On the Pulp Alley yahoo group, we've been discussing the idea of making about 10 new Fortune cards.
If anyone has an idea for a new card that they'd like to see included then please let us know.
Here are a few of the ideas we're kicking around, so feel free to let us know what you think ---
BUM RUSH -- Play: Before you move a character to rush an enemy.
Effect: (pick one) You may move an extra +3"
or you are not limited to rushing the closest enemy.
DIRTY FIGHTING -- Play: Before you roll to fight an engaged enemy.
Effect: (pick one) Your character receives a +1d Brawl bonus
or your character receives a +1d Dodge bonus .
AIN'T OVER YET -- Play: After a fight is resolved between two characters.
Effect: If neither character went down or out, the characters immediately fight again.
HOLD UP -- Play: When an enemy moves within 6" of one of your characters, you may interrupt the enemy’s activation if your character is not engaged, has a line-of-sight, and has not activated this turn.
Effect: Your character may shoot or rush the enemy immediately, but may not activate this turn.
SHENANIGANS -- Play: Before you roll to fight an engaged enemy.
Effect: You may roll Might, Finesse, or Cunning dice — instead of your Brawl dice.
SECOND WIND -- Play: When an enemy activates.
Effect: Roll a Recovery check for one of your injured characters (normal results apply).
BLAST IT! -- Play: As an action for one of your characters.
Effect: Place a 3” burst within 12” and in line-of-sight.
