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Author Topic: LGW's Supers Project  (Read 2390 times)

Offline Lord GreyWolf

  • Mad Scientist
  • Posts: 646
LGW's Supers Project
« on: 01 August 2014, 09:43:05 AM »
Here is my Current Supers Project.

These Supers hopefully will end up being used for Pulp-City once the Rules for Creating our own Factions is launched [fingers crossed towards the end of the year]

So here they are:

Faction Name: TBA
Alignment: Neutral
Location: Pulp City
Team Leader: Mainframe

Firewall and Hard Drive
Firewall and Hard Drive were found by Mainframe in a secure lab deep in the Canadian mountains. What they were created for or by whom is still a mystery.
Firewall: packs a lot of punch, Bio-cybernetic construct he can only be controlled by Hard Drive. The bond between these two was reinforced by a neural interlink that had been fused to Hard Drives spine. No one knows who or what Firewall was before he was mutated, hacked up, and sewn back together. One thing is certain his mind has been shattered leaving a raging spirit locked in a shell of destruction.
Hard Drive: Nigel Karn was seriously injured during a black op mission. Left a quadriplegic he wanted to end it all. The Military stepped in enrolling him into a new project that would give him the use of his limbs. The process was horrific. His body was fused with a cybernetic suit. After the agony of the joining Nigel was no more and Hard Drive was born. His missions were more brutal then he could have even imagined, over time he began to question his purpose. He was given a chance to escape by Mainframe and he took his friend Firewall with him.    


Jumper and ROM Bots


Network and RAM Bots


RAID and Code


Motherboard and Chip Bots


Hardware and Mainframe


Will up date the main post with more Bio's as I get to them.

LGW
« Last Edit: 01 August 2014, 08:42:38 PM by Lord GreyWolf »

Offline Conquistador

  • Galactic Brain
  • Posts: 4375
  • There are hostile eye watching us from the arroyos
Re: LGW's Supers Project
« Reply #1 on: 01 August 2014, 01:54:32 PM »
Very thematic.  Interested in how you deepen the backstory.

Gracias,

Glenn
Viva Alta California!  Las guerras de España,  Las guerras de las Américas,  Las guerras para la Libertad!

Offline Puuka

  • Mad Scientist
  • Posts: 584
  • The Deputies come
    • Shaggy Puuka Dice Bags and Accessories.
Re: LGW's Supers Project
« Reply #2 on: 05 August 2014, 07:04:31 PM »
Has there been any confirmation of them doing rules for creating your own versions of characters?
Looking for a set of rules that adaptable for different genres.

Offline Lord GreyWolf

  • Mad Scientist
  • Posts: 646
Re: LGW's Supers Project
« Reply #3 on: 05 August 2014, 07:15:28 PM »
Has there been any confirmation of them doing rules for creating your own versions of characters?


During the Pulp-City kickstarter it wasvasked if "create our own rules" would be coming the reply was wait till the next kickstarter project.

LGW

Offline leonmallett

  • Mastermind
  • Posts: 1764
    • Kitbash Games
Re: LGW's Supers Project
« Reply #4 on: 05 August 2014, 07:54:48 PM »
It is the planned next book for Pulp City (after the revised core rules - Pulp City Supreme Edition): build your own Minions, Supremes and Monsters.

Too, too soon to talk time scale though.
Kitbash Games' web-page: http://www.kitbashgames.co.uk/

 

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