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Author Topic: 1914 Belgium - UD 18/12 - news re German infantry paint scheme  (Read 193119 times)

Offline Silent Invader

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Re: 1914 Belgium WIP - UD 20/2 - proposed layout for town tile 3
« Reply #270 on: 20 February 2015, 11:11:11 AM »
I think I have settled on a layout for town tile 3.

It comprises a cottage fronting the main road with side streets to either side, one with two linked houses and the other with a linked shop (tobaccanist or butchery, maybe?) and a workshop for cycle repairs. It's a bit contrived to have the two parallel side streets but it will provide open space versus the yards at the back of the other residences on tile 1.









My LAF Gallery is HERE
Minis (foot & mounted) finished in 2025 = 74
(2024 = 38; 2023 = 151; 2022 = 204; 2021 = 123; 2020 = ???)

Offline pocoloco

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Re: 1914 Belgium WIP - UD 20/2 - proposed layout for town tile 3
« Reply #271 on: 20 February 2015, 11:58:51 AM »
Glad to see the thread unlocked!  :D

That 3rd tile arrangement looks the business. I like the two parallel side streets idea, will make gameplay interesting.

I'm sure this will be a third great tile in a row  8)

Offline Silent Invader

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Re: 1914 Belgium WIP - UD 20/2 - proposed layout for town tile 3
« Reply #272 on: 20 February 2015, 12:09:22 PM »
Thanks  :)

The more I think about it the more it makes sense to have 3 different road layouts to the tiles: it will make for other interesting layouts if they are shuffled around, especially if I eventually make a fourth town tile so they can form a square.

Glad to see the thread unlocked!  :D

Me too!  :D
« Last Edit: 20 February 2015, 12:12:02 PM by Silent Invader »

Offline gamer Mac

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Re: 1914 Belgium WIP - UD 20/2 - proposed layout for town tile 3
« Reply #273 on: 20 February 2015, 12:18:29 PM »
Looking great Steve :-* :-* :-*
You should build wheels for the plane though just to finish it off.
The buildings you are using must cost?
Always wanted to do a destroyed town will keep this thread for my ideas file thanks

Offline Silent Invader

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Re: 1914 Belgium WIP - UD 20/2 - proposed layout for town tile 3
« Reply #274 on: 20 February 2015, 12:39:20 PM »
An interesting question on cost to which the answer is yes and no.  

One angle is that the cost wasn't my problem as they were all a Xmas present from my wife  lol

Another angle is that though they were from my wife I actually bought them so hunted out bargains. The first few I paid list price for, working out at perhaps twice as much as building from foam core with embellishments but perhaps half the cost of lasered Mdf without embellishments. Don't forget that the starting point is 1/76 mass production toys that are significantly cheaper than 28mm specialist collectors pieces.  Even better, Airfix had an outstandingly good Black Fruday sale with many of the buildings on special. By way of comparison, the bakery was a much bigger 4 storey model costing £16.99 that I butchered almost to elimination (some you win, some you lose) but the pair of small terraced houses on the first tile cost only £3.99 each.

Obviously having many buildings to a tile increases the overall cost, as if they were individually based I'd be tempted to spread them out and use less. Maybe one day I'll work out a rough cost per tile but the meadows will, of course, significantly reduce the average spend.

Offline Andym

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Re: 1914 Belgium WIP - UD 20/2 - proposed layout for town tile 3
« Reply #275 on: 20 February 2015, 12:44:06 PM »
Sha-mazing!! :-* :-* :-* :-*

Offline Silent Invader

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Re: 1914 Belgium WIP - UD 24/2 - progress with town tile 3 & countryside tile 1
« Reply #276 on: 24 February 2015, 07:59:02 PM »
  :)

Progress!

Town tile 3 has had the structural alterations made to its buildings:







The plastic kits weren't as enjoyable to work with as the resin buildings and have been so butchered that I gained little versus making them straight from plasticard.

The cycles have also arrived. I've bought six styrene 'silhouettes' which coming from an architectural model suppliers cost a small fortune. They are 1/50 and just need a few alterations to bring them into scale.

I've also started on the test piece that is the first of the countryside tiles. This will be one of two areas of copse/wood though I need to make the rest of the trees. To continue the test, I shall probably make a tile with the road and ditch.




Offline Slayer

  • Mad Scientist
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Re: 1914 Belgium WIP - UD 24/2 - progress with town tile 3 & countryside tile 1
« Reply #277 on: 24 February 2015, 08:03:10 PM »
both tiles looking great  :) :)
the early bird may get the worm but the second mouse gets the cheese

Offline Silent Invader

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Re: 1914 Belgium WIP - UD 24/2 - progress with town tile 3 & countryside tile 1
« Reply #278 on: 27 February 2015, 08:22:48 AM »
Thanks, though tbh since posting I've further butchered the plastic kit building to drop floor heights and add more windows.  :)


Offline Mason

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Re: 1914 Belgium WIP - UD 24/2 - progress with town tile 3 & countryside tile 1
« Reply #279 on: 27 February 2015, 09:26:58 AM »
Nice work on those kits, Steve.
You really are getting the best out of them.
 8) 8)

That mud on the countryside tile looks proper grimy.
Nice.
 :-*


Offline Captain Blood

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Re: 1914 Belgium WIP - UD 24/2 - progress with town tile 3 & countryside tile 1
« Reply #280 on: 27 February 2015, 09:34:48 AM »
That's some of the best looking earth I've ever seen. Well done Steve.
 :-*

Offline Silent Invader

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Re: 1914 Belgium WIP - UD 24/2 - progress with town tile 3 & countryside tile 1
« Reply #281 on: 27 February 2015, 10:22:25 AM »
Thanks very much but the credit really belongs to Elladen's blog, which to my mind is the gold standard of teddy bear terrain  :)

http://www.elladan.de

I mostly did as he did, except for a smaller surface area (39cm sq tile rather than a whole table cloth) and simpler tools (scissors, Gilette BlueII razor and a wide-toothed comb instead of the hair clippers).

As for the mud, it's just carefully burned fur.  Elladen used a butane 'match' - the sort used for lighting burners and fires, it has a small flame.  The gas ran out on mine so I resorted to the butane torch I use for soldering pipe joints - not recommended of course as it has the potential to burn down one's work piece, one's home and oneself.  Fresh air is also essential.

Incidentally, for gaming purposes the earth area will demarcate the extent of the wood.   :)


Offline Captain Blood

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Re: 1914 Belgium WIP - UD 24/2 - progress with town tile 3 & countryside tile 1
« Reply #282 on: 27 February 2015, 10:27:18 AM »

The gas ran out on mine so I resorted to the butane torch I use for soldering pipe joints - not recommended of course as it has the potential to burn down one's work piece, one's home and oneself.  Fresh air is also essential.


I do love the fact, Steve, that nearly all your wargames terrain making is dangerous somehow  lol

Offline Mason

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Re: 1914 Belgium WIP - UD 24/2 - progress with town tile 3 & countryside tile 1
« Reply #283 on: 27 February 2015, 10:31:13 AM »
I do love the fact, Steve, that nearly all your wargames terrain making is dangerous somehow  lol

 lol lol

My thoughts exactly!

Life really is lived on the edge in the Invader household, by the sounds of it.
 ;)


Offline Silent Invader

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Re: 1914 Belgium WIP - UD 24/2 - progress with town tile 3 & countryside tile 1
« Reply #284 on: 27 February 2015, 11:01:23 AM »
 lol

Funnily enough, when my wargames room is eventually finished it'll also house a traversing wall (a low height 'rock face' for core training). I have all the holds but 'must' finish the kitchen first, otherwise I'll be in real danger!

 lol

 

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