[Static crackle]
“All units, all units, robbery in progress at the First National Bank. Supervillain crisis team please to respond to the corner of 5th and Daly.”
Grainy camera footage:
image by
oldben1, on Flickr
After an early release from police custody, Beacon joined forces with SILOUETTE, and METAMORPH. Their plan was to rob the First National Bank. Unknowingly they have tripped the silent alarm and have been cornered in Metro City’s industrial park.
The board:
image by
oldben1, on Flickr
Metro City database lists these criminals as highly dangerous
METAMORPH –Ability to stretch and take any shape
BEACON-Laser eye bolts
SILOUETTE-Strength and invulnerability during the night
All the miniatures were painted by Calimero, and I’m using “It’s Clobberin’ Time” skirmish rules.
The police:
image by
oldben1, on Flickr
Turn 1 the police rush the villains:
image by
oldben1, on Flickr
Silouette uses her leap ability, while more cops surround them.
image by
oldben1, on Flickr
Silouette's invulnerability makes her hard to hit.
Metamorpho stretch ability allows him a longer range
image by
oldben1, on Flickr
The psionic cop takes control of Beacon's will!
image by
oldben1, on Flickr
In the end, however it's not enough! The villains prevail, with very little damage. As this was a solo game, some of the rules had to be adjusted accordingly.