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Author Topic: My Strange Aeons Stuff - D&D Yochlol repaint  (Read 94158 times)

Offline Mason

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Re: My Strange Aeons stuff
« Reply #105 on: 25 June 2014, 08:01:41 AM »
hes about to get tougher... as i will use the skill he gained to give him thick skin :D

Very appropriate.
He certainly is one tough, bad mothe.....policeman.
 8) 8)

Really enjoyed reading the AAR (finally found the time to sit down and do so...).
It is great how you managed to record it all and it shows how a game of SA can swing to and fro from one turn to the next.
Lovely eye-candy too and really good to see some of those cultists painted up and in action.
 :-* :-*
 ;)



Offline Klener Zorn

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Re: My Strange Aeons stuff
« Reply #106 on: 25 June 2014, 01:49:19 PM »
Also im working on a small piece of scenery



i bought this liddle buddha statue on ebay and recited to use it as a piece of terrain …maybe as a mission objective to summon something …in strange aeons

so i addet a squid…ish head with 3 eyes and the wings of some Heroclixx miniature

i guess its gonna get peinted either as a brass statue or just a stone one....i tend to brass because i already have a stone cthulhu statue :D

Offline Mason

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Re: My Strange Aeons stuff
« Reply #107 on: 25 June 2014, 02:03:31 PM »
That ugly bugger shows a lot of promise, mate.
 8)


Offline fairoaks024

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Re: My Strange Aeons stuff
« Reply #108 on: 25 June 2014, 11:01:22 PM »
Very nice AAR, looked and sounded like a great game, I particularly like your boarded
up building, nice touch.

Nice idea with the converted statue too, that's going to look epic

Regards

Jim
Cult of the black goat cultist No.10

Offline Klener Zorn

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Re: My Strange Aeons stuff
« Reply #109 on: 26 June 2014, 02:09:21 PM »
thanks


heres the newest addition to my legion of Lovecraftian monsters



is one of the old metal Chaos Spawns

Offline Mason

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Re: My Strange Aeons stuff
« Reply #110 on: 26 June 2014, 02:13:37 PM »
 :o :o :o
Urghh!

Yep.
That works for me.
 8)

I am really liking your colour palette for these gribblies.
It is becoming your trademark.

 

Offline Klener Zorn

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Re: My Strange Aeons stuff
« Reply #111 on: 26 June 2014, 02:29:43 PM »
thanks....
i really like when the models on a table fit together ..... thus the colors

im glad that it seems to work

Offline Uncle Mike

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Re: My Strange Aeons stuff
« Reply #112 on: 26 June 2014, 02:43:58 PM »
Nice job...always wanted that figure myself. Love the spiky/sinewy parts. As a side note; this will make a great God Spawn for second edition... ;)

Offline Klener Zorn

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Re: My Strange Aeons stuff
« Reply #113 on: 26 June 2014, 05:30:35 PM »
Nice job...always wanted that figure myself. Love the spiky/sinewy parts. As a side note; this will make a great God Spawn for second edition... ;)

good to know that :D

Offline Klener Zorn

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Re: My Strange Aeons stuff
« Reply #114 on: 26 June 2014, 09:54:26 PM »
Yesterday evening i decited to build myself a Mad Scientist for a game i played today !
I wrote an AAR and will publish it here as soon as i find the time to read over my notes and look through the picturtes i took..... The scientist did well..modyfied two zombies via serum....allthough he then killed one of his own zombies with his serum ..... i guss the specimen was just not fresh enough ;)  :D....in the end he got shot down by unstoppable agent ruthers  ;D
BUT as he was removed with a minor injury i decited that he will return for REVENGE !!  :-[

so here is my mad scientist and his  Undead minions



the base for this miniature was a Dreamblade figure  called Doctor Agony. I had to cut of a bit of his legs and lab coat….also i shortened the arms and removed the head. i then replaced the hands with one holding a knife and one holding one of herbert Wests Serum syringes….i also replaced the head with a mantic ghoul head

Offline Klener Zorn

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Re: My Strange Aeons stuff
« Reply #115 on: 27 June 2014, 12:40:57 PM »
heres a before / after conversion picture
just to let you see all the changes i have done



i was impressed how good it worked to scale the model down just by replacing the head / hands and shortening the torso....
good thing hes wearing that lab coat :D
« Last Edit: 27 June 2014, 12:44:20 PM by Klener Zorn »

Offline Klener Zorn

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Re: My Strange Aeons stuff
« Reply #116 on: 29 June 2014, 07:34:55 PM »
I had a second game of Strange aeons and decited to write a report on most of the games my Theshold team does

 

after deciting to use a Mad Scientist and zombies this time the set up was a Graveyard

the team consisted of

 

Character : Derek Sullivan  - 7 BP



M   Dex.   Con.   A    W    Res.   Skills
5    4+     6/6     3    2     3+     Lucky Hat ,  Command ,Shurefooted,tight boots

Weapons: 45. , Knife

Agent : William H. Ruters  - Now 6 BP



M   Dex.   Con.   A    W    Res.   Skills
5/3    5+     6/8     2    1     4+     Tough , Thick Skin ( bought for 1 build point after surviving the last game without injuries)

Weapons: 45. , Knife , Shotgun, heavy West

 

Agent : Velma Rogers  - 3 BP



M   Dex.   Con.   A    W    Res.   Skills
5/5    5+     6/6     2    1     4+     Read languages

Weapons: 45. , Knife ,holy book

 

 

The Lurkers Consisted of

 

Mad Scientist 7 BP

Skills :  Command, Rugged , Improved Command

Weapons: Scalpel ( Counts as knife)

Lurker : Zombie 3 BP

Weapons: None

Skills :  Tough, Hideous

Lurker : Zombie 3 BP

Weapons: None

Skills :  Tough, Hideous

Lurker : Zombie 3 BP

Weapons: None

Skills :  Tough, Hideous

 

another "Fight" scenario was rolled

This time the Threshold player won the roll to place first and start the game



Turn 1 Threshold

Sullivan gets nominated and nominates the others

all the agents move past the cars into a better position to gun down the attacking zombies

Turn 1 Lurkers

The Mad Scientists injects the Zombie in the middle with his Serum and rolls a 5 giving it an adrenaline Boost thus boosting its movement to 6 ....the zombie , who suddenly motated into one of those fancy modern running zombies, uses this to moove and then charge agent Rogers....being already alert she shoots at it...misses...but passes her resolve check , that she had to make because the zombie is hideous...a fight ensues and the Zombie nanages to knock Agent Rogers out



Agent Ruthers shoots the Zombies , but misses

also Agent Sullivan doesnt manage to hit him



The other Zombies Decite to joint the attack and beging to stumble into the direction the the Agents

 

Turn 2  Threshold

Agent sullivan gets nominated as usual and nominates the others.....also he moves into a better position .

Before the zombie can kill agent Rogers , Agent Ruthers rushes in to attack the Zombie ....and fails his resolve check....



but being  the tough son of a bitch he is doesnt run away, or cower in fear..... he Frenzys


....and beats the Zombie into a bloody pulp ( beating his attack roll by 11 :D )

meanwhile Agent Rogers uses this time ( her 2 actions)  to get up



Turn 2 Lurkers

The Mad scientists nominates teh zombies and orders back the zombie closest to him to inject him with the serum....



he rolls a 5 , thus creating a running zombie again

the remaining zombie attacks agent Sullivan



and the combat ends in a draw , and has to be resumed the next round



Turn 3 Threshold

Because the combat was a Draw agent Sullivan is not able to nominate anybody as hes currently occupied  fighting the Zombie

and again the fight ends in a draw...two times ....man that was a short round !! :D

Turn 3 Lurkers

The Scientist nominates the Zombies and then...... gets greedy and injects his Zombie a second time...........killing him


The other zombie still fights agent Sullivan and Sully wounds him......but the zombie simply is too tough so that the 2 reduction on the injury table negate the result



 

Turn 4 Threshold

Agent Sullivan nominates the others and attacks the zombie but still does not manage to kill it

Agent Ruthers moves forward and shoots at the scientist but misses



but Agent Rogers manages to move and then shoot at the scientist removing him from play with a minor injury

as the Scientist flees hes swearing revenge

 

Turn 4 .....Zombie

The Zombie Charges Agens Sullivan....wins the combat and removes him with a minor injury



As agent Sullivan got removed from the table the other agents have to take a resolve test... Agent Rogers messes up her resolve....and....frenzys.....charging the zombie...but her wild flailing at the zombie just does not seem to wiork

oh and agent Ruthers passes his resolve check

Turn 5 Threshold

Agent Ruthers gets nominated and charges the Zombie



together the agents manage to defeat the other remaining zombie

 

the threshold agents won a second time


Offline Klener Zorn

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Re: My Strange Aeons stuff
« Reply #117 on: 30 June 2014, 01:07:52 AM »
come on guys...some feedback would be cool  ;) :D

Offline Braz

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Re: My Strange Aeons stuff
« Reply #118 on: 30 June 2014, 02:34:00 AM »
Since you asked so nicely  :D  ;)

Nice conversion on the mad scientist.
Nice paint jobs all around.
An action packed scenario - looks like it was fun.

Read through rest of the thread - nice stuff

Cheers

Offline Uncle Mike

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Re: My Strange Aeons stuff
« Reply #119 on: 30 June 2014, 02:45:32 AM »
Love the job you did on the mad scientist model...I passed that one over as it was 'out of scale'. You seem to have fixed that rather well with a bit of snipping.

 

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