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Author Topic: Re: New Silverton - *New Farmstead Cottage p9  (Read 39355 times)

Online FifteensAway

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Re: New Silverton - Engine No4 and No12 p3
« Reply #45 on: January 29, 2014, 05:22:02 AM »
Swarovski crystals - from a bead store.  Won't break the bank.  Just pick the right size and color to suit your needs and taste.

Now, Number 4 is very nice.  But that Number 12?  Well, I've sat in the fireman's seat of a real steam locomotive in operation and I can tell you I wouldn't even consider being aboard number twelve under steam and underway unless it were dead slow.  At the very least you need a cross member for the fireman and the engineer to hold onto - or you Will have a runaway locomotive, no maybe's about it.  You might have seen otherwise in some TV show but I'm betting the steam you saw was for effect and there wasn't any pressure, any at all, in the boiler - if there was even a boiler.  And I was in a good performing engine on good, level track.  Put that thing on a grade with curves?  Not with me aboard!
We Were Gamers Once...and Young

Offline Constable Bertrand

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Re: New Silverton - Engine No4 and No12 p3
« Reply #46 on: January 29, 2014, 11:26:16 AM »
Yes No12 is a little ... Rustic in its comfort levels. :) I may need a little modification.

The jewel idea is a good one, will check it out.

Offline Constable Bertrand

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Re: New Silverton - Engine No4 and No12 p3
« Reply #47 on: March 25, 2014, 01:10:36 AM »
A few more Black Scorpion folks have turned up at New Silverton. I have one left to finish now.

My to do list.
Base and paint train tracks
scratch build passenger cars
Add window frames to 2 storey hotel and weather
Add window frames to 1 story general store and weather
Paint remaining cow hand
Construct and paint mdf outhouse
construct and paint mdf wagon
create character cards for painted figures

And here is who has turned up!!! :D

Figures are Black Scorpion, except Dum Dum and Cap who are White Knight (see fallout thread for them http://leadadventureforum.com/index.php?topic=57694.0)





I havent named them yet, I think the first cowboy should be called blinky bill. (reference to Australian kids story and he has big eyes that would blink a lot :D ) Any ideas for names?

Offline Mason

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Re: New Silverton - New Residents arrive in town p4
« Reply #48 on: March 25, 2014, 01:16:19 AM »
Nice work, Matt.
Plenty of character in those chaps.
 :-* 8) :-*

I havent named them yet, I think the first cowboy should be called blinky bill. .......... Any ideas for names?

So long as he is not called Miopic Paulo, as Mr Blood did with his half-blind chap.
 ::)

I think the fella in the apron has to be called Gar Sonn or Waiter Minute.
 ;)



Off to take a squizz at Cappy and Dum-dum now....

Offline Constable Bertrand

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Re: New Silverton - New Residents arrive in town p4
« Reply #49 on: March 25, 2014, 01:32:03 AM »
Nice work, Matt.
Plenty of character in those chaps.
 :-* 8) :-*
...
I think the fella in the apron has to be called ... Waiter Minute. ;)

hahahahahaha  lol  lol THAT works!

Thanks Mason  :D  :D

Cheers
Matt

Offline Elk101

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Re: New Silverton - New Residents arrive in town p4
« Reply #50 on: March 25, 2014, 07:08:45 AM »
Nice additions Matt.

I especially like Squinty McKay!

Offline Constable Bertrand

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Re: New Silverton - New Residents arrive in town p4
« Reply #51 on: March 28, 2014, 02:26:24 AM »
Nice additions Matt.
I especially like Squinty McKay!

Thanks Steve. I guess it's bright out there! lol Perhaps Squinty McKay needs some sun glasses.

The rail that came in the train set is based with some embankment which is helpful, and clicks together rather easily. So there wasn't any need to glue sections together or to base on MDF.



Detail needed to be added, with ballast and grit, so using white glue small cork train ballast was glued down.

Due to its porous nature and flexibility I needed to add extra glue to make a hard gaming surface. I brushed with a 50-50 white glue water solution which was absorbed by the cork. Remarkably the water caused the initial glue to soften completely and turned it into a moveable mass of goo. It had difficulty sticking to the smooth plastic rails and has taken over 24 hours to dry hard. The water additionally caused the dye in the cork to leech out marginally. I placed thin lines of white glue on top to be absorbed and aid in giving a durable surface and added a sprinkling of sand for a finer texture. Hopefully paint will help it all stick together, the glue has started to harden, and it seems to be working out well.




Cheers
Matt

Offline Elk101

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Re: New Silverton - *Train track update p4
« Reply #52 on: March 28, 2014, 07:23:07 AM »
That raised track is very handy. Good to see you getting stuff done on your train, mine is "delayed awaiting further announcements!"

Offline Mason

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Re: New Silverton - *Train track update p4
« Reply #53 on: March 28, 2014, 08:47:36 AM »
Great stuff, Matt!
It is almost there already.
 :-* :-*


That raised track is very handy. Good to see you getting stuff done on your train, mine is "delayed awaiting further announcements!"

 lol
That did make me chuckle.

You have made me realise that I should just damn well build the track at least, if I have not got time for the train yet.
Easy and straightforward enough and should not take too long.
 :D


Offline Constable Bertrand

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Re: New Silverton - *Train track update p4
« Reply #54 on: March 28, 2014, 12:19:40 PM »
Such slackers, you two started the January train challenge.  ;D lol at least get the track, then you can have Indians blowing it up, railroad settlement brawls and a station in town. Basing with sand and mdf is pretty straight forward for you guys. Not sure when I will get operational passenger cars though.

Cheers
Matt
« Last Edit: March 30, 2014, 12:09:44 AM by Constable Bertrand »

Offline Mason

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Re: New Silverton - *Train track update p4
« Reply #55 on: March 28, 2014, 12:39:02 PM »
Such slackers, you two started the January train challenge.  ;D lol at least get the track, then you can have Indians blowing it up, railroad settlement brawls and a station in town. Basing with sand and mdf is pretty straight forward for you guys. Not sure when I will get operational passenger cars though.

I know, mate.
Terrible aint it?
 ::)

I have all the necessary stuff, sir, and I shall get on with it at some point.
The track will certainly been done soon-ish, the train much later.

The only difference with my track is that it has to span the Creek as well, so it would be better if I did both at the same time.... ;)



Offline Constable Bertrand

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Re: New Silverton - *Train track update p4
« Reply #56 on: March 28, 2014, 09:18:15 PM »
Nah I don't think it would Paul. Doing the creek itself is a large job, the track a small job. If you are doing modular track I say go for it and leave one straight section, or do it all and use styrene when it comes to making a bridge. If your going for a sculpted game board like Steve's Boer War build, then certainly do it all in one hit.

I like Steve's bridge, and may attempt a few shaped terrain tiles and a tressle bridge at some point.

Just my thought. Mixing the colour for one section will not be too difficult, and if you''re off, shade 2 pieces to be placed near it ;)

Cheers
Matt

Offline Constable Bertrand

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Re: New Silverton - *Train track update p4
« Reply #57 on: March 29, 2014, 12:29:41 AM »
Ok, I got excited and painted the tracks. Grey brown ballast, red ochre and ochre dirt, sienna rails, silver top on rails, blue brown oil streak wash down the middle, and a few clumps of scenic grass. Please excuse the phone photos.

I think it works, what do you say Blinky Bill, Abigail and Upset Max?











Cheers
Matt

Offline Supercollider

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Re: New Silverton - *Train track update p4
« Reply #58 on: March 29, 2014, 02:30:20 AM »
That looks great!  :-*

Offline Elk101

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Re: New Silverton - *Train track update p4
« Reply #59 on: March 29, 2014, 08:21:42 AM »
Looks good Matt. I had no idea the German settlers were so advanced in the Old West!

 

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