Thanks for these ideas, keep 'em coming. I'll look the ideas posted so far when I get in from work this evening.
As a qualifier on the goblins, I don't want them with armour or shields, just simple hand weapons - nasty creatures of the night that kidnap children!
The object of the game is that each player controls a small group of humans, mostly intent on rescuing children from the clutches of the faerie folk. As more faerie folk get triggered, so the chances of something nastier appearing increase (ideas welcome). Some players may have conflicting agendas too, e.g. Pre-Raphaelite artists intent on saving the faerie folk.
This may also result in some new 'otherworldly' elements appearing in the IHMN companies I'm developing. Certainly my human hunters and some others will be appearing in IHMN and VBCW games. This will also nudge me into finally finishing all parts I need for my 28mm English countryside village!