I played my first game with my son other night, 28mm British Para’s against SS panzergrenaders , Para's was defending 2 ruins , never got it finished but Para's had upper hand.
We never used vehicles’ just a Platoon Command and 2 squads this being a mandatory requirement., this was 16 Germen plus one HMG, infantry AT and one Mortar as support, the Para’s had 26 men and same support.
Para’s Mortar took it’s toll on the Germen command in the open, with some lucky dice throws I wiped them out, then the Germen LMG group and other groups within 20cm had to take a discipline test due to seeing them being wiped out with in 20cm, the LMG group failed the discipline and had to fallback 30cm.It’s not about killing as much as possible but laying down enough fire to force a discipline test on the group. There is more to the discipline rules but you need buy the book to read them
Example, son moved his German 3 crew HMG up to have LOS to ruins, he managed to kill a PIAT loader, on my turn I fired my gun section at the HMG, this was the bren and a rifle, I got 4 hits on the HMG killing one German as he had more then double the hits on them as he had crew left , his HMG crew was shaken and had to do a discipline roll next round, he ether opts to fallback 30cm, witch would mean he was suppressed or pass the roll and become suppressed and stayed were he was (if I had not killed the Germen his squad would have been suppressed instead of shaken as the hits was no longer double his crew) ,, he rolled and failed, and had to fall back 30cm, plus his gun crew was now demoralised , you have confident, suppressed, shaken, demoralised, destroyed , confident let’s you carry out all orders, the other cut’s you chose of orders down.
We used the basic rules and may have missed out some of them, but over all enjoyed it, with few more games I should have a better understanding of the rules, and start to bring in the vehicles’ .