*

Recent Topics

Author Topic: Perilous areas on a "bland" PA board?  (Read 3847 times)

Offline FramFramson

  • Elder God
  • Posts: 10810
  • But maybe everything that dies, someday comes back
Perilous areas on a "bland" PA board?
« on: 20 July 2014, 07:27:18 AM »
I suppose it's not as pulpy to not be playing on exotic terrain, but sometimes your game scenario (or scenery restrictions) dictates a rather bland setting - a small sleepy town, farmer's fields in the countryside, etc.

In places such as those, where the terrain is less lethal than say, a dank jungle or volcanic caldera, what are some good ideas for perilous areas?


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline grant

  • Galactic Brain
  • Posts: 4165
Re: Perilous areas on a "bland" PA board?
« Reply #1 on: 20 July 2014, 07:36:48 AM »
Maybe the farmer's field has unexplored munitions, or an old WW1 tunnel shaft. Maybe there's a swarm of angry bees.
It’s a beautiful thing, the destruction of words - Orwell, 1984

Offline Mr. Peabody

  • Scatterbrained Genius
  • Posts: 2223
  • Canuck Amok
Re: Perilous areas on a "bland" PA board?
« Reply #2 on: 20 July 2014, 07:58:12 AM »
Bees. Definitely bees.

In fact we used this just this morning...

Local red-necks would be a good choice, too.
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: Perilous areas on a "bland" PA board?
« Reply #3 on: 20 July 2014, 08:05:20 AM »
Maybe the farmer's field has unexplored munitions, or an old WW1 tunnel shaft. Maybe there's a swarm of angry bees.

OOh, I like the angry bees!  ;)


First, I think it's okay if the table doesn't have a bunch of perilous areas every game. But here are a few other ideas...


Animals can make an area perilous, a fenced in area with cattle or pigs... or a bull.

Watch-dogs would certainly make an area perilous.

Climbing a building is frequently perilous, so putting plot point on top of a barn of house when it make sense.

Leaping across rooftops is perilous.

A farmer with a pitchfork or other bystanders may make areas perilous.



HAVE FUN


Offline Vanvlak

  • Galactic Brain
  • Posts: 5310
Re: Perilous areas on a "bland" PA board?
« Reply #4 on: 20 July 2014, 08:10:24 AM »
Town:
damaged buildings, with flooring which could collapse at the wrong step
faulty wiring, pressing a switch could leave you dead (note - found a less lethal - luckily! - version when we bought the old house we live in)
town secret - a monster chained up in a shed
mob with torches - a character has a striking resemblance to one Dr Frankenstein, and the rest of the band must be his cronies...
sinkhole, hidden well, and the rest of the nasty stuff Grant listed.
hidden alien base
Dr Moreau's summer residence (as per League of Extraordinary Gentlemen #2)

If it's a town by the sea, the possibilities multiply tenfold  :D
slippery path, pointed rocks, whirlpool, smugglers' cave, cave with rising water level, dangerous mud flats, fishmen, half-sunk boats,cranes (you can do anything with a crane!), two cranes (TinTin...?)

Fields:
crop circles with a hidden meaning
a scarecrow which is more than it appears to be
more hidden wells etc.
aeroplane crash wreckage
gangsters' bag of (loot, jewels, blackmail photos) thrown out of a car during a chase and hidden in a cornfield, undergrowth etc.
meteorite crater - containing.....
minefield
sentient tractor guarding automation genius' lair entrance




Offline Mad Lord Snapcase

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5334
  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Re: Perilous areas on a "bland" PA board?
« Reply #5 on: 20 July 2014, 08:13:46 AM »
On a farm, I reckon the outhouse could be a perilous area?


Offline Etranger

  • Mad Scientist
  • Posts: 917
Re: Perilous areas on a "bland" PA board?
« Reply #6 on: 20 July 2014, 10:55:23 AM »
A moonshine still, either as a plot point or as a perilous area. A school friend of mine managed to blow himself up with the still that he built in his Boarding House cupboard ....
"It's only a flesh wound...."

Offline FramFramson

  • Elder God
  • Posts: 10810
  • But maybe everything that dies, someday comes back
Re: Perilous areas on a "bland" PA board?
« Reply #7 on: 20 July 2014, 05:15:04 PM »
Some great ideas here folks! Thanks!

I think it's okay if the table doesn't have a bunch of perilous areas every game. But here are a few other ideas...

I agree completely. It's just that our first game was sort of light on perilous areas so there was barely any interaction with them.

My plans for game #2 had lots of perilous areas, but doing some of the scenery up will take a while, so that's getting pushed back to #3, in favour of running a more basic game and sooner. That way I can introduce more folks around here to the game. The new #2 will just be in some countryside.
« Last Edit: 20 July 2014, 05:20:52 PM by FramFramson »

Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: Perilous areas on a "bland" PA board?
« Reply #8 on: 20 July 2014, 05:56:53 PM »
On a farm, I reckon the outhouse could be a perilous area?

YIKES! Now that's perilous!  :o   lol lol

Offline FramFramson

  • Elder God
  • Posts: 10810
  • But maybe everything that dies, someday comes back
Re: Perilous areas on a "bland" PA board?
« Reply #9 on: 20 July 2014, 08:10:21 PM »
I actually did that for a joke in our first game (go and see the AAR!). But it's such a small point on the board everyone avoided it without even thinking about it.  :'(

Clearly the answer is to put a plot point inside!  lol


Offline Mad Lord Snapcase

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5334
  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Re: Perilous areas on a "bland" PA board?
« Reply #10 on: 21 July 2014, 10:46:52 AM »
I actually did that for a joke in our first game (go and see the AAR!). But it's such a small point on the board everyone avoided it without even thinking about it.  :'(

Clearly the answer is to put a plot point inside!  lol



Now you've got me worried what the plot point might be?!!!!!  :o

Offline Big Martin Back

  • Scientist
  • Posts: 279
Re: Perilous areas on a "bland" PA board?
« Reply #11 on: 21 July 2014, 01:45:11 PM »
A dung heap.
Tutenes, Atque Cujus Exercitus?

Offline krimso

  • Assistant
  • Posts: 43
    • Lead & Wax Projekts
Re: Perilous areas on a "bland" PA board?
« Reply #12 on: 21 July 2014, 07:09:01 PM »
Played my first Pulp Alley game over the weekend and the board was essentially fields with a house in the middle.  We were thinking the same thing, "how can we make terrain like this perilous?"

Thanks for all of the great ideas guys.   
I'd rather meet the devil than be this woman's man:  Skip James

Offline magokiron

  • Mastermind
  • Posts: 1394
Re: Perilous areas on a "bland" PA board?
« Reply #13 on: 21 July 2014, 07:57:59 PM »
In my own games, ALL STREETS are perilous areas, EXCEPT at "zebra walkways", because the roads are full with speeding cars (difficult to represent on a tabletop game, but imagine them), but the zebra crossing are designed to be safe.

Here are other ideas for urban (even in a sleepy town) perilous areas:

Angry old woman with a prize garden

Water leak "slippery floor"

A delivery truck with spilled goods

Gangster or gang territory

Childrens playground (football or baseball match in progress, risk a tackle or a ball hit, or the kids asking your character to settle a rules dispute)

Irregular ground

street bazaar or garage sale

Loose electric wire

MEN WORKING - street repair, house builders, municipal gardeners, any powertool area

Hope that help.
I know you're too old to play with toy soldiers. So give them to me... NOW!

Offline Jocke

  • Bookworm
  • Posts: 52
    • NoClear Studio
Re: Perilous areas on a "bland" PA board?
« Reply #14 on: 21 July 2014, 09:06:53 PM »
Great inspirations here... Thank you all...

 

Related Topics

  Subject / Started by Replies Last post
15 Replies
10754 Views
Last post 18 August 2006, 05:24:27 PM
by PeteMurray
19 Replies
10543 Views
Last post 03 January 2010, 10:53:04 PM
by vikotnik
0 Replies
2334 Views
Last post 09 February 2023, 09:40:52 PM
by Weird WWII
0 Replies
1277 Views
Last post 09 February 2023, 09:42:49 PM
by Weird WWII
2 Replies
1686 Views
Last post 12 February 2023, 01:21:01 AM
by Weird WWII