, imho, pretty damn cool. I dont care if its a plastic shell over a scooter either... it looks cool.

We have some, hopefully, equally cool stuff out in 2014..some of it is a bit... erm... off the wall, perhaps..  and no doubt some armour expert will tell us how its totally infeasible because that's not how composite armour would work against sub-space plasma weapon discharge... but, at a certain point COOL = Da WIN.

..for certain values of cool....

I am going to outrageously steal that design to add to my design pool  ;)
\"You don\'t need eyes to see, you need vision.\"

Offline Elbows

  • Galactic Brain
  • Posts: 9971
Re: Future Tank concept - PL-01
« Reply #23 on: 14 December 2013, 09:26:50 PM »
I'd love to see that thing in miniature.   lol  I'm anxiously waiting to see what the new Russian super platform will be as well (they're calling it Armata...apparently the next generation tank chassis on which they'll produce a dozen different designs - finally replacing the T-72 based designs).  They've been very close-lipped about it with only rumored sketches etc.  I don't imagine it'll be ground-breaking but will be big news for the Russians (who are back to their Cold War level of military spending!).

The newest AAF tank is more of a rip-off of the Turkish super modified Leopard II's...but it's a sweet one. 

Offline Predatorpt

  • Scatterbrained Genius
  • Posts: 2519
    • My Sci-Fi blog - Task Force Thor
Re: Future Tank concept - PL-01
« Reply #24 on: 14 December 2013, 09:29:37 PM »
...I am going to outrageously steal that design to add to my design pool  ;)

That little piece of information is good enough to justify my post!  :-*

 

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