That's the one! I'd meant to have it available
before the Kickstarter launched, but it wound up being one of many things that was delayed in the madness.
2nd Edition doesn't mess too much with the core mechanics of the game, and is mainly about streamlining and improving balance. The key differences you'll note in that demo are:
- Stacking cover saves, as Peabody has noted
- Reduced chance of Frenzy on the Insanity Table (now 1/6 instead of 1/3)
The keen-eyed will also note we now refer to Insanity tests in Psychology. In 1st Ed, we specified when individual Resolve tests didn't require an Insanity roll on failure, which led to some confusion, particularly in instances where we failed to make the specification. Rather than having to keep making this distinction, we instead introduced two separate classifications.