soooooo i had my first game of strange aeons and heres the report i promised on it
My threshhold team consisted of
Character : Derek Sullivan – 7 BP

M Dex. Con. A W Res. Skills
5 4+ 6/6 3 2 3+ Lucky Hat , Tight boots, Command ,Shurefooted
Weapons: 45. , Knife
Agent : William H. Ruthers – 5 BP

M Dex. Con. A W Res. Skills
5/3 5+ 6/8 2 1 4+ Tough
Weapons: 45. , Knife , Shotgun, heavy West
Agent : Velma Rogers – 4 BP

M Dex. Con. A W Res. Skills
5 5+ 6/6 2 1 4+ Read Languages
Weapons: 45. , Knife , Holy Book
The lurkers Consisted of
Lurker :Cult leader – 6 BP
Skills : Command, Improved Command
Weapons: 22.
Lurker :Cultist Squiggy – 1 BP
Weapons: None
Lurker :Cultist – 2 BP
Weapons: Bolt Action Rifle
Lurker :Cultist – 1,5 BP
Weapons: Club
Lurker :Cultist – 1,5 BP
Weapons: Club
Lurker :Cultist – 3 BP
Weapons: Double Barreled Shotgun
I rolled a scenario and got “Fight” and the Lurkers won the roll on who gets to set up first , also they won the roll on who gets to start

The setup was simple…the threshhold agents have to stop a group of cultists doing whatever sinister things they are up to
Turn One LurkersThe Leader gets nominated and proceeds to nominate The cultist with the Axeman ( used as a club in this scenario), Shotgun bob ( middle) and Squiddy ( the purple guy in the lower right)

the cultists proceed to move in on the agentsby climbing over the wall and running towards their position
Round 1 ThresholdDerek gets nominated and uses his first action to nominate the other agents wich move towards the cultists in their first action

Agent Sullivan uses his second action to shoot at squiddy but misses , Const William H. Ruters uses his second action to shoot at Shotgun bob hits and wounds him, blasting him back 3 inces over the wall where his face hits the dirt as he lies on the ground in pain , but the shotgun blast was not enough to kill him yet. Agent Rogers uses her 45. to shoot as Squiddy and wounds him resulting in the cultist falling to the floor in pain ,loosing conciusness.
Turn 2 LurkersThe Cultist Leader gets nominated and further nominates the two guys in the back ( at the trees) and the guy with the club next to the house
the two cultists at the back of the gaming board use their two actions to run towards the cult leader to protect him while the one with the club uses his actions to charge at Agent Ruthers. Also the cult leader shoots at Agent Sullivan but misses

The Cultists messes up his attack but rolling a critical miss and Ruthers wounds him sending him down on the floor rolling a double 1 on the injury table , so the cultist is not finished yet
Turn 2 ThresholdSullivan gets nominated and nominates the others then moves into a better position
Meanwhile agent Ruthers kills the cultist

he then shoots at one of the lurkers standing besides the Cult leader but misses
Agent rogers uses one cation to move into a better position and the second to shoots at one of the cultists and misses too
The cultists effected by the death of the other cultist all pass their resolve checks
Turn 3 LurkersThe leader gets nominated and nominates Shotgun bob who uses his 2 actions to return to normal state , a guy with a club that uses his actions to charge at ruthers and the cultist with the bolt action rifle who shoots at the Agents but misses
He then proceeds to shoot at the agents but misses too

the cultist that attacked manages to hit Ruthers but is not capable of wounding him !
Turn 3 ThresholdAs usual Sullivan nominates the others and then uses his second action to charge at Squiddy the cultist who still is face down in a puddle of his own blood
as a result he gets killed and removed from the table

This leads to The cultist with the club messing up his Resolve with a 1 cowering on the ground in a state of catatonia and Shotgun bob starting to run away !

Ruthers then Charges the poor cultist and kills him off and proceeds to shoot att he cult leader but misses
Also Agent Rogers shoots but she misses two times
Turn 4 LurkersThe Cult Leader nominates the two cultists that are left
Shotgun Bob stops running away and returns to battle and the cultist with the bolt action rifle takes aim at agent Rogers and shoots but she manages to take cover two times
Shotgun bob shoots at agent Sullivan and misses but uses his second action to shoot and wound him….resulting in agend sullivan getting removed with a minor injury
Also the cult leader shoots at agent
Rogers but misses her
Both agents pass their resolve checks
Turn 4 Thresholdwithout their leader the command skill is gone and this only one model could be nominated
Agent Ruthers fires his shotgun at the cult leader two times but manages to miss both times
Turn 5 Lurkers With Agent sullivan removed from battle the cultists start a new attack The Cult leader gets nominated and nominates the others he uses his second action to shoot at agent Rogers wounding her and removing her from play
The Cultist with the bolt action rifle shoots at agend Ruthers but misses one time and he passes his cover save a second time
Meanwhile Shotgun bob shoots at Ruthers but thanks to his heavy bulletproof vest ruthers isnt effected at all

this leaves Ruthers to be the last man standing but he manages to pass this resolve check as well
Turn 5 ThresholdAgent ruthers uses his two actions to get some cover behind the corner of the House
Turn 6 LurkersThings are not looking good for Ruthers as the Cultists start to follow him to finish him off
Turn 6 ThresholdAgent Ruthers Moves back a bit and uses his second action to shoot at Shotgun bob but misses
Turn 7 LurkersThe Lurkers move into better positions to attack and shoot at agent ruthers but do not manage to wound him even once
Turn 7 ThresholdThe Lurkers realize too late that attacking a hardened police officer was a big mistake

Agent Ruthers shoots and kills Bob removing him from the table, leading to The cultist with the Bolt action rifle fading and the cult leader cowering on the floor in fear
Turn 8 LurkersThe Cult leader gets nominated and uses his action to get up and move to a better position on the board
Turn 8 ThresholdAgent Ruthers Charges the Cultist with the gun killing him

being the last one alive freaks out the Cult leader so much that he decites to run away in fear
The next 2 rounds were pretty boring….chasing…shooting etc

in the end ruthers shot down the cult leader and charged him removing him from the game

allthough only one threshold agent remained standing in the end i consider this one a big win because nobody got any major injuries and all agents will fully recover