I can't say how much fun and satisfactions reports like this give me.
Thanks!
@ Hide - It is indeed intended to be used even in the open. Imagine your troopers using every scrap of terrain, depression or stealth training available to get unseen!
We had games on tables with less terrain with more or less no shot fired for two turns just getting somewhere, hide , spot, hide again, infiltrate moves etc.
@ Command - Command and Leadership are the most important characteristics. I like to see this design goal get obvious even after a first game.
@ Activation - Yes it is different and you need to get used to it. But it adds a lot of unpredictability. And it gives high Leadership armies a real edge! (I said that Ld IS important, or?)
Also - keep in mind that High Tech lists have only a few units, so it is much easier to keep track!
@ Printversion - The print version will come! But as expected the book still has some typos and inconsistencies. Feedback is coming in and I really want the printware edition as good as it gets. In addition while writing the Alien book right now I see some mechanics that need to be integrated (Psi Powers for example).
I also want to get as much of the additional weapons or unit proposals into the book as possible. Like the Kollossus unit for Mid Tech or the Lasergun proposed here on LAM.
Expect an update this weekend with the Lasergun, Flechette (Needlegun) and the Z Infection weapon Feature!
I hope for the printware option to be ready in March or April, until then use the printer friendly pdf and the economy mode on your printer!
One more thing, can you change the name of the topic to "ViDe: Future
Wars Combat test game comments and photos"? Reading Future Wars I was about to overlook it!