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Author Topic: My Strange Aeons Stuff - D&D Yochlol repaint  (Read 94555 times)

Offline Klener Zorn

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Re: My Strange Aeons Stuff - Agent Ashley James Williams
« Reply #180 on: 28 August 2014, 10:44:15 PM »
Strange Aeons – Game Report 3

I had a third Strange Aeons game and decited to write another game report……

this time The Scenario was : Escape into Danger

The Lurker player rolled to go first

on to the stats

 

Character : Derek Sullivan  – 6 BP



M   Dex.   Con.   A    W    Res.   Skills
5    4+     6/6     3    2     3+     Lucky Hat ,  Command ,Shurefooted,tight boots

Weapons: 45. , Knife

Agent : William H. Ruters  – Now 7 BP



M   Dex.   Con.   A    W    Res.   Skills
5/3    5+     7/9     2    1     4+     Tough , Thick Skin , +1 Con. (New)

Weapons: 45. , Knife , Shotgun, heavy West

 

Agent : Velma Rogers  – 4 BP



M   Dex.   Con.   A    W    Res.   Skills
5/5    5+     6/6     2    1     4+     Read languages , Scholar (New)

Weapons: 45. , Knife ,holy book

 

 

The Lurkers consisted of



Wizard ( counts as Cult leader ) 5 BP

Skills :  Command,

Weapons: knife,gun

Lurker: Yakubian 3 BP

Weapons: None

Skills :  Tough, Hideous

Lurker : Yakubian 3 BP

Weapons: None

Skills :  Tough, Hideous

Lurker : Yakubian 3 BP

Weapons: None

Skills :  Tough, Hideous

Lurker : Yakubian 3 BP

Weapons: None

Skills :  Tough, Hideous

 

The setup was as following



Round 1 Lurkers

The lurkers start by nominating the Wizard who nimonates 2 Yakubians



They all proceed to move in the direction of the Threshold team



and the Wizard moves into a better  position to be able to nominate the Yakubians



end of turn

Round 1 Threshold

The whole team fires at the Yakubian closest to them but does not manage to hit or wound it



Round 2 Lurkers

The Wizard gets nominated and commands the other two Yakubians to move forward



Round 2 Threshold



The threshold Agents move into better positions and Ruthers uses his second action to shoot at the Yakubian but misses

he also moves forward .Agent Rogers uses her two actions to move to the back of the housein direction of the lurkers edge of the table


 
Round 3 Lurkers

The Lurkers proceed to move towards the Agents one of the Yakubians uses his two actions to moves to the back of the house



The other Yakubian uses his two actions to move towards agent Ruthers who shoots at him but misses



The wizard uses his second action to move



Round 3 Threshold

Agent Sullivan gets nominated and nominates the others, then uses his next action to move forther into direction of the Lurkers border

Agent Rogers moves and then shoots at the Yakubian behind the Building



and Agent Ruthers shoots at the yakubian two times wounding it and placing it face down as it cowers on the floor , and knocking it back 2 inches

Round 4 Lurkers

The Wizard nominates the two Yakubians closest to the Threshold team and proceeds to run to the back of the building



The Lurker at the front uses his two actions to return from face down to standing up



and the lurker at the back proceeds to attack agent Rogers who shoots but misses, messes up her resolve check ,and looses conciusness ,wich prompts the lurker to maim her in close combat removing her from the table with a major injury



Agent Sullivan passes his resolve check ..thank god he had his lucky hat with him…… shaking off the horrible scene in front of him concentrating on fighting his enemies


Round 4 Threshold

Agent Sullivan shoots at the Yakubian but fails to damage the skin of the insect like creature

Agent Ruthers shoots the Yakubian but misses both shots

 
Round 5 Lurkers

The wizards nominates the Yakubian in front of agent Ruthers and one of the remaining yakubians in front of the house and proceeds to move to the back of the house



The Yakubian moves to the back of the house and the other Yakubian proceeds to attack agent ruthers who fails  his resolve check franzies YET AGAIN



and batters the Yakubian in close combat leaving him face down , ready to be killed off next round

Round 5 Threshold

Agent Sullivan shoots at the Yakubian but misses



and Agent Ruthers Kills off the Yakubian in front of him and moves back to aid agent Sullivan

Round 6 Lurkers

The Wizard nominates two Yakubians the Yakubian in front of the team uses his firs action to move….. the agents shoot at it and agent Ruthers wounds it with his shotgun , placing it face up, and knocking it back 2 inches. Agent Sullivan misses

The Yakubian then uses his second action to return from face down back to face up again



The The Wizard and one of the two  the other Yakubians proceed to move to the back of the House

Round 6 Threshold

Agent Sullivan shoots at the Yakubian but misses

and agent Ruthers shoots at the yakubian wounding it and placing it face up, pushing it back 2 inches



he then proceeds to shoot the second yakubian killing it with his shotgun !

Round 7 Lurkers

The Yakubians and the Wizard move into better positions



and the yakubian in front of the characters stands up again
 
Round 7 Threshold

The Agents shoot at the Yakubians but miss or dont wound at all

Round 8 Lurkers



The Wizard nominates two Yakubians again and moves a bit further to the edge of the house



The Yakubian in front of the Agents charges agent Sullivan but gets annihilated in close combat after sullivan passes his resolve check, and thus gets removed from the table

Round 8 Threshold

Agent Sullivan shoots at the last Yakubian but misses



But Agent ruthers yet again shoots and kills it with his shotgun

The Wizard passes his resolve check and swears revenge

Round 9 Lurkers

And he gets his revenge when he shoots Agent Sullivan removing him from game with a Major injury !

Agent ruthers passes his resolve check

Round 10 & 11

The Wizard gets shot…..but manages to stand back up



just to get shot in half, with a a score on the damage table of 13 ,by agent ruthers



 

so again Agent Ruthers is the last to stand



 
At the end i had to do the major injury rolls for the fallen agents…..nobody died BUT agent Rogers is now disfigured wich ma prompt me to use another model for her….i think i have some leper miniature somewhere that i can modify to be used as agent rogers in the future….all in all i assume her being “hideous” now, may proove usefull in future games

and as for agent sullivan….now he suffers from a case of Agoraphobia
« Last Edit: 28 August 2014, 11:33:30 PM by Klener Zorn »

Offline Klener Zorn

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Re: My Strange Aeons Stuff - Strange Aeons Game Report 3
« Reply #181 on: 31 August 2014, 11:52:35 PM »
Agent Rogers before & after

so after one of my agents got shreddet to bits by a Yakubian on his last mission , and gained a new ability from the Major injury table, i thought “hideous” doesnt describe the miniature i used very well…..so i modifyed and painted a new mini to be Agent rogers 2.0



the original model was some kind of 25mm scale leper…..

i have no idea where the mini was from….but i addet some glasses and i think it works great

Offline Mason

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Re: My Strange Aeons Stuff - Strange Aeons Game Report 3
« Reply #182 on: 01 September 2014, 12:11:07 AM »
Great stuff, and Velma certainly looks Hideous now!
 :-* :-*

A great idea that has worked really well.
 8)

What stats did you use for the Yakubians?
Was it the Zombie statline?
 ???


Offline Klener Zorn

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Re: My Strange Aeons Stuff - Strange Aeons Game Report 3
« Reply #183 on: 01 September 2014, 12:25:26 AM »

What stats did you use for the Yakubians?
Was it the Zombie statline?
 ???


thanks and

yeah statwise they were zombies

Offline Uncle Mike

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Re: My Strange Aeons Stuff - Strange Aeons Game Report 3
« Reply #184 on: 01 September 2014, 05:17:56 PM »
 8)

Offline Klener Zorn

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Re: My Strange Aeons Stuff - Strange Aeons Game Report 3
« Reply #185 on: 01 September 2014, 06:46:04 PM »
i had the idea to give them the ability to burrow themselves but i didnt figure out how this would work in-game
so they just used the zombie rules...... slow moving tough enemys seemed right for maggot like insect things

Offline styx

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Re: My Strange Aeons Stuff - Strange Aeons Game Report 3
« Reply #186 on: 02 September 2014, 02:04:41 PM »
Agent Rogers before & after

so after one of my agents got shreddet to bits by a Yakubian on his last mission , and gained a new ability from the Major injury table, i thought “hideous” doesnt describe the miniature i used very well…..so i modifyed and painted a new mini to be Agent rogers 2.0



the original model was some kind of 25mm scale leper…..

i have no idea where the mini was from….but i addet some glasses and i think it works great

Jinkies! That is great work!
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Strange Aeons: http://strangeraeonsadventures.blogspot.com

Offline Klener Zorn

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Re: My Strange Aeons Stuff - Strange Aeons Game Report 3
« Reply #187 on: 02 September 2014, 04:31:38 PM »
thanks

Offline Klener Zorn

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Re: My Strange Aeons Stuff - Strange Aeons Game Report 3
« Reply #188 on: 03 September 2014, 07:01:09 PM »
Sooooooo….i played the shortest Strange Aeons Adventure possible….and that just because the Investigators rolled sixes……in any roll but one !

anybody got an idea how high the chances are that this happens ?

 

 

Character : Derek Sullivan  – 6 BP



M   Dex.   Con.   A    W    Res.   Skills
5    4+     6/6     3    2     3+     Lucky Hat ,  Command ,Shurefooted,tight boots, Agoraphobia

Weapons: 45. , Knife

Agent : William H. Ruters  – Now 8 BP



M   Dex.   Con.   A    W    Res.   Skills
5/3    5+     7/9     2    1     3+     Tough , Thick Skin , +1 Con. , -1 Res (NEW)

Weapons: 45. , Knife , Shotgun, heavy West

 

Agent : Velma Rogers  – 4 BP



M   Dex.   Con.   A    W    Res.   Skills
5/5    5+     6/6     2    1     4+     Read languages , Scholar (New)

Weapons: 45. , Knife ,holy book,Hideous

If you wonder why her look changed read my last gaming report

 


The Lurkers consisted of

Lurker : Flying Horror 18 BP

Weapons: None

Skills :  Sprint ,Heroic

 

The Mission was a Monster Hunt and the Lurker player won the roll to begin the game

The setup was as following



The Lurker started at one side of the house



and the characters at the other



and it all looked so well for the lurker player…..the plan was to fly in grab one of the players, survive close combat ,( wich should have been a piece of cake) and drag him away




Turn 1 Lurker

The Flying horror used his first action to get over to the cars



and his second to charge agent Sullivan ( all Agents pass their resolve check)



as the other characters are NOT in base contact only Agent Sullivan ( whom i will call Sully the Slayer from now on) is allowed to attack

so the Lurker and agent sullivan roll their attacks……both have 3 dices to roll……the lurker rolls something like a 4 a 3 and another 4…and Sully rolls two sixes and a 5

So he won the close combat

He then proceeds to wound the lurker….wich should have been hard….again 2 sixes !



So we rolled on the Injury Table…. TWO FRIGGIN SIXES AGAIN !!!!!!!!

 



So the lurker was dead !

WOW that was a short game !!!
« Last Edit: 03 September 2014, 07:04:46 PM by Klener Zorn »

Offline Klener Zorn

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Re: My Strange Aeons Stuff - Strange Aeons Game Report 4
« Reply #189 on: 08 September 2014, 07:28:48 PM »

Offline Klener Zorn

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Re: My Strange Aeons Stuff - Strange Aeons Game Report 4
« Reply #190 on: 13 September 2014, 06:03:38 PM »
finished another polyp



i created this one from a misscast....i switched it upside down and addet some tentacles made of greenstuff :D
im happy with the result
allthough i guess it would look much better if painted by someone who has a bit more skill then i do :D
« Last Edit: 13 September 2014, 06:09:59 PM by Klener Zorn »

Offline Klener Zorn

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Re: My Strange Aeons Stuff - Leng Spider
« Reply #191 on: 18 September 2014, 05:01:02 PM »


i finished my Leng Spider
now i have to come up with rules for it

i thought about something like

Spider of Leng
M - Dex. - Con - A - W - Res - Skills
8 -  4+    -  6   - D2 - 3  -  4+ - Poison ,Swallow whole , Sneaky

i just dont know what points it should cost..... something between 20 and 30

Offline Mason

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Re: My Strange Aeons Stuff - Leng Spider
« Reply #192 on: 18 September 2014, 05:45:33 PM »
Nice ideas.
 8)

I am sure that someone from UMW will be along shortly to advise you on Leng monstrosities.
 :D


Offline LidlessEye

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Re: My Strange Aeons Stuff - Leng Spider
« Reply #193 on: 18 September 2014, 05:51:50 PM »
Disclaimer: this still needs testing!

Leng Spider - 13BP
M   Dex.   Con.   A   W   Res.   Skills
5     4+     5/7     2    3     3+    Parry, Command*
Weapons: Venomous Bite (C.C.B.+2, Dam. D+2, Poison)
Special: Beast, Hideous
Egg Layer: As an Action, a Leng Spider may lay an egg.  Place a marker anywhere in base-to-base with the Spider and roll D3+1 to determine how many Turns the egg will incubate before hatching.  At the beginning of the hatching Turn, after Close Combats are fought but prior to ‘nominations’, replace the hatched egg with D3 Swarms.  The egg, which has CON 5 and 2 Wounds, may be destroyed prior to hatching.  Shots taken at models in base-to-base with an egg (or vice-versa) must be randomized between model(s) and egg(s).  Pre-laid eggs may be purchased prior to the beginning of the game at a cost of 2BP per egg.  These eggs are placed within 6” of the Leng Spider at the end of the controlling player’s deployment.
Spider Tide: Individual swarms of spiders are weak, but can become unstoppable in large groups.  If at any time 8 Swarms are in base-to-base with one another, they may immediately form a Mob.
*Brood Mother: A Leng Spider has the Command skill, but may only command Swarms that have hatched from Leng Spider eggs.
Cocoon: When a Leng Spider has won a round of close combat, it may elect to cocoon its opponent instead of rolling ‘to wound’.  Cocooned models are immobilized, and may not use Command (or Lieutenant) or cast spells while trapped.  If engaged in close combat, a cocooned model fights back at a -1 penalty to both C.C.B. and Attacks.  Should the cocooned model win the fight, it breaks free of the cocoon, but does not roll ‘to wound’ against its opponent.  The cocoon may also be destroyed, either by the trapped model or another friendly model.  It has a Constitution of 6 and 1 Wound.  Models in base-to-base may carefully extract the victim from the cocoon, but such finesse is impossible with ranged weapons.  Any excess Wounds dealt to a cocoon by a ranged attack are inflicted on the trapped model.

Offline Mason

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Re: My Strange Aeons Stuff - Leng Spider
« Reply #194 on: 18 September 2014, 05:57:26 PM »
Great!

My own Leng Spider may finally see proper action soon.
 8)



 

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