But what about these home brew rules? Are we going to see them? The game looks very WH skirmish style ala LOTHS or LOTOW if I'm not mistooken.
Been collecting figures suited to this period for skirmishging, would love to see how the game goes from this far away colonial remnant. 
What a marvelous looking game - really seems to capture the Medieval feel so spot on. To reiterate comments above though - What rules? If home grown is it possible to let other get grubby paws on them?
The rules (Little Lead Adventures) will definitely be available once I've got them all down on paper in a way that can be read and made sense of. At the moment they are a few sheets of tables and stats and some explanations, enough for Nick, James and me to play games with; quite a bit of it is still just in my head. Nick and James are also adding to them by questioning my reasoning and suggesting extra content.
The rules have come about primarily because I'm too old to keep learning and re-learning different rules for different periods; also because I think the flavour of a period is captured more by the scenario and objectives than by the rules used. The fact that Nick and James make me learn the rules and run the games also had something to do with it

The goal is to have a core set of easily learned mechanisms for resolving things like movement, combat, moral, character traits etc., and then use specific weapon/troop quality variables and event cards to get the period feel. They'll be suitable for a quick fun game with 10 - 50 figures a side/player to be fought to conclusion in a reasonable time.
It is our intention to offer them for free in return for a small donation to the upkeep of the LAF for those that like and use them, like 'shareware' war-games rules. If all goes well they should be available for testing in a few months time.