Thanks for the comments folks

Having a painting break for a few days to straighten out my claw-like hands and befuddled vision and then I'll crack on with the highlights and faces.
I have a couple of other things to make - a small sandbagged emplacement for the British Vickers and a destroyed 'burning' marker for the Minerva.
With BLAM fast approaching, I am also tightening up the scenario and rules. BLAM games need to host a minimum of 4 players but I shall probably engineer it for 4-6. The rules will be specific to the summer of 1914 so won't work for WW1 in general. For example, I'm minded not to have explicit rules for Morale. It's a platoon versus platoon (plus bits) game (as a snapshot action of a bigger front) and I'd like players to participate with the mindset of a section (squad) leader, with orders to follow but mindful of losses. Assuming 6 players, the troop allocations might be as follows:
BRITISH
1: platoon commander & one section of riflemen
2: two sections of riflemen
3: support elements of Vickers team and Minerva
GERMAN
1: platoon commander & two sections of riflemen
2: two sections of riflemen
3: support elements of two Maxim teams
EDIT: the crashed British spotter plane might also feature at some point
The scenario will be a hastily defended holding action by the British with the German assault being able to bring in Maxims to support their assault. Specific order details and victory conditions will be kept quiet until the day.
Both sides are extremely well trained and strongly motivated, with own losses counting against their victory, thus no specific Morale test as it will be for leaders to decide when to regroup or retreat, etc.